acka-voting Digest Friday, December 11 1998 Volume 03 : Issue 224 ---------------------------------------------------------------------- From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3902 Date: Fri, 11 Dec 1998 16:47:22 -0500 (EST) Proposal 3902 Corporate Transformation ThinMan Due: Fri Dec 18 16:47:21 1998 {{[ My apologies for the rather extreme length of this proposal. This could not be done piecemeal. If you don't want to read it all then just vote yes :-) This is an overhaul of the Organization/Corporation system bringing Corporations back under the Organizational hierarchy. This has the advantage of making Corporations subject to many of the same rule provisions that Organizations are subject to, although some of the relevant rules making provisions for Organizations will still have to be patched up to account for Corporations. This proposal re-establishes a framework rule defining Organizations, which, among other things, will enable players to join Cults (important if Cults are ever to regain Church status) and Political Parties. It also concentrates the rules for Corporation and Political Party formation mostly into one rule. The new Org rule leaves open the possibility of non-player entities being Org members, but does not specifically empower them to be so. The Corporation rule has been rewritten to eliminate (I hope) uncertainty about whether Corporations can perform actions and to account for some minor details like making them disband if there are no shares associated with them, as well as to comply with the recreated Organizations rule. This proposal is written so as to hopefully take into account the potential changes that P3886 may introduce, and it will specifically fix the problem of P3886 making Political Parties nameless entities (which may not own anything, c.f. R500.2). P3886 may still trash all the Parties' names, but that can be fixed by the Parties once they are named entities again. I hestate to ask for P3886's retraction or rejection (in fact I do not so ask) because of the needed mods to the trading rules; nevertheless, I would have liked to have had the Org/Corp mods seperate from the trading mods. This proposal rewrites the Trusts rule so as to avoid paradox claims related to Trust Fund charters. (It is always dangerous to put the authority of the rules behind a single-player created document, even one of limited scope.) This proposal renumbers the Organization rules into a more logical order and groups them together. General Org rules are in 1000-1009, Org Powers are 1010-1019, and specific Org types are 1020-1029. The church rule should probably be moved down to the 1020's, but this proposal does not do so. I would have preferred to flip-flop the assignment of the 1010's and the 1020's, but because of P3886's possible renumberings it was easier to do it as I just described. This prop does not give the ability to use Secret Labs or Excavation Permits back to parties and churches. If the people want that then it can be in another proposal. This prop also does not reintroduce Organization similarity measures. I worked from what was left of the org structure to rebuild something that I believe will work well, but I made no attempt to reverse ancillary changes that were made when Corporations were introduced. There are probably more details that you would find interesting, so read the prop. Because of the degree of flux in which these rules currently abide, most of the rules with significant changes have an entire new text, so you should be able to follow along fairly well. ]}} {{[ ******** ]}} If there is a rule 1009 entitled "Political Parties and Rewarding Party Unity" then renumber it to 1021. If there is a rule 1021 entitled "Political Parties and Rewarding Party Unity" then amend it by replacing its full text with the following COMPLIANT-delimited text: COMPLIANT A Political Party is a type of organization. Being a member of more than one Political Party simultaneously is the Crime of Branch-Stacking. At the end of a proposal's voting period, but before votes on that proposal are counted, if every voting player member of a given organization voted YES on that proposal, and no member of the Party is also a member of another Party, then the political party itself shall cast an additional YES vote on that proposal for every three voting player members it has. Party membership and how players voted are determined based on the facts in force at the end of the voting period for each proposal. A political party may own and Trade A$, Trinkets, Land, Buildings, and organizational Powers. A political party may not offer or accept trades in which it would receive any other kind of entity, but may trade away anything it owns. An additional fee of A$300 is required for the formation of a Political Party. COMPLIANT {{[ ******** ]}} Renumber rule 1003 (Corporations) to 1023. {{[ ******** ]}} Renumber rule 1020 (Organization Miscellany) to 1009. {{[ ******** ]}} Create a new rule numbered 1001 and entitled "Organizations" with the following WESTILLNEEDTHIS-delimited text: WESTILLNEEDTHIS 1. Fundamentals Organizations are named, unownable entities. Players may be members of some types of Organizations, as specified elsewhere in the Rules. If a particular Organization is defined by the rules then it is a Unique Organization, otherwise it is a Player-Sanctioned Organization. 