acka-voting Digest Sunday, December 06 1998 Volume 03 : Issue 218 ---------------------------------------------------------------------- From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3833 rejected Date: Sun, 06 Dec 1998 12:18:00 -0500 (EST) Proposal 3833 Votes: 15/23 (8 YES votes): Quorum met Yes votes: 8/17: proposal rejected Tammany Bribes: MTM A$26 yes JT A$30 no ThinMan A$50 no Yes: Euphrates Robin Hood (Anti-Voting Preservationist Party) Slakko (SPAM) smallpox blanket (Klingon) else...if Vynd Studge (Giant Objectionable Potato) MTM (The Razor Boomerangs) No: Trent (Giant Objectionable Potato) **** Bonus Vote (ThinMan) **** /dev/joe (Vulcan) Jenny (The Razor Boomerangs) ThinMan (Vulcan) Tammany sIRE JT (The Razor Boomerangs) **** Bonus Vote (JT) **** Baa: Alfvaen (MetaMorph) Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3833 > >Proposal 3833 >Just As Well it was Two Weeks >Slakko >Due: Sun Dec 6 06:59:20 1998 > > >This is a Modest Proposal. > >[Nice scam by ThinMan - but we can vote to kill it, as we have two weeks >rather than one. Who else wants a shot at the bridge-building pie?] > >Amend Rule 810.1 by replacing the following sentence: > >The price must be a nonnegative number of A$ smaller than any other offer >made on items of that type and smaller than A$100. > >with the following sentence: > >The price must be a nonnegative number of A$ smaller than A$100. > ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3834 accepted Date: Sun, 06 Dec 1998 12:18:11 -0500 (EST) Proposal 3834 Votes: 15/23 (10 YES votes): Quorum met Yes votes: 10/12: proposal accepted Yes: Trent (Giant Objectionable Potato) Slakko (SPAM) /dev/joe (Vulcan) Jenny (The Razor Boomerangs) smallpox blanket (Klingon) else...if Studge (Giant Objectionable Potato) ThinMan (Vulcan) sIRE JT (The Razor Boomerangs) No: Euphrates Robin Hood (Anti-Voting Preservationist Party) Baa: Alfvaen (MetaMorph) Vynd MTM (The Razor Boomerangs) Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3834 > >Proposal 3834 >You're Free (To Do What You Want To Do) >Slakko >Due: Sun Dec 6 08:29:46 1998 > > >This is a Modest Proposal. > >[/dev/joe did say feel free - and I don't want this kind of anti-scam >occurring to someone who has won the cycle fairly and squarely.] > >Amend Rule 600 by replacing the following DODGY-delimited text: > >DODGY >A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition >established by Rule 603, and the Scorekeeper has judged its author to have >achieved a Winning Condition within the last three days, and no-one has >yet objected to the Scorekeeper's announcement. >DODGY > >with the following KLUGE-delimited text: > >KLUGE >A Cycle-Win CFJ shall be judged INVALID if it claims a Winning >Condition established by Rule 603, and, at the time it was submitted, >it was less than three days since the Scorekeeper announced the CFJ's >author to have achieved a Winning Condition, and no player had objected to >that announcement. >KLUGE > ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3835 accepted Date: Sun, 06 Dec 1998 12:35:18 -0500 (EST) Proposal 3835 Votes: 15/23 (12 YES votes): Quorum met Yes votes: 13/13: proposal accepted Yes: The Razor Boomerangs Unity Vote Trent (Giant Objectionable Potato) Robin Hood (Anti-Voting Preservationist Party) Slakko (SPAM) /dev/joe (Vulcan) Jenny (The Razor Boomerangs) smallpox blanket (Klingon) else...if Vynd Studge (Giant Objectionable Potato) ThinMan (Vulcan) JT (The Razor Boomerangs) MTM (The Razor Boomerangs) No: Baa: Alfvaen (MetaMorph) Euphrates sIRE Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3835 > >Proposal 3835 >P3773 was a good start >/dev/joe >Due: Sun Dec 6 12:31:59 1998 > > >This is a Modest Proposal. > >{{[ P3773 closed some loopholes related to Share Your Income Otzma Cards; >specifically, it prevents players from being SYI'd on money from an SYI >which they subsequently lose because their SYI gets Go-Fished. It doesn't >close the *other* major loophole with SYIs which is that if you get SYI'd >twice on the same sum of money, you lose it all, or if you get SYI'd 3 times >or more, you have a net loss. This proposal fixes this problem, and also >closes loopholes which allow SYI cards to be played on trinket destructions >(which are supposed to be "conversions" of A$ and should be immune) and >which allow SME cards to be used on all sorts of voluntary things like >gifts, and replaces "money" with A$ since it is not referred to as such >anywhere else in the rules, and makes the "about to pay" in the SME rule >more explicit.]