Proposal Archive (3451-3500)


Proposal 3451 - Mon 17 Aug 1998 08:03 EDT
What You'll Find When You Open Up Your Letterbox Tomorrow
breadbox (Brian Raiter)
Decision: accepted

{{[Rules 370 and 422 have become rather haphazard by now. This proposal moves all player duties and restrictions into Rule 370, and all Postmaster duties and privileges into Rule 422. The definitions regarding the Postal Code are placed into a new Rule 370.1.

In addition, there are three minor changes to the rules here. First, the minimum requirements for bouncing email before the Postmaster can exercise one of eir privileges has had its language tightened up. Second, the Postmaster's privilege of deregistering a player whose email is steadfastly bouncing is removed. (It's a little harsh, and we now have better ways of clearing out dead wood.) In its place I have supplied a privilege of simply unsubscribing players from the lists, which is a more direct solution to the problem.]}}

I. Amend Rule 370 ("No E-mail, No Game") to read as follows:

All persons participating in Ackanomic must have a valid e-mail address reachable from the official mailing list at the time they join, or else they may not join or participate.

An active player who is not subscribed to at least one form of the official mailing list is committing the Crime of Disinterest. A voting player who is not subscribed to at least one form of the official voting mailing list is committing the Crime of the Vermillion Stripe.

Any person subscribed to any public forum who is not a player is considered to be an observer.

A message is a public message if and only if it is distributed to all active Players, or it is sent to any mailing list indicated as a public forum and the message obeys all restrictions in the Postal Code for that list.

[It is strongly encouraged that the subject line of public messages contain either "Ackanomic:" or "Acka:"; see Rule 422.]

A private message qualifies as being "from" a certain Player if and only if the recipient is satisfied that the sender of the message was in fact the Player in question. An officer who receives private messages in the course of his Duties may set a reasonable protocol in place for verifying the authorship of such messages.

All participants in Ackanomic should configure their e-mail software to correctly report the current time for the time zone specified.

II. Create Rule 370.1 with the title "Postal Code" and the text:

The Postal Code is an official document maintained by the Postmaster.

The Postal Code must always define which mailing list is the official mailing list, and which is the official voting mailing list. The Postal Code shall also indicate which mailing lists are public fora, and what actions, if any, are restricted on each. For the purposes of this rule and the restrictions in the Postal Code, an action is a statement that the player is doing something regulated by the rules, or a public post required by the rules. [Only actions are regulated; discussion can take place anywhere, though players should try to post to appropriate lists.]

There may be multiple forms of a given mailing list (such as a regular list and a digest list).

III. Amend Rule 422 ("Postmaster") to read as follows:

The Postmaster is an optional functional office with one seat.

A duty of the Postmaster shall be to create and maintain an official mailing list and a separate official voting mailing list for Ackanomic, so public messages can be sent to one address and forwarded from there to all players and observers automatically. [The official list is intended for messages of interest to all Ackanomic, and the official voting list for messages of interest only to voting players.] The Postmaster shall create additional, optional lists as e deems it appropriate.

It is a duty of the Postmaster to keep a publicly available record of the Postal Code. It is a privilege of the Postmaster to issue CSRs that consist solely of modifications to the Postal Code.

The following is a list of privileges the Postmaster may exercise as public actions. In order to full specify the action, the Postmaster must state the email address of the person affected and the reason for exercising the privilege.

a) When a person's email [player or observer alike] is bouncing, the Postmaster may move that person's subscription from a regular list to the digest version of that list, if such exists.

b) If ten or more of an active player's email messages bounce during a period of at least three days, then the Postmaster may change that player's state to Vacationing.

c) If twenty or more of a Vacationing or Non-voting player's email messages bounce during a period of at least seven days, then the Postmaster may unsubscribe that player from any and all mailing lists.

It is a privilege of the Postmaster to remove any observer from any list provided they are given seven days' notice, and they do not object within that time.

If a player posts a public message with a subject line that does not contain either "Ackanomic:" or "Acka:", the Postmaster may declare that player to have Gone Postal. A player who has Gone Postal is treated as if e is Hosed (as by the BWG Laser) for one day; this period is extended by another day for each additional message lacking the aforementioned strings that is posted while e has Gone Postal.


