acka-research Digest Monday, February 01 1999 Volume: 04 Issue: 027 ---------------------------------------------------------------------- From: John Frederic Mc Coy Subject: Re: Acka: RFC: Winning Isn't Everything Date: Mon, 01 Feb 1999 21:29:05 -0500 (EST) On Tue, 26 Jan 1999, Duncan C. "Slakko" Richer wrote: > A lot of people have been talking about the appropriateness of the > "winning" paradigm with regard to playing Acka. I have noticed the > following regarding "winning": > > Cycle wins are by no means the only guide to who has done the most good > work for Acka, or had the most fun playing it (obviously). > Removal of cycle wins might reduce the desire for players to spend time > thinking up fun ideas, as their "value" falls slightly. > > Suggestions for changes to make: > > Part the First: Changes to Points Wins > > 1. Magic Number is "permanently" fixed at 500. > Pros: No more messy rules fiddling around with prime numbers and the Magic > Number every cycle. > Cons: Makes achieving a points win significantly harder. > > 2. At end of Cycle scores are reset to half previous score, except for the > winner. Each player receives A$ equal to their change in income. > Pros: Encourages players to submit stuff even in a "dead" Cycle (i.e. one > in which a CWCFJ is awaiting the end of its appeal period). > Cons: More difficult for the Scorekeeper. Makes achieving a points win > easier. > > Part the Second: Halls Aplenty > > The Hall of Elders becomes the Hall of *. > It contains three areas: the Hall of Elders, the Hall of Champions, and > the Hall of Fame. At the risk of revealing how far behind I am in my email, I'd just like to mention that I pretty much like these ideas. Not that I couldn't have won a cycle if I'd really tried, mind you... Vynd jmccoy@umich.edu ------------------------------ End of acka-research Digest V4 #27 **********************************