}} > >1. Replace the first paragraph of Rule 1240.7 (which currently contains the >following DINGY_GRAY-delimited text): > >DINGY_GRAY >An Otzma Card of this type can only be played in the public forum. >When a player plays this a Card of this type e also names another player, >and a sum of money which is at most half of a Valid Sum of Money the named >player received in the preceding three days (All sums of money >received by players are Valid Sums except for amounts received as a >direct result of the playing of one or more Otzma Cards). The Named >player transfers that same amount to the player who played the Card. >DINGY_GRAY > >with the following SPARKLING-delimited text: > >SPARKLING >An Otzma Card of this type can only be played in the public forum. >When a player plays this a Card of this type e also names another player, >and a positive integral sum of A$ which is at most half of a Valid Sum the >named player received in the preceding three days. The named player >transfers that amount of A$ to the player who played the Card. An Otzma >Card of this type is considered to be played on the Valid Sum the named >player received earliest which is at least twice the sum of A$ named in >the playing of the card; the sum the card is played upon then ceases to be >a Valid Sum. > >For the purposes of this rule, all sums of A$ received by players are >Valid Sums for three days after they have been received, except for >amounts received as a direct result of the playing of one or more Otzma >Cards, amounts received as the result of the destruction of one or more >trinkets, and amounts which have previously had Otzma Cards of this type >played on them. >SPARKLING > >2. In the Counter-Action paragraph in R1240.7, change "money" to "A$". > >3. Replace the first two paragraphs of Rule 1240.6 with the following >COLORSAFE_BLEACH-delimited text: > >COLORSAFE_BLEACH >An Otzma Card of this type can only be played in the public forum. >When a player who is about to pay a Valid Sum plays a Card of this type e >announces the name of another player, and a positive integral amount of A$ >he wants that player to pay, provided it is at most half what the former >player is about to pay. When the player who played the card first pays a >Valid Sum of at least twice the named amount within the next three days, >if the card has not already been countered, the named player pays the >named amount to the player who played the card; this payment is called >"The Transfer". > >For the purposes of this rule, all sums of A$ paid by players are Valid >Sums except for amounts paid as the direct result of one or more Otzma >Cards, and amounts paid as the result of voluntary actions of the player >paying the amount, such as trades, gifts, trinket creations, land >purchases, etc. > >Counter-Action: If The Transfer for this card has occurred, the player >who played the card pays the named player the sum of A$ e originally >named plus 10 percent, rounded down to the nearest integer. If The >Transfer for this card has not occurred, the player who played the card >pays the named player 10 percent of the sum of A$ e named, rounded down >to the nearest integer, and The Transfer for this card shall never occur. >COLORSAFE_BLEACH > ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3862 Date: Sun, 06 Dec 1998 12:35:28 -0500 (EST) Proposal 3862 No more technicalities else...if Due: Sun Dec 13 12:35:27 1998 In rule 710, replace the following OVERLYTIMECONCIOUS-delimited text with the following NOWWERETALKING-delimited text. OVERLYTIMECONCIOUS Its "statement" shall be "X committed the Crime of Y on Z", where X is replaced with the name of a registered player, Y is replaced by the name of a Crime as defined in the current ruleset, and Z is replaced by a date between 0 and 30 days prior to the current date. OVERLYTIMECONCIOUS NOWWERETALKING Its "statement" shall be "X committed the Crime of Y", where X is replaced with the name of a registered player and Y is replaced by the name of a Crime as defined in the current ruleset. NOWWERETALKING Remove all occurances of "on date Z" in rule 710. Append to the end of section 4 of rule 710 "CFCJ's in which player X has not commited crime Y for more that 30 days, in the judgement of the judge, shall be judged INVALID." ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3863 Date: Sun, 06 Dec 1998 13:13:46 -0500 (EST) Proposal 3863 Surreal though entities else...if Due: Sun Dec 13 13:13:42 1998 Repeal all rules between 800 and 900 except for rules 843 [Hall of Elders], 851 [Hafonian Institute], 851.1 [Remembrance Hearing] {{[Various small changes to remove references. Note that some comments refer to the content of the rule, not the name.]}} Repeal rule 423 [Map-Harfer] Repeal rule 709 [Gaol] Remove step k from rule 666 and reletter accordingly. Remove items 5c and 8b from rule 710, and reletter those sublists accordingly. Remove section 1 from rule 843 and renumber that list accordingly. Remove the first sentence of rule 851. Replace the third paragraph and first sentence of the fourth paragraph of rule 910 [Ackanomicon] with "The Ackanomicon is stored in the Vault of the Book. A player may visit the Ackanomicon by publicly announcing that they are going to visit *it*." Remove the second sentence of rule 929 [Baaa] Remove from rule 950 [ASS], section II, the first paragraph and the first sentence of the second paragraph, then remove "which is in the library". Repeal rule 975 [Voting Gnome] {{[Sorry, but it's too dependant on locations. We'll have time to make a new version.]