acka-voting Digest Tuesday, March 02 1999 Volume: 04 Issue: 054 ---------------------------------------------------------------------- Subject: Acka: Proposal 4100 accepted From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 04:56:17 -0500 (EST) Proposal 4100 Acceptance Index: 768: proposal accepted ** This proposal was boring! ** 7 boring votes out of 13 total. Votes to accept: /dev/joe 60 +20 ==> 1265 Blest Lax Monk Pal 100 ==> 174 Euphrates 7 +20 ==> 196 IdiotBoy 100 ==> 320 O Olde Alpha 60 +20 ==> 520 rice 100 ==> -94 Danek 61 +20 ==> 320 Wild Card 60 +20 ==> 120 Slakko 60 +20 ==> 190 K 2 300 -200 ==> 3219 Zero Votes: Niccolo Flychuck 0 +20 ==> 190 Votes to reject: else...if -60 +20 ==> 620 JT -80 +10 ==> 3703 Abstainers: r-attila the farce Calvin N Hobbes Laa Laa 404 Not Found Robin Hood rufus WoHo Vynd Studge ThinMan two-star Subject: Acka: Proposal 4100 Proposal 4100 Ourobouros? rice Due: Tue Mar 2 02:52:51 1999 Status: accepted Rule 1-99, "The Dragon," permanently loses its Unassailability. [ I'm sorry; it'd just be *too* perfect... ] ------------------------------ Subject: Acka: Proposal 4109 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 04:56:28 -0500 (EST) Proposal 4109 Off In Laa Laa Land rice Due: Tue Mar 9 04:56:27 1999 Wibble. {{ Renumber to 13-2-2. }} ------------------------------ Subject: Acka: Proposal 4110 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 04:56:38 -0500 (EST) Proposal 4110 Paradigm Type: Painless Precedence rice Due: Tue Mar 9 04:56:37 1999 When this Paradigm Type is active, normal precedence rules are suspended. Instead, when two Rules conflict, the Rule with more verbs shall take precedence. If there is any confusion about which constructs within a Rule qualify under the previous sentence, the Evil Grammar Troll shall arbitrate the dispute. If there is no Evil Grammar Troll the responsibility shall fall on the Speaker. In the case of a tie in the number of verbs, precedence goes to the the Rule with more fricatives. Each time this Paradigm Type becomes active, replace each occurrence of "verbs" in this Rule with a randomly chosen semicolon-delimited part of speech or lexical construct from the SCHUBERT-delimited list below, appropriately capitalized if necessary. SCHUBERT verbs; nouns; prepositions; adverbs; subordinate clauses; zeugma; Boolean operators; homonyms; mispellings; silent letters; words derived from Algonquin; semicolons; paragraphs; amendments; letters which represent a digit in base 23; words which do not exist in the Official Dictionary; SCHUBERT Words may be added to, but not deleted from, the SCHUBERT-delimited list above by CSR. If an entry is ever duplicated, its second occurrence shall be deleted. When this Paradigm Type is active, this Rule takes precedence over any Rule which would attempt to establish precedence otherwise. And it has the verbs to prove it. {{ Renumber as a child of the Paradigms Rule Suite. }} ------------------------------ Subject: Acka: Proposal 4111 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 09:28:26 -0500 (EST) Proposal 4111 Obvious Scam Bait Wild Card Due: Tue Mar 9 09:28:25 1999 {{Renumber this rule 13-2-1}} All players with the string "ldca" in their names gain a winning condition. Only one winning condition may ever be gained by means of this rule. ------------------------------ Subject: Acka: Proposal 4112 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 11:06:20 -0500 (EST) Proposal 4112 Towie Cneoix K 2 Due: Tue Mar 9 11:06:19 1999 This is a Modest Proposal {{[My previous calcs where a little in error. The new scheme will make things more likely (~30% for a good team against the current dragon)]}} {{[Fixing the Dragon]}} Amend Rule 1-99 (The Dragon) by: A. replacing list items 2) & 3) with the following text: " 2) Characteristic tests are performed. For the duration of each of the tests the Knight's BPCs are increased by an amount equal to the Horse's and vice versa. In order, the tests are: The Knight's Intelligence vs. Dragon's The Horse's Constitution vs. Dragon's The Knight's Strength vs. Dragon's The Horse's Wisdom vs. Dragon's If any of these tests failed, then the attack fails, other wise it succeeds. 