|Acka, as it is affectionately called
by its players, can only be described as a melting pot for all of the ideologies
and theories about life, the universe, and having a fun life in the universe.
Maybe battleground would be more appropriate, but no, the connotations
associated with the word do not do gentle Acka justice.
If there is one thing all players will agree on, it is that Acka is a democracy of Justice and Law, that is willing to fight hard to keep the game in the hands of that
|mythical individual: the Player.
And for his effort in creating a whole ecosystem of entertainment, political,
financial and cultural institutions, the player is rewarded by a myriad
of objects and events that have been woven into the game's rules.
With these objects come not just more ways to interact with others and the game, but the creation a kind of Acka mythology, a history, a culture unlike anything in other Nomics. And of course, this being a game, all cycles of that game must
|be won. That is the second point
of focus of the whole body of rules, an ever present one everyone will
again agree on.
Acka is home of both the timid and the jovial, the fearless, the pessimist like the optimist. At its heart is the premise that it has a niche for all who seek. It is a warm place that grows with each player's touch, accepting it, storing it in itself until it captures a memory of all who have walked its shaded streets... and wondered of wonders.
In the beginning we had the fun of a simple game. Now, we have a sizeable rule set and are deep in the glorifying first person experience of big government. With around 26 players, we are one of the largest Nomics around, and the diversity of beliefs makes for an interesting mosaic of conflicts and arguments. It is truely amazing that anything gets done.
To conclude: we're having fun.
Interested in the game? Here is a link to Robert Sevin's Acka page. If you want another nicely done page, then I recommend /dev/joe's page.
All images and texts cannot be assumed to be without copyrights.