}} Repeal the last two paragraphs of rule 1150 [Vulcan] Replace section II of rule 1209 [Machine that goes *ping*] with "The Machine that Goes *ping* is attuned to one active player. The player the Machine is attuned to has the duty of assisting Acka in its study of the Machine and is given the title "Scholar of *ping*" (hereafter, Scholar) for as long as the Machine is attuned to em. For the purposes of this rule, "the current Scholar's term" refers to the period of time since the Machine last changed attunements. It specifically does not refer to any periods of time before the Machine's most recent change in attunement during which the current Scholar was also Scholar." In section VIII of rule 1209, replace the second paragraph with "When the Scholar posts the undisguised truth as described by this section, the Machine randomly attunes itself to another active player." Remove "is placed in gaol or" from rule 1209. In rule 1209 replace "teleports itself to another active player's home" with "attunes itself to another active player", "teleports itself to the home of" with "attunes itself to", "locations" with "atunements", "teleports" with "attunes" and "location" with "attunement." ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3836 accepted Date: Sun, 06 Dec 1998 16:18:20 -0500 (EST) Proposal 3836 Votes: 15/23 (12 YES votes): Quorum met Yes votes: 12/14: proposal accepted Yes: Alfvaen (MetaMorph) Trent (Giant Objectionable Potato) Euphrates Robin Hood (Anti-Voting Preservationist Party) Slakko (SPAM) /dev/joe (Vulcan) smallpox blanket (Klingon) else...if Vynd Studge (Giant Objectionable Potato) JT (The Razor Boomerangs) MTM (The Razor Boomerangs) No: Jenny (The Razor Boomerangs) ThinMan (Vulcan) Baa: sIRE Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3836 > >Proposal 3836 >The Fiendish Fluoridators Made Me Do It >Alfvaen >Due: Sun Dec 6 14:14:13 1998 > > >Create a new rule, numbered 1020, with the title "Conspiracy Theory", >with text as follows(delimited by SMOF): > >SMOF >I. Power And Resistance > >Each Organization has two Characteristics: Power and Resistance. These >are both zero by default. > >An Organization with Power greater than zero is an Organized Group. >An Organized Group which has zero Resistance is an Illuminatus Group. >An Organization with zero Power but Resistance greater than zero is an >Unorganized Group. These organizations, and no others, are considered >to be Groups. > >II. Megabucks > >Megabucks are tradeable entities, with the exception that they may never >be traded to entities which are not Groups. Organizations which are >Groups are, of course, empowered to own them. An Organized Group may >convert A$100 into a Megabuck at any time as a public action, though it >may not put itself into debt by doing so. If a Megabuck is "spent" as >specified in the Rules, then it is destroyed. > >III. Control > >{{[ Outright plagiarism of Rule 750...:-) ]}} > >Each Group may have a Thrall Attribute. This Thrall Attribute is either >the name of another Group or the null string. If a Group (G) changes its >name, then any Groups whose Thrall Attribute was the old name of the Group >(G) have their Thrall Attributes changed to the new name of Group (G). > >When an Organization first becomes a Group, then its Thrall Attribute is >set to "". When an Organization ceases to be a Group, then any Group >whose Thrall Attribute is the name of that Organization has their Thrall >Attribute set to "". > >If a Group (G) has a Thrall Attribute which is the name of a Group (H), >then Group (H) may be said to Control Group (G). If a Group (H) Controls >a Group (G), it also Ultimately Controls Group (G); in addition, Group >(H) Ultimately Controls any Group which Group (G) Ultimately Controls. >Any Controlled Group (G) which is not Ultimately Controlled by an >Illuminatus Group has its Thrall Attribute immediately set to "". > >If a Group (G), which is not an Illuminatus Group, has a Thrall Attribute >of "", then it is said to be Uncontrolled. [Illuminatus Groups are never >Controlled; they are always the Controllers.] > >The Illuminatus Group which Ultimately Controls a Group (I) may be referred >to as Group (I)'s Illuminatus Group. Only Controlled Groups or Illuminatus >Groups are allowed to make attacks. The Groups which are Ultimately >Controlled by a particular Illuminatus Group are the Lackeys of that >Illuminatus Group. > >A Group which is directly Controlled by an Illuminatus Group is said to >be Protected by a factor of 1; a Group which is directly Controlled by a >Group which is Protected by a factor of N is Protected by a factor of N+1. >No Uncontrolled Group is Protected in this manner. > >IV. Attacks > >A particular Illuminatus Group and its Lackeys may, among them, make >two Attacks per calendar week, with the proviso that no single Group may >make two Attacks in the same calendar week. An Attack is initiated by >an Organizational Action on the part of the Illuminatus Group(no matter >which group is actually Attacking), and is considered to actually >occur when the Action succeeds. (No such Action will succeed if it >would exceed the above limits.) When an Attack is declared, it must >specify the Attacking Group, the type of Attack, name another Group(the >Defending Group), which it must be permissible to Attack in this manner, >and a number of Megabucks to be spent on the attack. These Megabucks >may come only from the Attacking Group and its Illuminatus Group. > >If the Defending Group is Controlled, then its Illuminatus Group has >three days to initiate an Organizational Action to spend Megabucks in >its defense. Should no such Action be initiated within three days of >the attack, or should the Defending Group be Uncontrolled, then the >Attack's success or failure shall be determined after the three days >are up; otherwise, the determination shall wait for the defending Action >to succeed or fail. Only the Defending Group and its Illuminatus Group >may spend Megabucks this way. > >The chance of an Attack succeeding is called the Base Roll, and is determined >differently for different types of attack. The Modified Base Roll(MBR) >begins with value of the Base Roll, and is modified as follows: > >For each Megabuck that the Attacking Group, or its Illuminatus Group, >spends on the attack(which amount must be specified as part of the >Action), the MBR is modified upwards by 1. > >For each Megabuck the Defending Group spends(which spending must occur >within three days of the attack being announced), the MBR is modified >downwards by 2. For each Megabuck its Illuminatus Group spends in its >defense, the MBR is modified downward by 1. > >If the Defending Group is Protected by a factor of 1, the MBR is modified >downward by 10; if by a factor of 2, the MBR is modified downward by 5; >and if by a factor of 3, the MBR is modified downward by 2. (A Protection >factor of 4 or greater has no effect.) > >The Final Base Roll, or FBR, is the lesser of 10 and the Modified Base Roll. >[ That is, the Final Base Roll may never be greater than 10; there is always >a chance that any attack will fail. ] > >V. Types of Attack > >a) Attack to Control > >This type of Attack may be aimed at any group except an Illuminatus Group. >The Base Roll in this case is the Attacking Group's Power minus the Defending >Group's Resistance. If the Attack succeeds, then the Defending Group's >Thrall Attribute becomes the name of the Attacking Group. > >b) Attack to Neutralize > >This type of Attack may be aimed at any Controlled Group. The Base Roll in >this case is the Attacking Group's Power minus the Defending Group's >Resistance, plus six. If the Attack succeeds, then the Defending Group's >Thrall Attribute becomes "". > >c) Attack to Destroy > >This type of Attack may be aimed at any Organized Group. The Base Roll in >this case is the Attacking Group's Power minus the Defending Group's Power. >If the Attack succeeds, then the Defending Group's Power and Resistance >characteristics are set to 0(i.e. it is no longer a Group). > >VI. Outcome of Attacks > >It is a Duty of the Org-Harfer to determine the success or failure of Attacks, >when it becomes necessary(as specified above)to do so. In doing so, e must >roll two six-sided dice(using the Dice Server)and sum them together. If this >value is greater than the Final Base Roll, then the Attack fails; otherwise, >the Attack succeeds. >SMOF > >{{[ This is of course an outright borrowing from Steve Jackson Games' >"Illuminati". I know we promised we wouldn't do this, back when the >Illuminatus was first proposed, but I guess my resolve was weak. > >A bit bare-bones as of now, but I've been tossing this idea around in >my head for a few weeks now and finally decided to put it out there and >anyone else who has ideas for it may Propose them. > >Some thoughts I'd had: > >--How to gain power and resistance? Population? Org powers? Just plain >spending? > >--Alignments: Political Parties "Government"? "Communist" based on SMC >membership policy? Churches "Fanatic"? etc. Or just based on some >kind of Similarity between groups? > >--Groups having incomes of Megabucks? This is probably incompatible with >the idea of being able to convert Megabucks back into A$... > >--What kinds of Groups may be Illuminatus Groups? Do they need some >kind of Org Power? > >--What happens if an Organization ceases to be a Group? Are its Megabucks >destroyed, or redeemed for their A$ value? > >--Otzma Cards to mimic the special cards? > >--Should there be limitations on how often Groups can transfer Megabucks? > >--Groups with transferrable power? How about special abilities? > >--What do you gain by Controlling these Groups? I don't want it to have >any effect on anything else the Controlled Group does as an Organization... > >--Should there be a limit to the number of Groups a given Group may Control? >]}} > ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3864 Date: Sun, 06 Dec 1998 16:18:31 -0500 (EST) Proposal 3864 Generic Proposal Title #3865 Trent Due: Sun Dec 13 16:18:30 1998 in rule 213, replace "and the CFJ e defaulted on to be reassigned to another random judge." with "and all CFJs to which e is appointed Judge to be reassigned to new judges as if e had declined judgment." ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3865 Date: Sun, 06 Dec 1998 16:18:41 -0500 (EST) Proposal 3865 Generic Proposal Title #3865 Trent Due: Sun Dec 13 16:18:40 1998 {{devjoe smacks Trent around for playing with a hole in the bot}} ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3837 accepted Date: Sun, 06 Dec 1998 16:35:14 -0500 (EST) Proposal 3837 Votes: 15/23 (10 YES votes): Quorum met Yes votes: 10/15: proposal accepted Tammany Bribes: Trent A$32 no Yes: Alfvaen (MetaMorph) Slakko (SPAM) /dev/joe (Vulcan) Jenny (The Razor Boomerangs) smallpox blanket (Klingon) else...if Vynd Studge (Giant Objectionable Potato) ThinMan (Vulcan) JT (The Razor Boomerangs) No: Trent (Giant Objectionable Potato) Euphrates Tammany **** Bonus Vote (Trent) **** MTM (The Razor Boomerangs) Baa: Robin Hood (Anti-Voting Preservationist Party) sIRE Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3837 > >Proposal 3837 >Still another agenda hat loophole >JT >Due: Sun Dec 6 16:34:39 1998 > >This is a modest proposal >Amend rule 671 (Nemesis Eggplants and Agenda Hats) by inserting the >following CLOSE_THE_HOLE delimited text between the second and third >paragraphs >CLOSE_THE_HOLE >No Entity other than Players or The Mad Hatters may own Agenda Hats. >No Entity other than Players may own Nemesis Eggplants. >CLOSE_THE_HOLE > >{{[ > For anyone who cares about the why of this, nothing currently stopped > players from trading hats and eggplants to churches they belonged to >]}} ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3838 accepted Date: Sun, 06 Dec 1998 16:35:24 -0500 (EST) Proposal 3838 Votes: 15/23 (11 YES votes): Quorum met Yes votes: 11/12: proposal accepted Yes: Trent (Giant Objectionable Potato) Euphrates Robin Hood (Anti-Voting Preservationist Party) /dev/joe (Vulcan) Jenny (The Razor Boomerangs) smallpox blanket (Klingon) else...if Vynd Studge (Giant Objectionable Potato) ThinMan (Vulcan) JT (The Razor Boomerangs) No: Slakko (SPAM) Baa: Alfvaen (MetaMorph) sIRE MTM (The Razor Boomerangs) Abstain r-attila the farce (Giant Objectionable Potato) IdiotBoy (Anti-Voting Preservationist Party) Niccolo Flychuck (MetaMorph) K 2 Calvin N Hobbes rufus Wild Card two-star Pending & did not vote: Danek scout Ballot Stuffer Vacationing & did not vote: Aunt Froot Ethelred J. M. Bear (MetaMorph) saaremaa (Vulcan) >Subject: Acka: Proposal 3838 > >Proposal 3838 >Still one more fix to Agenda Calls >JT >Due: Sun Dec 6 16:34:51 1998 > >This is a modest proposal. >{{[ > Alfvaen's recent Prop P3771 didn't actually stop there from being two > consecutive calls for submissions as it only checks for a call. After > the call comes the bidding period which seems to be seperate from the > call. Let's clean this up a bit. There also shouldn't be two calls > during a cycle even if the Illuminatus changes hands. >]}} >Amend rule 431 (Illuminatus) by replacing the following CALL delimited >text >CALL >The Illuminatus has the Duty to announce a call for Agenda Condition >submissions if, for any reason, the player currently holding the office >of Illuminatus has announced no such call during the current cycle, and >there is no call for Agenda Conditions currently in progress. >CALL >with the following CLEARER delimited text >CLEARER >The Illuminatus has the Duty co announce a call for Agenda Condition >submissions if, for any reason, there has not been such a call during the >current cycle, and there is neither a call for Agenda Conditions nor a >Nemesis Eggplant bidding period currently underway. >CLEARER ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3866 Date: Sun, 06 Dec 1998 16:35:35 -0500 (EST) Proposal 3866 BOOM! Trent Due: Sun Dec 13 16:35:34 1998 Insert the following KABLOOIE-delimited text as Rule 1190, “Mad Bomber Rule Suite” KABLOOIE A player who has lost at least 3 honour and has been in gaol during the current cycle may become a Mad Bomber by publically expressing eir desire to do so. A Mad Bomber can make a mad bomb through the following procedure: 1) E must renounce the world and technology, and spend a week in the Wilds. During this time, e may not post more than 3 messages per day [as if e were in gaol]. At the commencement of this time, e must compose a haiku stating eir intent to do so. A player may not attempt this step more than once per calender month. 2) E must make the bomb and attatch a fuse. This can only be done if e owns a mechanical gadget, an antiquity worth at least A$50 [before the 30% interest], and a garment out of which to make the fuse. While still in the Wilds, e publicly posts a sonnet describing the process of making the bomb out of these components. At this time, if the action succeeds, the garment and gadget are destroyed and the trinket is given to the treasury. Then the Mad Bomber is given a Mad Bomb. Mad Bombs are nonunique, tradeable entities. If e leaves the wilds before making the bomb, e must fulfill the first step again. A Mad Bomber can only make one Bomb per creation, and must fully specify which e is making in eir sonnet. If e does not, the creation fails. To use a Mad Bomb, it must be thrown. Only a Mad Bomber may throw a Mad Bomb. To do so, e must compose a sestina describing the throwing of the bomb, and specify a target