KERNEL PROPOSAL ARCHIVE (51-100)




Proposal 51
More Spam
Malenkai
Due: Mon Oct 11 22:13:48 1999
Status: accepted

[first one had an obvious, but fatal typo, sorry folks, it has been
retracted :-)]

Create a new rule with number 8675309, title "Self-repealing rules
do not need to be well-written" and this text:

"
The Speaker shall, within 3 days of the creation of this 
rule, send an e-mail to all registered players who did not
cast a vote on the proposal that created this rule and ask
them if they wish to continue being a registered player.  E
will also explain to them about the small ruleset and provide
URLs e feels are appropriate, and explain that they may be a 
registered player because they were an elder sometime ago.  
E may omit sending it to players who have previously notified 
em that they will be on vacation during that time.

All players to whom the e-mail was sent (even if it is not delivered)
who do not respond in the affirative within 7 days of the e-mail being
sent will be deregistered.  Within 3 days of expiration of the 7
day period, the Speaker shall then report the roster of registered
players, at which time this rule shall repeal itself.

[I don't think we need a general rule for this like in fat acka, 
but a one time check seems reasonable]
"


Proposal 52
Hukt on Fonix wurct 4 mee!
Mike Lugo
Due: Tue Oct 12 11:36:14 1999
Status: rejected

Create a new rule named "Typos" with the following 1800ABCDEFG-delimited 
text:
1800ABCDEFG
I. If a proposal contains a typographical error which can be unambiguously 
resolved according to the rules of common English usage, the Speaker shall 
edit the proposal so that it adheres to the rules of common English usage. 
The Speaker shall not change the intended sense of the rule.

II. If a proposal contains a typographical error which lends itself to two 
or more possible interpretations different in sense, and a player makes this 
known to the Speaker, the proposal shall be removed from the queue.  The 
Speaker shall then ask the proposal's owner for the correct interpretation, 
upon which time the proposal shall be re-entered into the queue as if it 
were a new proposal.

III. Players shall receive no penalty for making errors and no reward for 
identifying them.
1800ABCDEFG

Proposal 53
Clean up.
IdiotBoy
Due: Tue Oct 12 15:26:06 1999
Status: rejected
Ayn player who has not voted on any proposal number 13-52 inclusive is
removed from the game as a player.

Proposal 54
Bored and Putting off Housework
Malenkai
Due: Tue Oct 12 21:57:31 1999
Status: accepted

Destroy all instances of the 'Book of Wmbredd o Gwag'.

---------

Create the 'Book of Wmbredd o Gwag' as an element of the game
state, with an attribute of 'text' with this as its value:
"
The King was trying to figure out why his window was open.
"

---------

Create a new rule entitled "Deciphering the Book of Wmbredd o Gwag"
with the following text:

"
Whenever a Player's Proposal is Rejected, and e has had no other 
proposal previously Rejected that Week, e is obliged to decipher
the next line of Book of Wmbredd o Gwag (Book).

Within 3 days of being so obliged, e must post a single sentence 
of no more than 30 words to be added to the Book.  Upon doing to,
this text is appended to the text of the Book.  Players are 
permitted to ridicule additions (and their authors) that are 
non sequitur, and such ridiculed authors receive and hold the
title of 'Fuzzy Duck' until someone else receives that title.
"


Proposal 55
Soul fixes
Heimdall
Due: Wed Oct 13 01:50:01 1999
Status: accepted

[Since "Wandering Souls" was created, there are some problems with "Souls" --
namely, a player may be able to transfer eir soul to another player, and then
specify another.  Alternatively, e may not be able to.  But this fixes that
possible loophole, regardless.  That, and it's less bloaty.]

This is a core proposal.

Amend section I of the rule named "Souls" to the following ----delimited
text.

---
I. Souls are a class of ownable thingies.  Each soul is a unique string that
isn't otherwise part of the gamestate.
---


Delete sections II and III from the rule named "Souls", replacing them with
the following -----delimited text.

----
II. Any player who does not have a soul must create one in eir possession if
and only if e has never created a soul.

III. A player may own a maximum of four souls.

IV. Each player has exactly one vote for each soul e possesses.  A player who
lacks a soul has one vote.
----

Repeal the rule named "Wandering Souls".



Proposal 56
Against a Dark Background
two-star
Due: Wed Oct 13 02:15:17 1999
Status: rejected

Create a rule with the text:

This rule may not be assigned a number or a name. It is neither core nor
arm. Neither is it a green mouse.


Proposal 57
Monotonically Increasing Unique String of Positive
K 2
Due: Fri Oct 15 15:21:17 1999
Status: rejected
Integers

[All appearances to the contry] This is a Core Proposal.

[I note that the only way for the previous sentence to make this a core
proposal is if the effects of the proposal are applied, which can only
happen if it doesn't modify the core rules, in which case there is no
need for it to be a core proposal... not that this aside has anything to
do with this proposal.]

I. Create a new rule with "A Unique String" as its title and the
following unique string as its text:
"
The Unique String is a unique entity. It is owned at all times by the
last player to add an Evil phrase to any rule other than this one.