2. Forming an Organization Any player who is not a pseudo-Founder may publically announce his intent to form an Organization. By so doing he becomes a pseudo-Founder. If during the following seven-day period at least two other players publically announce that they wish to join the Organization the pseudo-Founder intends to form then the pseudo-Founder may form the organization by announcing its name, its type, and the names of its initial members (who must be the pseudo-Founder and at least two of the players who publically announced their desire to join), and paying the standard harfer's fee plus any additional fee required for the formation of the particular Organization type specified. The name must be a legal name. Only a pseudo-Founder may perform this action, and upon doing so he ceases to be a pseudo-Founder. If a player is a pseudo-Founder for a contiguous seven day period then he ceases to be one at the end of that period. If the Organization is of a type that may have members (a Membership Organization), then: a) the players specified as the initial members become members of the Organization at the time of the Organization's formation, and b) the pseudo-Founder may specify the initial admissions policy at the time that he forms the Organization; if he does not, then the admissions policy is initially set to Standard. This section of this rule defers to rules that specify a modified or alternative method for the formation of specific types of Organizations. 3. Organization Disbandment A Player-Santioned Membership Organization disbands if it ever has a nonpositive number of members. The rules may specify other conditions under which an Organization disbands or is disbanded. When an Organization disbands or is disbanded, a) any rule-specified procedures for the disbandment of an Organization of its type are carried out; then, b) anything owned by the Organization is transferred to the Treasury; then, c) the Organization ceases to exist and any members it has cease to be members of it. 4. Joining an Organization Every Player-Sanctioned Membership Organization has an admissions policy that describes how entities may become members of that Organization. Only admissions policies defined by the rules are valid; if a Player-Sanctioned Membership Organization ever does not have a valid admissions policy then its admissions policy is set to Standard. Except as specified otherwise elsewhere in the rules, only players are elligible to be members of Organizations. The following are valid admissions policies: a) Standard: the Organization may make an eligible entity become a member of it as an Organizational action, provided that the entity has requested within the past two weeks to become a member of that Organization. b) Open: an elligible entity that can perform public actions may become a member as a public action. c) Privileged Single Player: a particular single member may grant any request for membership in that Organization made by an elligible entity within the past two weeks, thereby causing the entity to become a member. The single member with this ability must be specified. d) Quasi-open: Any elligible entity that requests membership in the Organization becomes a member three days thereafter unless any member refuses the entity admission during that time. e) Communist Single Player: any member may grant any request for membership in that Organization made by an elligible entity within the past two weeks, thereby causing the entity to become a member. In no case shall an entity which is not elligible to be a member of a particular Organization ever become a member of that Organization. If an Organization ever has a member that is inelligible to be a member of that Organization, then that member ceases to be a member of that Organization. Other rules may define other valid admissions policies for specific types of Organizations, or make any of the above policies invalid for for specific types of Organizations. Player-Sanctioned Membership Organizations may change their admissions policies by Organizational Action unless forbidden by other rules. 5. Entity Liberty An entity may leave any Organization of which it is a member as a public action. 6. Actions Organizations may attempt actions as described in other rules. WESTILLNEEDTHIS {{[ ******** ]}} Amend rule 1011 (Corporations) by replacing its text with the following LETSDOITRIGHT-delimited text: LETSDOITRIGHT 1. Fundamentals Corporations are a type of Organization. Corporations may not have members. Corporations may own tradeable entities and Organizational Powers, but not any other type of entity. 