3) If the attack fails, the Dragon breaths on the Team and both the Knight and the Horse are transported to the Ackanomic After-Life and have eir score set to -10. " B. Deleting list item 4). {{[Fixing Characteristic Tests]}} Renumber the rule entitled "Characteristic Tests" as a decedent of Rule 4-4 and make it unassailable {{ [These rules we could live without for a while] The following rules lose their unassailability: 1-8 (Retractions) 1-99 (The Dragon) 6-20-1 (SHF) [Losing these rules would either generate work for another officer or create fundamental problems] The following rules become unassailable: 2-1-3 (Substantially Similar Proposals) 3-6 (Criminal Justice) [How else can we remove players who register under multiple names etc] 4-4-2 (Basic Player Characteristics) [No rule defining Characteristics makes rescue a hubert situation] 5 (Hearings) [Crisis resolution documents are reliant on this for anti scam] 6-3 (Offices, Impeachment) 6-5-1 (President) [Functional office re-assignment] 7-4 (Points) [Hubert Scam] [The officers who fill these duties would more than likely continue to fulfil eir duties - so what's the point of having em kidnapped rather than some other rule?] 6-4-4 (Rule-Harfer) 6-4-5 (Financier and Free Market) 6-4-6 (Scorekeeper) 6-4-9 (Count Tabula) [Default Hearing Harfer and Election runner] 6-4-15 (Trinket-Harfer) 6-4-19 (Dungeon Master) [Default Characteristic Tracker] }} ------------------------------ Subject: Acka: Proposal 4113 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 11:10:31 -0500 (EST) Proposal 4113 This proposal is AWOL K 2 Due: Tue Mar 9 11:10:31 1999 This is a modest proposal. {{[Without quorum AWOL players are not were near as deadly to the game state as before; possibly only effecting revolutions.... This proposal gives non-officers two weeks to perform a game action and seven days of vacation, it also prevents continual AWOL declarations]}} Amend Rule 4-3 (No Dead Players Allowed) by retitle it "Far Out" and making it read in full: " Any active player who has not performed a game action within the last fourteen days (seven if they are an officer) is Off in Fairy Land. If the speaker is made aware that a player is Off in Fairy Land, then the Speaker shall ask that player if they wish to continue playing. For the purposes of this rule, responding to such a request is considered a game action. If the player does not respond within 3 days, their location is changed to Fairy Land. As soon as it is publicly knowable that a player who is Off in Fairy Land wishes to continue play, they cease to be Off in Fairy Land and are said to have Come Down To Earth. If a player indicates that e wishes to leave the game, then e may be removed from the game by the Speaker making this known, in which case they are removed from the game. If the Speaker is Off in Fairy Land, however, and this fact is pointed out publicly, the Speaker has 3 days to respond or their location is changed to Fairy Land. " Create a new rule as a decedent of rule 10-1 (Locations) with the title "Fairy Land": " Fairy Land is a strange and mystical location. It is full of bright flashing lights and spaced out players. No one is certain exactly were Fairy Land is, thus it is not possible for a player to voluntarily move to Fairy Land, although eating or smoking certain mushrooms and herbs common to Ackanomic may make it possible. Players who are in Fairy Land are always considered to be On Vacation, unless they are On Ice. A player who performs a game action while in Fairy Land wakes up on the Town Hall steps naked and quite possibly with a hangover. Unfortunately Players have been known to occasionally eat a few too many mushrooms in order to prolong their stay. Such experiments can have chilling effects. A player who has been in Fairly Land continuously for seven days goes On Ice. Office bearers have a much lower tolerance for the sacred mushroom and go On Ice after only three days. Players who have not prepared themselves for the experience by voting, go On Ice immediately upon arrival. " ------------------------------ Subject: Acka: Proposal 4114 From: ackabot@ackanomic.org Date: Tue, 02 Mar 1999 11:11:04 -0500 (EST) Proposal 4114 One Momentum Please K 2 Due: Tue Mar 9 11:11:03 1999 This is a Modest Proposal. Amend Rule 2-1 (Voting on Proposals) by replacing the fourth paragraph which reads: " A proposal's Acceptance Index is the sum of all votes legally cast within its prescribed voting period. A proposal's Acceptance Threshold is 0, unless changed as described in the rules. " with: " A proposal's Acceptance Index is the sum of all positive votes, plus 1.5 times the sum of all negative votes. Only those votes legally cast within its prescribed voting period are considered. A proposal's Acceptance Threshold is 0, unless changed as described in the rules. " {{[ This effectively sets the pass mark to 60% of the yes/no vote (if we were in a system of fixed vote values) yX+1.5*n(-X) = 0 yX = 1.5*nX y = 1.5*n y/(y+n) = 1.5n/(1.5n+n) = 1.5/2.5 = 0.6 where X is the value of the fixed vote y is the number of YES votes n is the number of NO votes Apologies to those who would prefer 55%; Fact is there aren't many proposals that reach 55% but not 60%, so the difference is minimal. ]}} {{[K 2 for Evil Math Troll]}} ------------------------------ End of acka-voting Digest V4 #54 ********************************