The remainder of this rule defines the Evil phrases and has no other
game effect.

unique string
monotonically increasing positive integers
"

I. If it exists amend the rule (Leucine, Aspartate) by replacing section
one with:
" 
II.  There exists a class of items known as Currencies. Each Currency is
identified by a unique name. Each Currency also has a unique symbol of
four or less characters.
"

Create a rule called "Possibly Redundant Core Work Around" with the
following text:
"
After it is created this rule amends the rule set in the following ways
and then it is repealed:

III. Amend the rule (Souls) by replacing 'unique string' with 'name'.

IV. Amend section I of the rule (Winner and still champeean) by
replacing the sentence 'Rounds are numbered with monotonically
increasing positive integers starting with 1.' with the sentence 'Each
round is numbered one greater than the previous round.'
"

V. If it exists amend the rule (Frinks) by replacing the final
occurrence of "thirsty" with "firsty".

Proposal 58
Possibly Redundant Core Proposal
K 2
Due: Fri Oct 15 15:21:27 1999
Status: accepted

This is a Core Proposal. [but only if it isn't]

Create a new rule with the text:
"

This rule shall amend the rule (Core and Arm) by amending section II to
read:
'
II.  Core Proposals
       There is a subtype of Proposal called a Core Proposal, 
       which is created in the usual manner except that it must 
       start with a phrase announcing the fact. Only Core 
       Proposals may create, modify, renumber an Arm rule into,
       or repeal a Core Rule. If a Non-Core Proposal submitted 
       after this rule is enacted attempts to modify, create, 
       renumber an Arm rule into, or repeal a Core Rule, that 
       proposal has none of its changes applied if it is Accepted.
'
and make all proposals currently in the proposal queue which declare
themselves to be Core Proposals into Core Proposals [just in case] and
then repeal itself.
"

Proposal 59
Where souls go
K 2
Due: Fri Oct 15 15:21:38 1999
Status: accepted

This is a Core Proposal. [but only if it isn't]

Amend the rule (Souls) by appending the following as an appropriately
numbered new section:
"
Life After Death
30 days after a player has left the game eir soul is transferred
Somewhere Else. When a person rejoins, the soul created by em when they
were last a player is transferred into eir possession.
"

Proposal 60
They Might Be Slumbering Giants
K 2
Due: Fri Oct 15 15:21:48 1999
Status: accepted

Create a new rule with the title "They Might Be Slumbering Giants" and
the text:
"
They Might Be Slumbering Giants (TMBSG) is a unique entity.

Souls may be members of TMBSG as may other entities, however, only
players who's souls are already members may be members of They Might Be
Slumbering Giants. A player who's soul is a member of TMBSG is also a
member of TMBSG. The membership of TMBSG may only be manipulated by a
rule which specifically provides for such a manipulation.

Within the first fortnight after a person has left the game of
Ackanomic, their soul may be nominated once, by any player. Each Player
may then publicly second the nomination.

If after a week, the number of players who have seconded the nomination
is greater than half the number of players, the soul becomes a Putative
Slumbering Giant. After a soul has been a Putative Slumbering Giant for
thirty days it is made a member of They Might Be Slumbering Giants.

A soul which is a Putative Slumbering Giant loses that distinction when
the player with a right to it rejoins.

Players who are members of They Might Be Slumbering Giants may claim
either the title of Slumber Giant or Elder as thier whim dictates.
"

The following souls (created pointing to the relevant person, if
necessary) become members of They Might Be Slumbering Giants:
"
Alfvaen
Balsamic Dragon
Bascule
breadbox
Brinjal
Chaos
mr cwm
else...if
Guy Fawkes
IdiotBoy
Niccolo Flychuck
this is not a name
Ballot Stuffer
Malenkai
Mr. Lunatic Fringe
Voting Gnome
Wayne
"

Create a new rule with the title "Grandfathered Disappointments" with
the text:
"
Any player who has left the Game of Ackanomic since Fri, 24 Sep 1999
23:14:12 is eligible to be nominated according to the rule "The Might Be
Slumbering Giants" with all effect that flow therefrom. This rule
repeals itself a fortnight after it is created.
"

Proposal 61
No, E said the Earth is flat
Malenkai
Due: Sat Oct 16 11:45:40 1999
Status: rejected

Create a new rule called "Burn the Witch!" with the
following text:

"
The Microsoft Windows family of operating systems are,
in general, better than Unix-like operating systems,
and contradiction of this fact is heresy.  Any proven
heretic shall be burned at the stake, and their Soul
shall be transported Somewhere Else, unless they are
the Fuzzy Duck.
"


Proposal 62
_That_ was not mine! 'Twas a bot error!
Malenkai
Due: Sat Oct 16 11:46:28 1999
Status: accepted

Create a new rule called "Anonymous Proposals" with the 
following text:

"
The player(s) responsible for managing Proposals shall not
reveal Proposals' authors until after they have been removed
from the Queue, with the exception that the preceeding does 
not apply to their own Proposals.
"


Proposal 63
Waffle Iron
Malenkai
Due: Mon Oct 18 20:15:01 1999
Status: accepted

Create a new rule called "Waffles" with the following text:

"
I. Menu

A Waffle is a square consisting of N by N little nooks.  Each
nook is either contains a dollop of grade A butter, a drop 
of fine Vermont maple syrup, or is empty. 

II. Playing With Food

For each accepted Proposal, the player who authored it has
the right to play with their food; this right expires when it
has been exercised, or three days after the results of the
accepted Proposal have been reported, whichever comes first.

A player plays with their food by publicly and unambiguously
specifying one of the following 3 operations on an extant
Waffle (which occur at the time of specification):
    a) Add a dollop of butter to an empty nook.
    b) Add a drop of syrup to an empty nook.
    c) Increase the size of a Waffle to an N+1 by N+1 square
(new empty nooks are added on the top and the right).

Unless otherwise specified, columns are numbered from left 
to right starting a 0, while rows are numbered from bottom
to top starting at 0.