that is a location in Ackanomic other than the location of the Mad Bomber. When a bomb is thrown, it has a chance of hitting its target of twice the value of the dexterity characteristic of the Mad Bomber. It has a chance of hitting a random target equal to the value of the strength characteristic of the Mad Bomber. It has a chance of going off as if it had not been thrown anywhere, in the location of the Mad Bomber, equal to the greater of 10 and (40 - the intelligence and wisdom characteristics of the Mad Bomber). The denominator for the determination is equal to the sum of the chances. Exactly one day after a bomb hits its target, it goes off and is destroyed A Member of the Mad Bomber Rule Suite with the title "Mad Bomb Type: XXX", where XXX is replaced with a legal name, defines XXX as a type of Mad Bomb. Such rules may include restrictions on the materials used to make the bomb, the effects that various bombs have on various locations, and any other effect related to the Mad Bomb. If no effect is defined for an interaction of a Mad Bomb type and a location, then the bomb is a dud and explodes harmlessly in a scented cloud of potpourri. The Scaremonger is Custodian of the Mad Bomber Rule Suite and makes all random determinations for Mad Bombs (unless otherwise specified) KABLOOIE Add the following STINK-delimited text as rule 1190.1 , "Mad Bomb Type: Fertilizer Bomb" STINK Fertilizer Bomb Effects on Locations: The Library: The Vault of the Book gets all stinky and covered with fertilizer and no one can enter it for the rest of the month. The Wilds: Bombing The Wilds causes a Wildebeest Stampede, provided that no wildebeest stampede has occurred in the past week. During a Wildebeest stampede, all the animals rumble bandy through Acka. When this happens: The Goose, the Little Lamb, and Phoebe and her Matchbox go Somewhere Else, and all donkeys bray noisily. Then Wildebeests stampede over all unsheltered Ackans, causing em to lose 10 points. Any Player who has a lariat may attempt to lariat a Wildebeest. This is a test of dexterity against the Wildebeest's 17. If this succeeds, the player must wrestle the wildebeest. This is a test of strength against the wildebeest's 20. If a player successfully wrestles a wildebeest, e gets to keep it as a nonunique, tradeable enitity, and becomes a Daring Adventurer. The owner of a Wildebeest may make Wild Wooly Wildebeest Milk as a public action. WWWM is a Frink. The owner of a Wildebeest may also pay the treasury A$10 to make a Wooly Fur Sweater. If a Wildebeest lariating fails, the player who attempted to lariat loses another 5 points for more trampling. Finally, at the end of a stampede, The Brass Monkey climbs to the top of the tallest building in Acka and proclaims "The Makers of the Wildebeest Stampede shall be awarded 10 bonus points!" With that, the Mad Bomber who made the bomb and the Mad Bomber who thew the bomb each gain 10 points. If the same bomber did both, e gets all 20 points. The Ackanomic Institute of Genetic Replication A hole is blown in the containment chamber and the mutants are let loose. There are a total number of mutants equal to twice the number of active players, and they run around until all of them are caught. Mutants are Pesky. Mutants are entities. If a player catches a mutant, e is deemed to have returned it, and is given a random Boon of the Ancients. A player may catch at most one mutant each day. A mutant can be caught by: Hiding in the wilds near the river and luring a mutant with food or frink has a 20% chance of capturing a mutant. A player may try to lariat mutants if e has a lariat. This costs the SHF for a lassoing licence and has a 50% chance of working. A player may try to catch a mutant if e has a BWG Laser or a Highlander's Sword. This has a half chance of destroying the mutant and a half chance of catching it. The above may be tried at most once per day A random active player who has not yet caught a mutant that day automatically catches a mutant each tuesday at noon. If any moon becomes full, all the mutants get frightened and run back to the AIGR. Ackanomic Printing Guild two rules are randomly chosen. The Scaremonger picks a adjective from the lower numbered rule, and the Harfmeister picks a adjective from the higher numbered rule. The two adjectives switch places in the rules. A Moon of Ackanomic: A chunk of cheese is blown off the moon, and a random player is awarded a random cheese. STINK ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3867 Date: Sun, 06 Dec 1998 16:39:15 -0500 (EST) Proposal 3867 Now to fix a few small errors in Illuminated Groups JT Due: Sun Dec 13 16:39:15 1998 Amend Rule 1020 (Conspiracy Theory) Section I by replacing the following text delimited by " " An Organized Group which has zero Resistance is an Illuminatus Group. " with the following text delmited by BETTER BETTER An Organized Group which has zero Resistance and the Organizational power of Illuminati is an Illuminatus Group. BETTER Create rule 1014 titled Illuminati Power with the following text as delimited by ILLUMINATED ILLUMINATED An Illuminati is an Organizational