Proposal 3452 - Thu 20 Aug 1998 04:49 EDT
Let\222s try this one again.
Publius (Brandon Ray)
Decision: rejected

{{1. For purposes of this Rule only, the phrase <<the proposals>> refers to all proposals in the game of Ackanomic for which the voting period expired between the instant that the Muppetlabs hard drive crashed, and 11:59 p.m., August 17, 1998.

2. The proposals shall be processed by the Promoter as if they had been submitted for the first time at the instant that this proposal is accepted.

3. At the moment that this proposal is accepted, the Scorekeeper shall adjust the scores of all players to what those scores would have been if the proposals had not been processed by the Tabulator and/or Count Tabula.

4. Any player may retract any or all of the proposals which e authored without penalty.

5. The author of this proposal shall receive no points if it is accepted.

6. This Rule takes precedence over all other Rules.}}


Proposal 3453 - Thu 20 Aug 1998 04:50 EDT
Eureka!
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected

Create a new rule as a member of the otzma card rulesuite titled "Otzma Card of type Flash of Inspiration" reading as follows:

"Otzma Card of type Flash of Inspiration have an F designation of normal. There may exist at most ten cards of this type in existence at any one time.

An Otzma Card of this type may be played in the public forum. In the same mesage as playing an Otzma card of this type a player should post the name and text of a discovery. Due to the flash of inspiration much less money needs to be spent on research and development. The player need only pay A$20 to create the discovery.

Counter action:
The player who played this card must pay the additional A$80 to the treasury to cover the additional cost of the gadget."


Proposal 3454 - Thu 20 Aug 1998 04:51 EDT
Return to the stone age
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected

Repeal rule 593 (Ackanomic University)
Repeal the blueprints rulesuite, i.e., all rules numbered 594.x, including rule 594.
Repeal rule 595 (Gadgets)
Repeal Rule 1013 (Secret Laboratories)
Repeal rule 1240.13 (Otzma Card of Type Fix My Gadget)
Repeal rule 1240.18 (Otzma Card of type Lay Off!)
Repeal rule 1240.51 (Otzma Card of Type ACME InstaGadget)
If there exists a rule titled "Otzma Card of type Flash of Inspiration" then repeal it.

----

From rule 360 delete the following text:

", and if such attempting entity is a mechanical Gadget, it breaks"

----

From rule 710 delete the string "gadgets, "

----

In rule 812 replace:

"gadget. If any member of the team owns no gadgets, e loses two random trinkets. If e owns no gadgets and fewer than two trinkets e loses all the trinkets e owns. For the purposes of this rule lost trinkets and gadgets are considered to have been destroyed. "

with:

"trinket which is then destroyed."

----

In rule 850 replace:

"Gadget, Trinket, or Prosthetic Forehead"

with:

"Trinket or Prosthetic Forehead"

In the same rule deletet the text:

") Gadgets: The most recent price paid for that type of Gadget at an auction such that the proceeds of that auction went to the Treasury. If that value is undefined, its value is A$50.

c"

----

From rule 910 delete the following text:

"Ancient artifact (1 page): A page describing the workings of a powerful ancient device. The reader loses A$50, and receives a newly created random Qualified Gadget, which, if it's a mechanical Gadget, breaks when the reader receives it. This page has no effect on a player without sufficient A$. "

----

From rule 1211 delete section 9) a) and 9) e) and relable the other setions of the same rule such that each section of part 9 is labelled with a letter on place later in the Roman alphabet than the previous one and the first section of part 9 is labelled with an a.

----

From rule 1240.15 delete the string "Gadgets, ".

----

In rule 1240.20 replace:

"a Gadget or Otzma Card that is in eir possession.

If a Gadget is named, then that Gadget is converted to another Qualified Gadget of a randomly determined type. If the original Gadget is broken, then if possible, the new Gadget is also broken. If it would be illegal for that player to own the new Gadget for some reason, then the original gadget is destroyed instead.