III. Waffles are Fattening

Whenever a player adds either syrup or butter such that the
condiment they added occupies all the nooks of a particular
row, column, or diagonal corner to corner, they eat the Waffle;
upon doing so they gain, in Points, the number of nooks the 
Waffle has divided by two (with fractions rounded up to the next 
higher integer).  That Waffle is then destroyed.

IV. Waiter!

Whenever no Waffles exist, a 4 by 4 Waffle named Buttermilk 
with all empty nooks is created.
"


Proposal 64
Round and Round
else...if
Due: Mon Oct 18 21:22:29 1999
Status: accepted
This is a Core Proposal.

Destroy any thingee whose name would conflict with a name used in 
this proposal.

	Create a rule called "The Golden Rule" with the following text:
"
	The Mithril Grapefruit is the center of this nomic.  Around 
the Mithril Grapefruit are an infinite number of concentric spheres, 
each contained inside the next; these are the Spheres.  No two 
Spheres are congruent.  Every element of the Ackanomic game state is 
on one of these spheres, called its local sphere.  A Sphere is always 
on itself. The innermost Sphere is the Imperial Sphere.  A rule 
always takes priority over rules on Spheres outside of its local 
Sphere while deferring to rules on Spheres inside its local Sphere. 
This nomic may only be changed in accordance with the rules.

	The next Sphere beyond this rule's local sphere is the Kernel Sphere.

II) Create a new rule on the same Sphere as this rule named "Who is 
the Emperor?" with the following text:
"
The Emperor may create, destroy, or modify elements on this Sphere
at eir whim, via a public message.
No proposal may modify the Imperial Sphere.
"


III) Create a new rule on the same Sphere as this rule named "History 
Anyone?" with the following text:
"
Vulcan (/dev/joe, Malenkai, ThinMan, and Vynd) once ruled Ackanomic.
K2 once ruled Ackanomic.
JT, Studge, and Emperor Ai!Pedrito! once ruled Ackanomic.
"

IV) Move the proposal which created this rule into the Imperial 
Sphere, number this rule I1, then delete sections II, III, and IV 
from this rule.
"

	Place a rule numbered K1 on the Kernel Sphere called "More 
Sphere Stuff" with the following text:
"
	The next Sphere outside of the Sphere this is on is the 
Structural Sphere.
	Everything in this nomic, also known as Ackanomic, is an 
element.  This includes rules.  New rules are created on the 
Structural Sphere unless otherwise specified.
	An element e is inside another element f if the local sphere 
of e is inside the local sphere of f, and outside f if the local 
sphere of e is outside the local sphere of f.
	If there is an element e on local sphere p, then any element 
on p or on a sphere inside of p Supercedes e.
	If element e is inside element f then f may only manipulate 
element e if a rule which Supercedes e explicitly permits the 
manipulation.
	An element may not move to a sphere unless a rule which 
Supercedes that sphere explicitly permits it.
	No element which would be referred to by any rule which 
supercedes Sphere S may be created on S unless rules which supercede 
that rule explicitly permit it.  No property defined by a rule that 
supercedes Sphere S may be assigned by an element on Sphere S unless 
the rules that supercede S explicitly permit it.
"

	Create a rule in the Kernel Sphere numbered K6 and named 
"Kernel Changing" with the following text:
"
	In order to make a change to the Kernel, a proposal must 
begin with the sentence "This is a Kernel Proposal", or a reasonable 
approximation ("This is a Core Proposals" is a reasonable 
approximation), and at least two Yes votes must have been cast on it 
for each No vote.  If these conditions are met then that proposal may 
be transferred to the Kernel.
"

	Move parts I, II, III, IX of rule 1 onto the Kernel as rules 
K2 through K5 respectively.


Place a rule on the Structural Sphere called "More Spheres" with the 
following text:
"
	The Spheres immediately outside of this rule's local Sphere, 
in order from immediately outside this Sphere to farther outside are:
Living
Champion
Games and Puzzles
Fantasy
Harfy
"

	Move parts IV, V, X, XI of rule 1 and rules 2, 3, 15, 17, 51, 
52, 53, 171, and 172 onto the Structural Sphere.  The parts of rule 1 
should be numbered S1, S2, S3, and S4 respectively.  The other rules 
in the Structural Sphere should be numbered S12, S13, S15, S27, S51, 
S52, S53, S141, and S142 respectively.  Repeal rule 5.  Move all 
rules which are not on a Sphere to SX, where X is their rule number 
plus 150.

	After the first sentence of rule S4, add "When the Speaker 
assigns a rule number, it must be for the Sphere which the rule is 
on."
	Create rule S5, "Rule Numbers", reading "A rule number 
consists of a a string of text followed by an integer.  The text is 
the name of the Sphere the rule is on, and may be abbreviated to the 
first letter of that text if it is unambiguous.  There may only be 
one rule with each integer in each Sphere."

	Create rule S10, "Proposals" with the following text:
"
I. Proposals
	A Proposal is a list of proposed changes to the Game State. 
Any Player may make a Proposal in the Living Sphere by e-mailing its 
text to the Speaker (or to a bot designated by the Speaker).  Within 
3 days of receipt of a Proposal, the Speaker (or eir bot) shall 
assign an integer number to the Proposal and send its text in a 
Public Message, at which time the Proposal is said to be in the 
Proposal Queue (Queue).

II. Voting on Proposals

All Players may vote either Yes or No for any Proposal in the Queue 
which is on their Sphere or farther out by e-mailing eir vote to the 
Speaker (or to a bot designated by the Speaker).  If a Player votes 
more than once on a particular Proposal, all but their most recent 
vote on that Proposal are disregarded.

