acka-voting Digest Tuesday, January 12 1999 Volume 04 : Issue 012 ---------------------------------------------------------------------- Subject: Acka: Proposal 4008 From: jtraub@dragoncat.net Date: Tue, 12 Jan 1999 16:47:45 -0500 (EST) Proposal 4008 There are Dragons in the Sky else...if Due: Tue Jan 19 16:47:41 1999 Create rule 1-99, "The Dragon", with the following GIANTS delimited text GIANTS {{All descendants of rule 1 are made unassailable}} At all times there exists one Dragon in Ackanomic. It resides in a tower beyond the Ackanomic River. On the 9th of every month, if the Dragon does not have a rule held prisoner, it swoops into Ackanomic and attacks one rule at random which is not unassailable (determined by the Rule-Harfer). If the attack succeeds, that rule is amended to read "This rule has been stolen by the Dragon" and the old text of the rule is held prisoner in the Dragon's tower, where it has no effect on the game. A rule held prisoner may not be amended, repealed, renumbered, or otherwise altered; this sentence takes precedence over all other rules. If at any time there exists no Dragon, then a new one is created and is assigned a Wisdom, Intelligence, Constitution, and Strength from 12-20 (with random chances for each). A player with positive honour, as a public action, may declare emself to be a knight and specify another player with positive honour as a horse. If, within the next week, the specified horse publicly declares emself a horse and names as eir knight a player who named em as a horse, then those two become a Dragon Hunting Team. The Dragon Hunting Team immediately attack the Dragon. The following steps occur: 1) If the knight does not have a trinket worth at least $50 in eir posession with the name "lance", or has more than one such trinket then the attack fails [the knight either has no weapon, or gets confused as to which one to use]. 2) Characteristic tests are performed. In order, they are: Knight's Intelligence vs. Dragon's Horse's Constitution vs. Dragon's Knight's Strength vs. Dragon's Horse's Wisdom vs. Dragon's If any of these tests failed, than the attack fails. 3) The Dragon breaths on the Team. There is a 40% chance for each of them that they die and are transported to the Ackanomic After-Life and have eir score set to -10. 4) If the knight dies, the attack fails. If the horse dies, the knight must succeed a constitution test against the Dragon for it to succeed. If both players survive, the attack succeeds. Otherwise it fails. If the attack fails the lance is sent to the Treasury. If the attack succeeds then the dragon is killed and the knight must announce either "Behold, for I have freed the beauteous rule!" or "Darn, it died by accident." If neither is announced by the knight within 3 days, it is assumed that the former was said. If the latter was said, the rule is repealed. If the former was said, the text of the rule is restored to its state before the Dragon took it prisoner. Regardless, both members of the Team have eir Fire skill increased by 1, become Daring Adventurers and receive 20 points for every month the rule was kept hostage. A new Dragon is born when one is killed. GIANTS ------------------------------ End of acka-voting Digest V4 #12 ********************************