acka-voting Digest Monday, February 01 1999 Volume: 04 Issue: 030 ---------------------------------------------------------------------- Subject: Acka: Proposal 4057 From: ackabot@ackanomic.org Date: Mon, 01 Feb 1999 14:28:11 -0500 (EST) Proposal 4057 Point of Order Slakko Due: Mon Feb 8 14:28:10 1999 Amend Rule 8-4, "Winning by Points", to read as delimited by AHHA! below: AHHA! Points are entities. It is possible for a Player to have a negative number of points. The number of points a Player has is commonly referred to as his or her score; when it is specified that a Player's score is changed, the appropriate number of points are created or destroyed in order to accomplish the specified change. A player's Magic Number is the number of points they need to win a cycle by points. A player's Magic Number is equal to (500 + 50*C), where C is the number of cycles that player has won. A player achieves a Winning Condition at the instant their number of points first reaches or exceeds their Magic Number in any given Cycle, provided that no one else has previously had a score reach or exceed their Magic Number during that cycle. If the rules specify that a player, other than the ScoreKeeper, gains a winning condition as a result of having a certain number of points, the scorekeeper may declare them to have won. If no player objects to the Scorekeeper's declaration within three days, then the above-mentioned player wins the Cycle and the winning condition is destroyed. (Otherwise, the player may still resort to CWCFJ as outlined in Rule 8.) A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition which is subject to a declaration by the scorekeeper, made according to the previous paragraph, and no player has objected to that declaration. If two or more voting players reach their Magic Number at exactly the same time, as determined by the Scorekeeper, both shall have achieved a Winning Condition. If two or more voting players reach the Magic Number at substantially the same time, and the Scorekeeper, in a good faith attempt, cannot determine which of the players reached it first, then the players are deemed to have reached their Magic Numbers at exactly the same time, and the preceding paragraph shall apply. Making this determination is a duty of the Scorekeeper. AHHA! Amend Rule 8-2, "End of Cycle", by replacing sections f) and g) with the following ENDHALVE-delimited text: ENDHALVE f) All players except the winner have their score halved. The winner has their score reset to zero. g) All players receive A$ equal to the change in their score resulting from the application of section e). ENDHALVE Amend Rule 8-2 "End of Cycle", by replacing sections i) and j) with the following SIMPLE-delimited text: SIMPLE i) The cycle number is incremented. SIMPLE In Rule 8-2, "End of Cycle" relabel sections k, l, m and n to j, k, l and m respectively. In Rule 6-5-6, "Illuminatus", replace "5/6 times the Magic Number" with "100 points less than eir Magic Number". ------------------------------ Subject: Acka: Proposal 4058 From: ackabot@ackanomic.org Date: Mon, 01 Feb 1999 14:28:28 -0500 (EST) Proposal 4058 Bureaux De Change Slakko Due: Mon Feb 8 14:28:28 1999 Any player may perform any of the following conversions as a public action (where K is some positive integer): (i) The conversion of K points into 2 K Ackadollars. (ii) The conversion of 20 K Ackadollars into K points. If Proposal 4053 was not accepted, then delete all text that follows this sentence from this rule and then delete this sentence. If Proposal 4053 was accepted, delete the preceding sentence then delete this sentence. (iii) The conversion of K points into 50 K Mannna. (iv) The conversion of 250 K Mannna into K points. (v) The conversion of K Ackadollars into 20 K Mannna. (vi) The conversion of 25 K Mannna into K Ackadollars. ------------------------------ End of acka-voting Digest V4 #30 ********************************