III. Accepting Proposals

Upon a Proposal having been in the Queue for exactly 7 days, it is 
either Accepted or Rejected and it is removed from the Queue.  At 
that time, the Proposal is Accepted if and only if a majority of the 
votes cast on it were Yes, and the Player who authored it did not 
vote No.  The Speaker (or eir bot) shall report in a Public Message 
the status of any Accepted Proposal within 3 days of it becoming 
Accepted; at that time the Proposal is moved onto the Structural 
Sphere and activated.

IV. Activated Proposals

When a Proposal is activated, it is checked against each sphere to 
which it attempts to make changes.  It must meet all conditions 
specified for those spheres in order to make changes to them; if it 
fails the conditions of any sphere it attempts to change then it is 
null and has no effect.  If no conditions are specified for a Sphere 
then the conditions for the Sphere inside of it apply.  If it meets 
all such conditions, the proposal is transferred to the innermost 
Sphere it changes and its instructions are performed in order.  If a 
proposal creates a rule without specifying where then it is treated 
as if the Structural Sphere was specified; if the proposal creates 
non-rule elements without specifying where then the Living Sphere is 
assumed.

Players are strongly encouraged to place all changes to a single 
Sphere together in eir proposals and to clearly mark them.

V. Outer Sphere Changes

Any activated proposal may change the Structural Sphere.
"


	Move parts I, II, and V of rule 4 to rules S201,  S202 and 
S204, respectively.  Move part IV of that rule to C1.
	Create rule S203, "Winning Rules" with the text "At any time 
there is exactly one and only one way to win the Current Round.  This 
method is defined solely by rule C1."
	Create rule S205, "Changing the Winning Rule", with the 
following text: "
	Move all Players, proposals, and thingees onto the Living Sphere.

	 When a Player becomes Champion, e may within 7 days specify a new
method for winning the current round.   If within 7 days after such 
specification more than 1/2 of the current Players have approved the 
specification, then the new method replaces rule C1 exactly as it was 
specified.   If less than 1/2 of the current Players approve the 
specification or if the Champion fails to make a specification in 
time, rule C1 is unchanged.
"
----------------------------------------------------------------------

[games and puzzles and treasures]
III. Create a new rule [on the Rule Sphere] with the title "The
Games and Puzzles Sphere" and the text:

"
Players may create rules on the Games and Puzzles Sphere by publicly
posting their text; the rule is created 3 days after such a post if and
only if fewer than 3 players publicly objected during the 3 day period.
"

----------------------------------------------------------------------

[FRP]
IV. Create a new rule [on the Rule Sphere] with the title "The
Fantasy Sphere" and the text:

"
Whenever a player accurately points out that no player is the Dungeon
Master, the player pointing this out becomes the Dungeon Master.
The Dungeon Master may create, destroy, or modify elements on the
Fantasy Sphere at eir whim, via a public message; e may also grant,
revoke, or grant this privilege in a limited way to others at eir
whim, via a public message.
"

----------------------------------------------------------------------

[:-)]
V. Create a new rule [on the Rule Sphere] with the title "The
Harfy Sphere" and the text:

"
Players may create, destroy, modify, or renew elements on the Harfy
Sphere at their whim, via a public message.  Any element on the Harfy
Sphere that is unrenewed or unmodified for a period of 90
consecutive days is destroyed.
"



Proposal 65
Core Proposal 1 from P49
Malenkai
Due: Mon Oct 18 22:48:07 1999
Status: rejected
 Amend every rule named "Winner and still champeean" to
 replace every occurrance, in section II, of the text 
 "is 1", with "is 38".

Proposal 66
Core Proposal 2 from P49
Malenkai
Due: Mon Oct 18 22:48:18 1999
Status: accepted
 Amend the rule titled "Core and Arm" to add the following to
 the end of section II:
 "
 A proposal is a core proposal if and only if words to that
 effect appear as its first line.
 "

Proposal 67
One Way or Another.
IdiotBoy
Due: Mon Oct 18 23:39:22 1999
Status: rejected
Create a new rule with the following COLT$%-delimited text:

COLT$%
A Chompsky proposal is a Proposal, the number of which is a power of two
(base-ten).  Examples of Chompsky Proposals include: Proposal 1, Proposal
2, Proposal 4, et. al.

If a Chompsky Proposal is accepted the Owner of that Proposal shall gain
the Title of "Smooth Operator" and all of the rights and privileges
granted thereby. At that time, any other players possessing
the Title of "Smooth Operator" shall be stripped of the Title.
COLT$%

Adjust the gamestate such that the Owner of the Soul known as K2 is given
the Title of "Smooth Operator."



Proposal 68
Me, myself and the owner of my soul.
relet
Due: Tue Oct 19 09:04:23 1999
Status: rejected

If proposal 64 has been enacted replace the string "1-X" by "S3" in 
this proposal.

Destroy any thingy whose name would conflict with a name used in 
this proposal. 

Create a new rule with the following ...-delimited text.

If a structural sphere exists, move that rule onto the structural sphere. 
[just in case an obscure loophole would make it harfyish.]

...

In order to authenticate emself, a player must electronically sign eir 
official messages using the PGP standard. 

For this purpose, e is required to send eir public key to the the owner 
of The Speaker's Bowler. This key becomes a part of the game state.

Every message which is not signed by the player will not be 
considered as a e-mail message as defined in rule 1-X.

...

[I think that authentication is necessary in a game that is only played 
by email. Even if it is a terrible bad move when you fake someone 
else's messages, I don't even want to give it a chance.]