2. Shares Shares are nameless, tradeable entities. Each share is associated with a Corporation. Shares may be given to the Corporation with which they are associated without any confirmation or acceptance by that Corporation. If a Corporation ever owns shares associated with itself then those shares are destroyed. All entities that own shares associated with a particular Corporation are stockholders of that Corporation, except that the Treasury is never a stockholder of any Corporation. If an entity owns two-thirds or more of the unburied shares of a particular Corporation then that entity is Chairman of that Corporation; otherwise that Corporation has no Chairman. If a Corporation has a Chairman then all entities owned by that Corporation are treated as if they are owned by that Corporation's Chairman. This paragraph takes precedence over all other rules governing the ownership and transferrence of entities. 3. Corporate Formation At the same time as the formation of a Corporation each initial member receives 40 newly-created shares associated with that Corporation. 4. Corporation Disbandment A Corporation disbands if ever more than one third of the shares associated with that Corporation are in the Treasury, or if there are ever zero shares associated with it. When a Corporation disbands, any shares associated with it are destroyed. 5. Corporate Actions Any stockholder of a Corporation may make a motion to that Corporation. If it is not a valid motion then then it is ignored. Otherwise, the Corporation's stockholders have one week to vote on it. At the end of that week or when sufficient votes have been made such that no additional no additional votes would change the outcome, whichever is sooner, the result of the vote is determined. When the result is determined, the motion passes if entities owning at least two-thirds of the shares voted in favor of the motion, or if entities owning more than one-half of the shares voted in favor and the motion was not privileged. Shares owned by Corporations which do not vote are not counted for determining the final results, but are counted for determining whether the voting period ends. Shares buried in treasures do not count towards either. When a valid motion passes the Corporation attempts the action specified by the motion. The entity which makes a motion automatically votes for it. Entities may change their votes at any time before the result of the vote is determined. 6. Motions Motions are only valid if the Rules say they are. The following are valid, non-privileged motions: a) to accept offered entities b) to change the Corporation's name to another legal name (if attempted this costs the Corporation the standard harfer fee; it fails if the Corporation cannot pay the SHF and succeeds otherwise) c) to make a motion to another Corporation (if it may otherwise do so) d) to vote in a particular way on a motion made to another Corporation (if it may otherwise do so). The following are valid, privileged motions: a) to accept a trade offer requiring the Corporation to transfer entities it owns to another entity, or to offer a trade b) to mint and distribute new shares associated with the Corporation (if performed, this causes the specified number of shares associated with the corporation to be created in the possession of the specified entity; this fails if the specified entity may not own shares) c) to buy a particular Organizational power d) to use an Organizational Power in a specified way e) to disband. Notwithstanding any other consideration, if fewer than three stockholders, other than the Treasury, own shares of a Corporation then the only valid motions for that Corporation are privileged motions (b) and (e) above. 7. Corruption A player may call a Corruption hearing against a Corporation claiming that the entity is abusing the rules. They then become the SEC Inspector (Hearing Harfer) for that hearing. The valid votes are "They're just honest business people, and besides, everyone does it" and "Split 'em up like Ma Bell!". If the result is the former the SEC Inspector must pay the SHF to each of the members or stock holders. If the result is the latter the entity is disbanded and the SEC Inspector receives a bribe, er, payment of twice the SHF from the Treasury. 