Power. An Organization may purchase the Illuminati Power for A$500. ILLUMINATED Amend Rule 1020 (Conspiracy Theory) Section III by appending the following text as delimited by CONTROL to the end of the section. CONTROL No group may directly control a number of groups greater than the minimum of 4 or their Power. [IE a group with Power 1 can control 1 group max] CONTROL Amend Rule 1020 (Conspiracy Thory) section IV of the same rule by inserting the following text as delimited by NO_ILLUMINATUS as the second paragraph of that section NO_ILLUMINATUS It is impermissable to Attack an Illuminatus Group. NO_ILLUMINATUS {{[ I'll let someone else propose how power and resistance are gained. I have some thoughts, but I want to give other people a chance. *fnord* ]}} ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3868 Date: Sun, 06 Dec 1998 16:45:20 -0500 (EST) Proposal 3868 Questing JT Due: Sun Dec 13 16:45:16 1998 Create a rule numbered 999 named Quests Rule Suite with the following text as delimited by QUEST QUEST [link to quests] Each rule in the Quest Rule Suite defines a specific quest which may be undertaken by the players of Ackanomic. Each Quest must define a condition to be achieved in order to fulfill the quest, and a reward which is recieved for fulfilling the quest. A quest may also define a medal which will be recieved by each player to fulfill the quest. If a quest does not define a medal, the medal for that quest will be a medal named 'The Gold Medallion for Achieving Quest XXX.X' where XXX.X is replaced by the rule number of the quest completed. All medals for completed quests are made by the Frobozz Magic Medal Company, Ackanomic Division. Each quest may also define additional effects which occur once at the time the quest is completed. Each quest must be defined within a rule contained within this rule suite. If a player already has the medal for completing a quest, that player may not complete that quest again. The previous sentence takes precedence over any rule with which it conflicts. The player completing a quest must point out the fact of its completion publically before the reward or medal for that quest will be awarded. If ever more than 60% of all active and vacationing players have completed a given quest and that fact is pointed out publically, then the rule defining that quest will be repealed as it has become too easy and is therefore no longer worth the recognition of achieving it. QUEST Create a new rule numbered numbered 999.1 named Quest of the Magic A$ with text as delimited by USED_TO_BE_MUSEUM USED_TO_BE_MUSEUM Condition: A Voting player Achieving a Benefactor Value of A$5000 Reward: The player achieves a winning condition. Medal: A Gold-Plated Ruby-Encrusted $-sign Other Effects: The player becomes a Life Member of the Museum and his name is added to the end of the list of names on the plaque in front of the West Wing of the Museum and the lighted sign in front of the North Wing of the Museum begins displaying North. All objects donated by the player are moved to the West Wing. If any Trinkets were moved to the West Wing by the previous sentence, they become Magicks. The lighted in front of the West Wing begins displaying the players Name. {{ Delete section VII and all of its text from rule 850 (Museum) and renumber the sections accordingly. All players who have achieved a Museum Win in the past are given a Gold-Plated Ruby-Encrusted $-sign. (I believe this would be /dev/joe, Slakko, Saaremaa, else...if, Trent, r-attilla the farce, and Studge) }} USED_TO_BE_MUSEUM Create rule 999.2 named Quest of the Royal Frink with the following FRINKING delimited text FRINKING Condition: A player successfully frinks 5 different Royal Frinks. Reward: A Random Boon of the Ancients Medal: A Bronze Frinking Straw {{delete the first sentence from rule 1390.2 (Royal Frinks)}} {{Slakko is given a Bronze Frinking Straw}} FRINKING ------------------------------ From: devjoe@wilma.che.utexas.edu Subject: Acka: Proposal 3869 Date: Sun, 06 Dec 1998 16:47:57 -0500 (EST) Proposal 3869 The other BOOM!s were retracted; vote for this one Trent Due: Sun Dec 13 16:47:57 1998 Insert the following KABLOOIE-delimited text as Rule 1190, "Mad Bomber Rule Suite" KABLOOIE A player who has lost at least 3 honour and has been in gaol during the current cycle may become a Mad Bomber by publically expressing eir desire to do so. A Mad Bomber can make a mad bomb through the following procedure: 1) E must renounce the world and technology, and spend a week in the Wilds. During this time, e may not post more than 3 messages per day [as if e were in gaol]. At the commencement of this time, e must compose a haiku stating eir intent to do so. A player may not attempt this step more than once per calender month. 