[N.B.: The message containing the key will also have to be signed.]


Proposal 69
You know you want it.
two-star
Due: Tue Oct 19 17:17:44 1999
Status: accepted

Create a new rule titled "Antivoting" with the following text:

When the results of the voting on a proposal are reported, each player
who voted "Yes" on that proposal gains a point if the proposal was
rejected, and each player who voted "No" on that proposal gains a point
if the proposal was accepted.


Proposal 70
Put Your Hand Inside the Puppet Head 70
Tyrethali
Due: Tue Oct 19 18:51:08 1999
Status: rejected

Award two points to each player who voted yes to this proposal for each 
other player who voted yes to it.
Award three points to each player who voted no on this proposal for each 
player who voted yes to it, and one other point for each other player who 
voted no to it.


Proposal 71
Piece of Dirt 71
Tyrethali
Due: Tue Oct 19 21:37:30 1999
Status: rejected

This Proposal conflicts with Proposal 64. [in the odd event that 64, ie the 
big spheres prop, doesn't go through, it would be nice to be able to have 
sub-games and such. This seems a nice way is almost minimal overhead.]

Create a new rule entitled "Phantazy" with the following ???-delimited text.
???
I. There exists a sub-type of rules known as Fantasy Rules. Any player may 
enact, amend, or repeal a Fantasy Rule by declaring so in a public message.
II. Fantasy Rules may not take precedence over non-Fantasy Rules. They may 
not regulate, change, or otherwise affect anything defined or regulated in 
non-fantasy rules or proposals in the queue. [This includes the enactment, 
amendment, and repeal of fantasy rules, btw.]
???

Proposal 72
Patching Malenkai's Loophole v. 971 beta
ThinMan
Due: Wed Oct 20 14:48:54 1999
Status: accepted

This is a Kernel proposal, and it depends on proposal 64.

All Quarantined rules cease to be Quarantined.

Create a new rule on the Kernel Sphere, named "Quarantine", numbered
with the least positive integer number not yet used for a Kernel rule,
and with the following TYPHOID-delimited text:

TYPHOID

1. Becoming Quarantined

   Whenever a new rule is created it is initially quarantined.  Whenever
   a rule is amended it becomes quarantined as part of the amendment.  Rules
   never become Quarantined under any other circumstances.

2. Rogues

   A Proposal or Quarantined rule X refers only to elements of the game state
   that are in one or more of the following groups:

   a) elements for which X specifies a local sphere or a group of Spheres
   b) elements that supercede X
   c) elements referred to by non-quarantined rules that supercede X
   d) elements newly created by X after becoming activated (if X is a
      proposal) or Quarantined (if X is a rule)
   e) if X became quarantined by being amended then elements to which X
      referred before that amendment

   Elements of the game state not in one of those groups to which X
   otherwise appears to refer are Rogues with respect to X.  No element
   of the game state is a Rogue with respect to any rule except as
   described in this rule.

3. Dispatching Rogues

   One picosecond after a rule becomes Quarantined or after a new
   Quarantined rule is created, all Rogues with respect to that rule are
   destroyed and that rule ceases to be quarantined.

TYPHOID


Proposal 73
Core Proposal 1 from P49
Malenkai
Due: Wed Oct 20 19:00:55 1999
Status: promoter error
 Amend every rule named "Winner and still champeean" to
 replace every occurrance, in section II, of the text 
 "is 1", with "is 38".

Proposal 74
Core Proposal 2 from P49
Malenkai
Due: Wed Oct 20 19:01:05 1999
Status: promoter error
 Amend the rule titled "Core and Arm" to add the following to
 the end of section II:
 "
 A proposal is a core proposal if and only if words to that
 effect appear as its first line.
 "

Proposal 75
The Devil Went Down To Texas
Hubert
Due: Fri Oct 22 16:48:43 1999
Status: accepted

[ Gist: Players may literally sell their soul to The Devil in exchange for
support on their Proposals.  Those who attempt to take advantage of being
soulless are punished horribly: they go to Texas.  (I chose Texas in favor
of more traditional places of punishment such as New Jersey, Ohio, or
Belgium (pardon my French) -- or the obvious Georgia -- because the
original game of Ackanomic was born there.)  Players being tormented in
Texas can be rescued by someone else going to Texas to either a) donate a
soul to the tormented player (in which case the rescuer is also trapped)
or b) challenge the Devil to a fiddling contest.  

If you're shaking your head in disbelief right now, I've done my job. :-)
If you have no idea where I come up with this stuff, you're missing out
on a great song. ]

Standard Disclaimer: Destroy Texas.  Destroy The Devil.  Destroy all
Fiddles Made of Solid Gold.  Anyone who attempts to take advantage of any 
loopholes I missed is shot without trial.

Create a Rule numbered 66, called "Armadillo Country" with the following
DYNASTY-delimited text:
DYNASTY
Ancient tomes of evil speak of a location called Texas.  There is a
one-way trapdoor leading from the Aluminum Cave straight down to Texas.
Unfortunately, this trapdoor is not connected to Ackanomic's ventilation
system, so Texas gets rather hot and stuffy at times.  Thus, any player in
Texas must include the words "Can somebody turn up the A/C in here?" or
something to that effect, in every public message they send, or they will
lose 2 points from asphyxiation.
DYNASTY

Create a Rule numbered 666, called "Number of the Beast" with the
following EEEEEEVIL-delimited text:
EEEEEEVIL
There exists a unique thingie called The Devil.  The Devil owns a soul
named "Lucifer" and resides in Texas.  The Devil is entitled to vote on
Proposals as if he were a player, but he is rather snippy about it and
will only do so as described in this Rule.

