acka-voting Digest Sunday, January 17 1999 Volume 04 : Issue 016 ---------------------------------------------------------------------- Subject: Acka: Proposal 4004 rejected From: jtraub@dragoncat.net Date: Sun, 17 Jan 1999 00:02:29 -0500 (EST) Proposal 4004 Yes votes: 7/14: proposal rejected Yes: Slakko (SPAM) K 2 NY E NJ (The Razor Boomerangs) smallpox blanket (Klingon) else...if Studge (Giant Objectionable Potato) ThinMan (Vulcan) No: Niccolo Flychuck (MetaMorph) Calvin N Hobbes Danek JT (The Razor Boomerangs) Robin Hood (Anti-Voting Preservationist Party) O Olde Alpha Eric. (The Razor Boomerangs) Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) 404 Not Found rufus Vynd (Vulcan) Wild Card two-star Pending & did not vote: WoHo Vacationing & did not vote: Aunt Froot Euphrates /dev/joe (Vulcan) Subject: Acka: Proposal 4004 Proposal 4004 Can't we all just get along else...if Due: Sat Jan 16 22:34:18 1999 Status: rejected Create a rule 7-x, where x is the smallest natural number such that 7-x is not a rule. Name it "Alliances", and give it the following LETSGOPOLARIZE delimited text. LETSGOPOLARIZE An Alliance is an Intelligent, Non-Trading, Named, Unownable Entity. Beginning one week after this rule is created, if a player has been a Voting Player for one week, does not belong to an Alliance with at least three members, and there exists at least one Alliance, they are assigned to an Alliance which has at least three players at random. A player may join an Alliance at any time, at which point they cease to be members of any other Alliances they belonged to. A player who is not a pseudo-founder may announce eir intent to found an Alliance as a public action by specifying the Alliance's name, at which point they become the pseudo-founder for that proto-Alliance. If, after one week, at least two players have announced eir intent to join that Alliance, then the pseudo-founder may pay the SHF and announce the names of at least two players who announced eir intent to join the Alliance, at which point e stops being a pseudo-founder, the Alliance is formed with the pseudo-founder at the specified players as members, and all members cease to be members of other Alliances. If an Alliance ever has no members, it ceases to exist. One second before the results of a proposal are determined, if more members of a given Alliance have voted FOR than AGAINST, all members of that Alliance who voted AGAINST on that proposal have their votes changed to FOR. One second before the results of a proposal are determined, if more members of a given Alliance have voted AGAINST than FOR, all members of that Alliance who voted FOR on that proposal have their votes changed to AGAINST. LETSGOPOLARIZE Insert as item (d) in 6-4-14, "to track which Alliances players belong to and assign random ones when neccessary." ------------------------------ Subject: Acka: Proposal 4012 From: jtraub@dragoncat.net Date: Sun, 17 Jan 1999 10:08:16 -0500 (EST) Proposal 4012 Curses! Foiled Again! Slakko Due: Sun Jan 24 10:08:15 1999 Create a new Rule, numbered 4-10 if possible, titled "Ph.D. (Witchcraft)", with the following HEX-delimited text: HEX There is a class of public actions called Curses. A player may only perform at most one Curse per Calendar Week. To perform a Curse costs 10 times the Standard Harfer Fee, and requires the player performing it to name the type of Curse, and the target. The following are the types of curses and their effects: I. Curse of Ineffectuality The cursed player receives a Chartreuse Goose Card. II. Curse of Silence EFFECT1 III. Curse of Stewardship [Pay repairs on all your property.] The cursed player pays the Standard Harfer Fee to the bank for each kaa they own which is not part of their Home. IV. Curse of Save Versus Spells The cursed player must specify one of their Basic Player Characteristics within 3 days. That Characteristic is lowered by 2. If no such Characteristic is specified, then after 3 days all the cursed player's Basic Characteristics are lowered by 2. HEX If Rule 4-4-1 exists and its title contains the word "Proposal", then replace the word EFFECT1 in Rule 4-10 with the following sentence: The cursed player's Proposal Characteristic is reduced by 1. If Rule 4-4-1 does not exist, or it exists but its title does not contain the word "Proposal", then replace the word EFFECT1 in Rule 4-10 with the following sentence: The cursed player may not submit any Proposals for 3 days. ------------------------------ Subject: Acka: Proposal 4013 From: jtraub@dragoncat.net Date: Sun, 17 Jan 1999 10:08:34 -0500 (EST) Proposal 4013 We Hold These Truths Slakko Due: Sun Jan 24 10:08:34 1999 [Interesting economic proposal. At least IMO.] Create a new Rule, numbered 4-4-1, titled "Proposal Rights", with the following EWIGE-delimited text: EWIGE Each player has a Characteristic called Proposal, which has a default value of 5. Any player may pay A$1000 to increase their Proposal characteristic by 1. Any player may elect to lower their Proposal characteristic by 1 in return for A$800, provided their Proposal characteristic is not already less than 2. If a player's Proposal characteristic is less than 1, it is changed to 1. The previous sentence defers to all other Rules. EWIGE Insert into Rule 2, "Proposals", the following sentence immediately after the first sentence of the rule: However, if the number of proposals authored by that player currently in their authorised voting period is equal to or exceeds their Proposal characteristic, any attempt to submit a proposal will lead to that proposal being automatically retracted, and the player being put in Gaol with a sentence of 1 day. ------------------------------ Subject: Acka: Proposal 4014 From: jtraub@dragoncat.net Date: Sun, 17 Jan 1999 16:45:15 -0500 (EST) Proposal 4014 First Contact Studge Due: Sun Jan 24 16:45:14 1999 Create Rule 1-0-1 titled "An Area Of Discontinuity" with the following MEETYOURNEIGHBOR delimited text. MEETYOURNEIGHBOR There exists a distinct outside world full of things which are not rule defined but nevertheless affect this game. Human beings are and have traditionally been such things. Other nomic games are these things as well when a system for their effects exists. This is a rule in the game of Ackanomic and Berserker Nomic. Moreover, it is the same rule in both nomics and changes in both places when either nomic changes this rule. Changes to this rule only occur when such changes have been reported in both nomics. MEETYOURNEIGHBOR ------------------------------ End of acka-voting Digest V4 #16 ********************************