8. The Principle of Otzma Corporations have no real understanding of the power that lurks in cards. Therefore, if any Corporation owns an Otzma Card, that Otzma Card is destroyed. LETSDOITRIGHT {{[ ******** ]}} Repeal rule 1005 (Shares). {{[ ******** ]}} Renumber rule 1050 (Organizational Action) to 1003. Append the text of rule 1055 (When You Don't Get a Say) to the end of rule 1003, and then repeal rule 1055. {{[ ******** ]}} Rename rule 1008 (Corporate Powers) to "Organizational Powers", renumber it to 1005, and amend it by replacing its full text with the following MOREPOWER-delimited text: MOREPOWER This rule defers to all other rules. Organizational Powers ("Powers" for short) are nameless, non-tradable entities. The Powers an Organization may own are those that the rules explicitly permit Organizations of its type to buy or own. Where the rules say that an Organization may buy a Power of a certain type, what is meant is that the Organization may, as an action, contribute an amount of currency to the Treasury in exchange for a new Power of the type specified, which is then created in that Organization's possession. If a Corporation has a Chairman then any attempt it makes to use an Organizational power fails. MOREPOWER {{[ ******** ]}} Replace all instances in the Rules of the string "Corporate Power" or "Corporational Power", regardless of case, with the string "Organizational Power". {{[ ******** ]}} Renumber rule 1017 (Trusts) to 1027 and amend it by replacing its text with the following DOYOUTRUSTME-delimited text: DOYOUTRUSTME A Trust Fund is a type of Organization. Trust funds may not have members. Trust funds may be formed only by the procedures defined in this rule. Trust Funds may own tradeable entities but not any other kind of entity. A Trust fund may be created by any player who is not a Pseudo-Founder. A legal name and charter for the Trust fund are necessary to fully specify this action. This action fails if the player attempting it does not have at least the standard harfer's fee. If it succeeds then the standard harfer's fee is transferred from the player performing the action to the Treasury, and a new Trust Fund comes into existence with the specified name and charter. A Trust Fund offers and accepts trades, makes gifts, and disbands as specified by its charter. If ever it is otherwise impossible to determine what action (if any) a Trust Fund takes or whether it takes an action at all, then the Trust Fund disbands. Trust Funds are notorious about losing paperwork. If a Trust Fund ever owns an Otzma card then that card is immediately destroyed. [Probably shredded along with a pile of incriminating government documents.] DOYOUTRUSTME {{[ ******** ]}} Repeal rule 1025 (Political Party Admissions). ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3851 accepted Date: Fri, 11 Dec 1998 17:49:12 -0500 (EST) Proposal 3851 Votes: 13/20 (10 YES votes): Quorum met Yes votes: 10/10: proposal accepted Yes: else...if Trent (Giant Objectionable Potato) K 2 /dev/joe (Vulcan) smallpox blanket (Klingon) Vynd Robin Hood (Anti-Voting Preservationist Party) Studge (Giant Objectionable Potato) rSiE JT (The Razor Boomerangs) No: Baa: Alfvaen (MetaMorph) Jenny (The Razor Boomerangs) ThinMan (Vulcan) Abstain r-attila the farce (Giant Objectionable Potato) Niccolo Flychuck (MetaMorph) Calvin N Hobbes rufus MTM (The Razor Boomerangs) Wild Card two-star Vacationing & did not vote: Aunt Froot Euphrates Slakko (SPAM) saaremaa (Vulcan) >Subject: Acka: Proposal 3851 > >Proposal 3851 >KORTCHMAR >K 2 >Due: Fri Dec 11 17:12:47 1998 > > >Replace the following text from Rule 854 (Ackanomic Institute of Genetic >Replication): >" >Extra head: Cost -- 50 A$. Players with extra heads are encouraged to >occasionally get into public arguments amongst their >heads. [See also rule 931] >" >with: >" >Extra head: Cost -- 50 A$. Players with extra heads are encouraged to >occasionally get into public arguments amongst their >heads. A player with an extra head may wear one more piece of headwear >than would otherwise be allowed. [See also rule 931] >" > ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3852 rejected Date: Fri, 11 Dec 1998 17:49:21 -0500 (EST) Proposal 3852 Votes: 13/20 (5 YES votes): Quorum met Yes votes: 5/12: proposal rejected Yes: else...if smallpox blanket (Klingon) Studge (Giant Objectionable Potato) rSiE JT (The Razor Boomerangs) No: Alfvaen (MetaMorph) Trent (Giant Objectionable Potato) K 2 /dev/joe (Vulcan) Vynd Robin Hood (Anti-Voting Preservationist Party) ThinMan (Vulcan) Baa: Jenny (The Razor Boomerangs) Abstain r-attila the farce (Giant Objectionable Potato) Niccolo Flychuck (MetaMorph) Calvin N Hobbes rufus MTM (The Razor Boomerangs) Wild Card two-star Vacationing & did not vote: Aunt Froot Euphrates Slakko (SPAM) saaremaa (Vulcan) >Subject: Acka: Proposal 3852 > >Proposal 3852 >Hat Fix >JT >Due: Fri Dec 11 17:13:07 1998 > >Amend rule 671 (Nemesis Eggplants and Agenda Hats) by replacing the >following " delimited text >" >No player may wear more than three Agenda Hats at any given time. >" >with the following " delimited text >" >A player may wear either one, two or three Agenda Hats at any given time, >but may in no cases wear more hats than they have heads. >" ------------------------------ End of acka-voting Digest V3 #224 *********************************