If an Otzma Card is named, then that"

with:

"an Otzma Card that is in eir possession.

That"


Proposal 3455 - Thu 20 Aug 1998 04:52 EDT
Like the Longines Symphonette
Robin Hood (Robert Shaw)
Decision: rejected

Create a new rule, numbered 231, named 'Infinite improbabilities' with the following INFINITE delimited text

INFINITE

If any number has to be randomly selected from an infinite range, then the person making the selection shall

A/ Determine all possible resulting changes in the game-state. All subsequent references in this rule to game state changes refer only to changes that can result from the random choice. [So no-one is tempted to consider other changes]

B/ Choose at random a game-state change in such a way that
i/ if the set of numbers which produce a particular game-state change is finite its chance of being chosen is zero
ii/ all other game-state changes are equally likely.

C/ Chose, in any way they see fit, a number which would produce the game-state change chosen in step B.

The number chosen in step C is the number selected.

If this procedure can not be followed, the number will not be chosen until it can be chosen in accordance with the rules. No player shall suffer any penalty for obeying this clause.


Proposal 3456 - Thu 20 Aug 1998 04:53 EDT
Fixing the wheel
JT (JT Traub)
Decision: accepted

This is a modest proposal.

Amend rule 1240.20 (Otzma Card of type Roulette Wheel) by replacing the phrase 'Deterministic Method' with the phrase 'Probabalistic Method'.


Proposal 3457 - Thu 20 Aug 1998 04:54 EDT
Some proposals just aren't designed to pass
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

This is a modest proposal.

Append the following text to the end of rule 540.1 (Characteristic: Harf) "Whenever a proposal is declared harfy its author gains 1 Harf."


Proposal 3458 - Thu 20 Aug 1998 04:55 EDT
Money makes the world go around
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected

Ammend rule 206 (Keep 'Em In The Game) to read in full:

If any player owns a number of A$ less than -50 then e shall automatically receive from the treasury an ammount of A$ such that eir new A$ total will be A$0. If a player owns exactly A$-50 then e shall receive A$100 from the treasury.


Proposal 3459 - Thu 20 Aug 1998 04:57 EDT
Every Jumbled Pile of Person has a Part That Wonders What the Part That Isn't Thinking Isn't Thinking Of
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

Append the following to the end of rule 103 (Retroactive Effects):

"This rule takes precedence over all other rules except those which explicitly claim precedence over this rule mentioning it by both name and number [i.e. not just rules claiming universal precedence]."

Ammend rule 701 by replacing:

"This paragraph has precedence over rule 103."

with:

"This paragraph has precedence over rule 103 (Retroactive Effects)."

[Hopefully this will stop the risk that anything could take precedence over rule 103 without anyone noticing.]


Proposal 3460 - Thu 20 Aug 1998 04:58 EDT
Aquamarine Rubber Bands
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected

This is a modest proposal.

Ammend rule 429 by replacing "Instead of" with "In addition to".

[So treasure harfer gets a normal salary as well as an automatic sculpture.]


Proposal 3461 - Thu 20 Aug 1998 04:59 EDT
Uncomon sense
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

[This is my failed CSR now in new improved proposal form. And I'm not even going to make it modest, so <raspberry>. In fact...]

This is a grandiose proposal.

In rule 1240.20 (Otzma Card of Type Roulette Wheel) replace "Deterministic Method" with "Probabalistic Method"

[As JT pointed out the runemaker could pick a card at its instance limit to just destroy the card]

----

In rule 1240.17 (Otzma Card of type Arctic Explorer) replace the text "description[that is, an entity with the word "Ice Pick" in its name], then" with the text "description (that is, an entity with the word "Ice Pick" in its name), then".

----

Renumber rule 845 (Map of the City ) to 846
Renmuber rule 844 (Here There Be Dragons) to 845
Renumber rule 1390.4 (Maps) to 844

----

Ammend rule 721 by replacing "a player to lose currency during the first three weeks of eir being a new player" with "a newbie to lose currency".