If a Proposal includes text to the effect of "I'd sell my soul for a <X>
right about now," where <X> is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to <X> for
each soul he owns.  

However, deals with The Devil do not come cheap.  Any time he votes on a
Proposal as described above, he will take possession of one of its
author's souls, determined randomly.  If the author has no souls for the
Devil to take, the author will be moved to Texas and become a Wraith.
Wraiths may not vote on Proposals, change location, or indeed take any
game action besides voting during a fiddling contest or accepting a soul
from another player who in Texas.  However, should a Wraith ever gain a
soul, or be moved to a location other than Texas, he will immediately
cease being a Wraith.

Players are encouraged to be silly and substitute other things, such as
"donut," for the <X> in their Proposal, in which case the Devil will
indeed create one of those things in the Player's possession in exchange
for the Player's soul, as long as the thing described is not Rule-defined.
In this case, if the Player has no souls for The Devil to take, no further
punishment will be given.
EEEEEEVIL

Create a Rule numbered 667, called "Across the Street from the Beast" with
the following JELLO-delimited text:
JELLO
Any non-Wraith player in Texas may challenge the Devil to a fiddling
contest.  To do this, he must post an original lyrical composition to a
public forum.  This can be of any form: a poem, a song, or even free verse
(although the latter is frowned upon, as it gives The Devil a significant
advantage.)  Within three days, the Speaker (or, if the Speaker is the
fiddling player, the player nearest the end of an alphabetical ordering of
all players with no soul) shall post a composition on The Devil's behalf.
This does not have to be original, as The Devil dabbles in plagiarism as
well as all other sins.

After both compositions have been posted, players have three days to vote
publicly on which they feel has more artistic merit, especially as regards
fiddling.  The fiddling player may not vote in this contest, but the
player who posted The Devil's composition may.  (The Devil, however, may
not.)

If more players vote for the fiddling player's composition, then he will
beat The Devil.  Should he be so lucky, all players in Texas will be moved
to the Aluminum Cave, and the player who bested The Devil will get one
soul of his choice from The Devil's stock (except that The Devil will not
give up Lucifer unless it is his last soul) and The Fiddle Made of Solid
Gold, which is a unique thingie.

However, if more players vote for The Devil's composition, then The
Devil wins.  In this case, if the fiddling player has no souls, he  
becomes a Wraith.  Otherwise, he forfeits a soul at random to The Devil
and is transported to the Aluminum Cave.

In the case of a tie in the number of votes, the victory goes to the
fiddling player; if no composition is posted on The Devil's behalf within
three days, the contest is considered a draw and the player must attempt
again (he can use the same composition if he likes).
JELLO


Proposal 76
Subliminal 76
K 2
Due: Sun Oct 24 03:34:19 1999
Status: rejected
[Base vote is 2, minimum vote is 1, maximum vote is 4. Souls return to
eir creator when the extra vote is used.]

Replace section IV of Rule 53 (Wandering Souls) with:
"
IV. Souls are permitted to vote on proposals. A soul votes as directed
by its owner using the usual methods for voting.

V.  At the end of the voting period if the vote cast by a soul is
different from that cast by its creator, or its creator abstained, then
the soul is returned to its creator if e is a player, otherwise it is
destroyed.
"

Proposal 77
They'll Need a Crane 77
K 2
Due: Sun Oct 24 03:34:30 1999
Status: accepted

This is a Core Proposal.

Amend section II of Rule 15 (Souls) to read in full:
"
II. When a non-player becomes a player e must specify eir soul, unless a
soul created by em still exists. It is not possible to choose a soul
that appears somewhere in the current rules or any of the current
proposal's title or text.
"

If a player has created more than one soul, those additional souls are
destroyed.


Proposal 78
But are you getting it?
Malenkai
Due: Sat Oct 30 06:56:34 1999
Status: accepted

Amend the rule titled "Antivoting" to replace its text
with this ECTGHWNYJCVAQWYKUJHQT delimited text:

ECTGHWNYJCVAQWYKUJHQT
When the results of the voting on a proposal are reported, each player
who voted "Yes" on that proposal gains trunc(V/Y + 0.5) points if the 
proposal was rejected, and each player who voted "No" on that proposal 
gains trunc(V/N + 0.5) points if the proposal was accepted, where V
is the number of votes cast on that proposal, Y is the number of "Yes"
votes cast on it, and N is the number of "No" votes cast on it.
ECTGHWNYJCVAQWYKUJHQT


Proposal 79
Dark Souls
else...if
Due: Thu Nov 4 14:37:35 1999
Status: rejected
	Create rule S16, "Anti-Souls".  Give it the following 
COUNTERPOINT delimited text:
COUNTERPOINT
I. Anti-Souls are a class of ownable thingies.  Each anti-soul 
corrosponds to a soul.

II. Whenever there is a soul which has no anti-soul associated with 
it, a corresponding anti-soul is created in the posession of a random 
player.

III. A player may Unvote on a proposal by e-mailing the Speaker with 
the name of an anti-soul e owns.  Immediately before votes are 
tallied on that proposal, the vote of the soul associated with that 
anti-soul is reversed, and the anti-soul is destroyed.  If the 
proposal leaves the queue for any other reason, the anti-soul is 
destroyed.
COUNTERPOINT

Proposal 80
"Ekahnohme"
IdiotBoy
Due: Wed Nov 10 11:11:45 1999
Status: rejected
Amend Rule S215 by removing the ultimate sentence, 
which currently reads as: "Points may not be traded."