2) E must make the bomb and attatch a fuse. This can only be done if e owns a mechanical gadget, an antiquity worth at least A$50 [before the 30% interest], and a garment out of which to make the fuse. While still in the Wilds, e publicly posts a sonnet describing the process of making the bomb out of these components. At this time, if the action succeeds, the garment and gadget are destroyed and the trinket is given to the treasury. Then the Mad Bomber is given a Mad Bomb. Mad Bombs are nonunique, tradeable entities. If e leaves the wilds before making the bomb, e must fulfill the first step again. A Mad Bomber can only make one Bomb per creation, and must fully specify which e is making in eir sonnet. If e does not, the creation fails. To use a Mad Bomb, it must be thrown. Only a Mad Bomber may throw a Mad Bomb. To do so, e must compose a sestina describing the throwing of the bomb, and specify a target that is a location in Ackanomic other than the location of the Mad Bomber. When a bomb is thrown, it has a chance of hitting its target of twice the value of the dexterity characteristic of the Mad Bomber. It has a chance of hitting a random target equal to the value of the strength characteristic of the Mad Bomber. It has a chance of going off as if it had not been thrown anywhere, in the location of the Mad Bomber, equal to the greater of 10 and (40 - the intelligence and wisdom characteristics of the Mad Bomber). The denominator for the determination is equal to the sum of the chances. Exactly one day after a bomb hits its target, it goes off and is destroyed A Member of the Mad Bomber Rule Suite with the title "Mad Bomb Type: XXX", where XXX is replaced with a legal name, defines XXX as a type of Mad Bomb. Such rules may include restrictions on the materials used to make the bomb, the effects that various bombs have on various locations, and any other effect related to the Mad Bomb. If no effect is defined for an interaction of a Mad Bomb type and a location, then the bomb is a dud and explodes harmlessly in a scented cloud of potpourri. The Scaremonger is Custodian of the Mad Bomber Rule Suite and makes all random determinations for Mad Bombs (unless otherwise specified) KABLOOIE Add the following STINK-delimited text as rule 1190.1 , "Mad Bomb Type: Fertilizer Bomb" STINK Fertilizer Bomb Effects on Locations: The Library: The Vault of the Book gets all stinky and covered with fertilizer and no one can enter it for the rest of the month. The Wilds: Bombing The Wilds causes a Wildebeest Stampede, provided that no wildebeest stampede has occurred in the past week. During a Wildebeest stampede, all the animals rumble bandy through Acka. When this happens: The Goose, the Little Lamb, and Phoebe and her Matchbox go Somewhere Else, and all donkeys bray noisily. Then Wildebeests stampede over all unsheltered Ackans, causing em to lose 10 points. Any Player who has a lariat may attempt to lariat a Wildebeest. This is a test of dexterity against the Wildebeest's 17. If this succeeds, the player must wrestle the wildebeest. This is a test of strength against the wildebeest's 20. If a player successfully wrestles a wildebeest, e gets to keep it as a nonunique, tradeable enitity, and becomes a Daring Adventurer. The owner of a Wildebeest may make Wild Wooly Wildebeest Milk as a public action. WWWM is a Frink. The owner of a Wildebeest may also pay the treasury A$10 to make a Wooly Fur Sweater. If a Wildebeest lariating fails, the player who attempted to lariat loses another 5 points for more trampling. Finally, at the end of a stampede, The Brass Monkey climbs to the top of the tallest building in Acka and proclaims "The Makers of the Wildebeest Stampede shall be awarded 10 bonus points!" With that, the Mad Bomber who made the bomb and the Mad Bomber who thew the bomb each gain 10 points. If the same bomber did both, e gets all 20 points. The Ackanomic Institute of Genetic Replication A hole is blown in the containment chamber and the mutants are let loose. There are a total number of mutants equal to twice the number of active players, and they run around until all of them are caught. Mutants are Pesky. Mutants are entities. If a player catches a mutant, e is deemed to have returned it, and is given a random Boon of the Ancients. A player may catch at most one mutant each day. A mutant can be caught by: Hiding in the wilds near the river and luring a mutant with food or frink has a 20% chance of capturing a mutant. A player may try to lariat mutants if e has a lariat. This costs the SHF for a lassoing licence and has a 50% chance of working. A player may try to catch a mutant if e has a BWG Laser or a Highlander's Sword. This has a half chance of destroying the mutant and a half chance of catching it. The above may be tried at most once per day A random active player who has not yet caught a mutant that day automatically catches a mutant each tuesday at noon. If any moon becomes full, all the mutants get frightened and run back to the AIGR. Ackanomic Printing Guild two rules are randomly chosen. The Scaremonger picks a adjective from the lower numbered rule, and the Harfmeister picks a adjective from the higher numbered rule. The two adjectives switch places in the rules. A Moon of Ackanomic: A chunk of cheese is blown off the moon, and a random player is awarded a random cheese. STINK ------------------------------ End of acka-voting Digest V3 #218 *********************************