Proposal 3462 - Thu 20 Aug 1998 05:00 EDT
Dancing With Danger
Slakko (Duncan Richer)
Status: retracted

[Aim of this proposal: to make the use of Tammany interesting. Currently Tammany only makes one vote per proposal, at most. The main gist of this proposal is to change that to one vote for each bribing player. However, all votes are cast for the winning side, which makes for an interesting game. ]


Amend the first sentence of Rule 315, "Tammany", to read as delimited by HAHA-below:

HAHA
Tammany is a unique entity capable of casting votes on proposals.
HAHA

Replace the text "Tammany's vote and all Tammany Bribes" in Rule 315 with "Tammany's votes and all Tammany Bribes".

Amend Rule 315 by replacing the following UHOH-delimited text:

UHOH
Tammany shall vote YES on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

Tammany shall vote NO on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.
UHOH

with the following TROUBLE-delimited text:

TROUBLE
The number of votes Tammany casts on a proposal is equal to the number of valid Tammany bribes received for that proposal which were not disregarded.

The votes cast by Tammany shall be YES votes if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

The votes cast by Tammany shall be NO votes if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

However, if Tammany does not vote YES or NO according to the preceding two paragraphs, then Tammany shall not cast any votes on that proposal.
TROUBLE


Proposal 3463 - Fri 21 Aug 1998 02:33 EDT
Damned global changes
JT (JT Traub)
Decision: accepted

This is a modest proposal.

{{[
All it does is clean up the wording about leaving the game as I tried to do recently. it also fixes the grammatical errors introduced by K 2's global change as well as generally tighten up the wording in some cases.
]}}

Amend rule 1250.23 section 8 to read in it's entirety as delimited by FOO
FOO
When a player goes on vacation or leaves the game, they may appoint another player as their substitute in the game with the substitute's consent. If a player goes on vacation or leaves the game without appointing a substitute then they will make be replaced by a bot [provided by the Ackanomic Institute of Genetic Replication] which will make the default moves as defined above [playing a random card and in the case of the prophet calling a play correct]. If the player is the Deus and they didn't appoint a substitue and there is a Referree then the Referree shall be the substitute for the player. If the player going on vacation is the Deus, they must notify their substitute of the secret rule before they go on vacation. If the Deus fails to notify their substitute of the rule or if there is no substitute then the round ends and players will be scored as if the round had ended by normal means.

When a player is being played by a bot, any other active player of Ackanomic may take their place within the Eleusis game provided that the new player is not already a player in that Eleusis game.
FOO


Proposal 3464 - Fri 21 Aug 1998 02:34 EDT
Noodles
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

{{All Majiks are converted into trinkets, retaining their current value, name and description.}}

Amend Section III (Hard Currency) of Rule 505 (Treasury and AckaDollars) by removing the phrase "and Majiks" both times it appears in the final sentance.

Amend Section VI (Total Wealth) of Rule 505 (Treasury and AckaDollars) by deleting the text ", Majiks and stocks".

Repeal Rule 506.1 (Magik)

Amend Section e of Rule 666 (End of Cycle) by deleteing the phrase "and Majiks" where it appears in the first sentance.

Amend Section IV (Donation Value), subsection c [Trinkets and Majiks] of Rule 850 (Museum) to read in full:
"
c) Trinkets: The value the Trinket had when it was donated. If it was once part of a Buried Treasure for more than 60 continuous days, it is an Antiquity, and its value is increased by 30% (fractions truncated), upon donation, and it is no longer considered to have once been part of a Buried Treasure for for that length for the purposes of this sub-section, unless it again acquires that attribute.
"

Amend Section VIII (Traveling Exhibitions) of Rule 850 (Museum) by deleting the phrase "or Majik".

Amend Rule 1240.15 (Otzma Card of type Art Thief) by deleteing from section e the phrase "/Majiks".


Proposal 3465 - Sat 22 Aug 1998 03:33 EDT
Scared Brown Vole
K 2 (Kelly Kelly)
Decision: rejected

This is a modest proposal.