Proposal 81
HeOrg, SheOrg, ReOrg
IdiotBoy
Due: Wed Nov 10 11:17:48 1999
Status: rejected
Append the complete text of rule S221, "Armadillo Country"
to rule Rule S141, "Graph it, Graph it good!"

Repeal Rule S221.

Repeal Rule S204, if it exists.
[S204 is the same as C1, but C1 has the authority]


Proposal 82
Time is on my Side
IdiotBoy
Due: Wed Nov 10 11:23:47 1999
Status: rejected
Amend Rule S52 by replaicng the following
SILLY-delimited text with the following 
GOOFY delimited text.

SILLY
The official time zone of Ackanomic ("Acka Time") is Greenwich Mean
Time.
SILLY

GOOFY
The official time of Ackanomic ("Acka Time") is the same as the
time in New York City, New York, USA.
GOOFY


Proposal 83
PS201
relet
Due: Wed Nov 10 13:09:44 1999
Status: accepted

Replace the last sentence of Rule S201 with the following 
CORRECT-delimited text.

CORRECT

Whenever a new Round begins, the number in the first 
sentence of Rule S202 is replaced with the next 
successive number.

CORRECT


Proposal 84
Call for props
else...if
Due: Tue Nov 16 02:56:21 1999
Status: accepted
	Create a new rule in the Structural Sphere entitled "Call For 
Proposals" with the following text:
"
	If there are no proposals in the queue then the Speaker may 
issue a Call For Proposals.  One week after the Call For Proposals is 
issued, each player who owns more souls than proposals e made since 
the Call For Proposals was issued loses souls at random until e has 
as many souls as proposals e made since the CFP was issued.  All lost 
souls are transferred to the Devil.
"

Proposal 85
Let's get some points out there
Fortunato
Due: Wed Nov 17 12:49:09 1999
Status: rejected

Insert the following "-delimited text as a section between sections III and
IV of Rule S210, and renumber the sections accordingly:

"
IV.  Scoring on Proposals

    If a proposal is accepted, the author of the proposal gains 7 points.
Additionally, when the results of the voting on a proposal are reported,
each player who voted "Yes" on that proposal gains trunc(V/Y + 0.5) points
if the proposal was rejected, and each player who voted "No" on that
proposal gains trunc(V/N + 0.5) points if the proposal was accepted, where V
is the number of votes cast on that proposal, Y is the number of "Yes" votes
cast on it, and N is the number of "No" votes cast on it.
"

Repeal Rule S211.

Proposal 86
Let's get some points out there Pt. 2
Fortunato
Due: Wed Nov 17 13:16:55 1999
Status: rejected

Insert the following "-delimited text as a section between sections III and
IV of Rule S10 (Proposals), and renumber the sections accordingly:

"
IV.  Scoring on Proposals

    If a proposal is accepted, the author of the proposal gains 7 points.
Additionally, when the results of the voting on a proposal are reported,
each player who voted "Yes" on that proposal gains trunc(V/Y + 0.5) points
if the proposal was rejected, and each player who voted "No" on that
proposal gains trunc(V/N + 0.5) points if the proposal was accepted, where V
is the number of votes cast on that proposal, Y is the number of "Yes" votes
cast on it, and N is the number of "No" votes cast on it.
"

Repeal Rule S11 (Antivoting).

Proposal 87
What I rilly, rilly want.
IdiotBoy
Due: Wed Nov 17 16:34:15 1999
Status: rejected
Amend Rule S215 by replacing the following LSD
delimited text with the following DXM delimited text.

LSD
Points may not be traded.
LSD

DXM
Points may be traded between Thingies with the
exception that a given Player may not give Points to
any other Player who has more points than the given
Player.
DXM


Proposal 88
Get your comments here
Fortunato
Due: Thu Nov 18 16:54:15 1999
Status: accepted

Create a rule numbered S14, called Comments, with the following "-delimited
text:

"
Except in Public Messages, text delimited by square brackets [e.g. this] is
a comment. Comments have no semantic meaning.
"


Proposal 89
Now That I Have Everything 89
K 2
Due: Thu Nov 25 21:14:17 1999
Status: rejected

Create a new rule "Harf the universe and everything" with (if possible)
the number 42 with the text:
"
The Bi-Polar Disorder is a thingy. 

The Owner of the Bi-Polar Disorder is known as the Harfmeister.  The
Harfmeister has the right to declare proposals harfy, except that only
three proposals currently under voting consideration may ever be harfy.

When a proposal passes, the Bi-Polar Disorder is automatically
transferred to the proposal's owner. It is a  responsibility of the
speaker's bowler to own the Bi-Polar Disorder whenever it would
otherwise be unowned.
"

The largest prime number of points which is less than the number of
points this this proposal's owner would receive for its acceptance, is
transferred from the owner of this proposal to the player who created
the soul called IdiotBoy.


Proposal 90
Now That I Have Everything but 89
K 2
Due: Sat Nov 27 08:23:29 1999
Status: rejected

Create a new rule "Harf the universe and everything" with (if possible)
the number 42 with the text:
"
The Bi-Polar Disorder is a thingy. 

The Owner of the Bi-Polar Disorder is known as the Harfmeister.  The
Harfmeister has the right to declare proposals harfy, except that only
three proposals currently under voting consideration may ever be harfy.

When a harfy proposal is accepted, the Bi-Polar Disorder is
automatically
transferred to the proposal's owner. It is a responsibility of the
speaker's bowler to own the Bi-Polar Disorder whenever it would
otherwise be unowned.
"

[R13 - III.  Hats grant their *owners* game-sanctioned authorities and
responsibilities.]

The largest prime number of points which is less than the number of
points that this proposal's owner would receive for its acceptance, is
transferred from the owner of this proposal to the player who created
the soul called IdiotBoy.

The owner of this proposal receives a smack for failing to properly
proof eir proposal prior to submission.


Proposal 91
Cabbagetown 91
K 2
Due: Sat Nov 27 08:23:48 1999
Status: accepted

The rest of this proposal's text is made into a new rule.

When a proposal is accepted its owner gains 10 points less the number of
proposals currently in their voting period.

When a proposal is rejected its owner loses 10 points less the number of
proposals currently in their voting period.


Proposal 92
Generic Proposal Title 0xdeadbeef
Malenkai
Due: Sat Dec 4 18:38:31 1999
Status: rejected

Torch


Proposal 93
You Can't Regulate Good Taste.
IdiotBoy
Due: Sat Dec 4 18:53:29 1999
Status: accepted
Repeal Rule S20, "Call for Proposals."


Proposal 94
"There's Really Nothing in a Name"
null
Due: Sun Dec 5 02:37:39 1999
Status: accepted

Create a new rule on the structural sphere with the following BLARGH
delimited text.

BLARGH
category: Rules about Rules

All rules in the structural or outer spheres may include as eir first
line "category: <NAME>", where <NAME> is any semi-descriptive category
envlosed in quote marks and terminating at the line's end. This line has
no bearing on the game, and may be changed, added, or removed by the
Speaker at eir whim by a public message. Players are encouraged to use
pre-defined categories whenever appropriate.
BLARGH

Note that the use of categories is optional. It is hoped that they will be
used to allow a bot to auto-sort messages into groups prior to the
possible establishment of a flexible/scalable numbering scheme. The basic
effect of this rule would be to make lines beginning with "category:" have
no effect on the game (and be changable by the Speaker).


Proposal 95
They Might Be Barenaked Milkmen
Malenkai
Due: Sun Dec 5 08:18:25 1999
Status: accepted

Create a new rule with the following text, having the
same title as the proposal which created it:

All players are either "They Might Be Giants" fans, or
"Hanson" fans.  Only those who have voted in the past
30 days are the former.  Players must wear the proper
tee shirt when sides are picked for kickball.


Proposal 96
No fun
ThinMan
Due: Mon Dec 6 11:14:18 1999
Status: rejected

Rule S15 (Souls) is amended by deleting section IV and then
renumbering section V as section IV.


Proposal 97
Taking a break
else...if
Due: Mon Dec 6 13:41:57 1999
Status: rejected
	Retitle S1 "Players" and make it read as follows:
"
	Players are a class of elements.  When created, a player is 
in the Living Sphere.  A player may move to the Living Sphere or any 
named Sphere outside the Living Sphere by sending a message to that 
effect.  A player outside the Living Sphere is known as being "on 
vacation".  Note that such players cannot make proposals or vote, 
since these require influencing entities on the Living Sphere.
"

Proposal 98
Taking a break
else...if
Due: Mon Dec 6 13:57:57 1999
Status: accepted
	Retitle S1 "Players" and make it read as follows:
"
	Players are a class of elements.  When created, a player is 
in the Living Sphere.  A player may move to the Living Sphere or any 
named Sphere outside the Living Sphere by sending a message to that 
effect.  A player outside the Living Sphere is known as being "on 
vacation".  Note that such players cannot make proposals or vote, 
since these require influencing entities on the Living Sphere.   A 
Player may become a non-Player by sending a Public Message to that 
effect.  A non-Player may become a Player by e-mailing eir intent to 
the Speaker or by sending a Public Message to that effect.
"

Proposal 99
Personal Favor Bonds...not!
else...if
Due: Mon Dec 6 18:46:19 1999
Status: accepted
	Create a rule named "Favors" with the following text:
"
	Favors are ownable thingees.  Each favor is associated with a 
player.  If a favor is owned by the player with whom it is 
associated, it is immediately destroyed.  Any player may create a 
favor associated with emself in the Living sphere by sending a public 
message to that effect; e must also specify in whose possession the 
favor is created.
	A player may cash a favor by sending a public message to that 
effect; this destroys the favor.  When cashing a favor, e may 
(optionally) specify one of the following events, which then occurs:
	1) The player associated with the favor is compelled to vote 
a specified way on a given proposal.  This may only be done once to 
each player on any given proposal; and subsequent favors cashed which 
would compel that player to vote differently are just destroyed.
	2) Destroy a named favor in the possession of the associated player.
	3) Counter the effect of a favor used within the preceding 
three days by the associated player.

	Note that favors can be cashed in exchange for things not 
specified by the rules; although it is not required, it is 
dishonorable for a player to refuse to do so if the request is 
reasonable.
"

Proposal 100
are pumpkins gourds?
Malenkai
Due: Mon Dec 6 18:48:51 1999
Status: rejected

make another rule consisting of the text of this proposal,
without this sentence.

when the speaker  announces the particulars of a 
voting bot that implements the scheme described below in
curly braces, this rule is replaced by the text in (but
not including) the braces.  until then, the text in
braces is not yet "live".  this rule is repealed 99-12-31
at noon.

{
When they vote, players may attempt to guess who the author
of the Proposal they are voting on is, unless the player, 
by any means, knows with certainty who the author is already.
Guesses associated with votes that end up not counting have
no effect.

When a Proposal's voting results are reported, each player who
correctly guessed the author gains 1 point.  If no one guessed 
correctly, the author gains one point for each attempted guess.
}