{{[Three bonus votes per entity. Swingpoints cannot be used to create Bonus Votes. Guarding a proposal now costs A$75. for A$125 a proposal may be declared Honest and all bonus votes used on it are destroy (without replacement). A limit is placed on the number of Bonus Votes that may exist (2xVoting Players)]}}

Amend Rule 317 (Bonus Votes) by replacing the following text comprising section 2:
A player can own at most five Bonus Votes at an given time. If a Player who already owns five Bonus Votes receives an additional Bonus Vote, by any means, the additional Bonus Vote is destroyed.
With:
An entity can own at most three Bonus Votes at any given time. If an entity who already owns three Bonus Votes receives an additional Bonus Vote, by any means, the additional Bonus Vote is destroyed.

Amend Rule 317 (Bonus Votes) by replacing the following text comprising section 7:
A voting player may pay $A150 to the Treasury to declare any one proposal in the voting queue to be a Guarded Proposal. Bonus Votes may not used on a Guarded Proposal. Bonus Votes already cast on that proposal are not counted, and any player who cast a Bonus Vote that was nullified in this manner is given one Bonus Vote as compensation.
With:
A voting player may pay three times the Standard Harfer Fee to the Treasury to declare any one proposal in the voting queue to be a Guarded Proposal. Bonus Votes may not used on a Guarded Proposal. Bonus Votes already cast on that proposal are not counted, and any player who cast a Bonus Vote that was nullified in this manner is given one Bonus Vote as compensation.
A voting player may pay five times the Standard Harfer Fee to the Treasury to declare any one proposal in the voting queue to be an Honest Proposal. Any Bonus Votes used on an Honest Proposal shall have no effect, but will be destroyed anyway.

Append the following as a new Section to the end of Rule 317 (Bonus Votes):
8. Any Bonus Votes created while there are more than twice as many Bonus Votes in existence than voting players shall immediately transform into four swingpoints, unless the Bonus Vote would have been destroyed upon receipt.

Delete subsection b of Section 3 of Rule 1044 (Swingpoints) which reads:

b. A Player may, as a public action, convert four of his own Swingpoints into one Bonus Vote.

Repeal Rule 594.11 (Blueprint: Bonus Vote Add-On) if it exists.


Proposal 3466 - Sat 22 Aug 1998 03:35 EDT
Robby Hood
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

I. Amend Section e of Rule 666 (End of Cycle) to read in full:
"
e) If the amount of A$s in circulation plus the value of all extant Trinkets and Majiks exceeded the amount in the Treasury at the time this winner was declared, the following shall occur:

i) Excluding the winner, all entities with a Total Wealth greater than zero shall transfer 10% of eir Total Wealth to the Treasury.
ii) All entities with a Total Wealth greater than zero, shall be placed on The List in decreasing order of Total Wealth.
iii) The entity appearing highest on The List, shall transfer 5% of eir total wealth to the player lowest on The List and both entities shall be removed from The List.
iv) If there are at least two entities and at least one player are still on The List step iii is repeated.
"

{{[ Tax is reduced to 10% and the half of entities with the largest total wealth pay 5% to the half of players with the smallest Total Wealth. ]}}

II. If Rule 506.1 (Magik) does not exist delete the phrase "and Majiks" from Section e of Rule 666 (End of Cycle).


Proposal 3467 - Sat 22 Aug 1998 03:36 EDT
Castes
K 2 (Kelly Kelly)
Status: retracted

{{[Castes are tracked by the Dungeon Master. The DM gains some trivial privileges.]}}

Amend Rule 540.2 (Basic Player Characteristics) by deleting the following text:
"
The Office of Dungeonmaster is an optional office, whose duties are to generate Characteristic Values as specified in the previous paragraph when required to do so. (The Office has no Privileges as yet.)

It is the responsibility of the DM to track any characteristics of players that are not explicitly tracked by any other officer.
"

Create a new rule numbered 441 (or the next largest integer which has not been assigned to a rule) titled "Dungeon Master" with the following text:
"
The Office of Dungeon Master is an optional office, whose duties are:
(i) to generate Characteristic Values as specified in the previous paragraph when required to do so.
(ii) to track any Characteristics of players that are not explicitly tracked by any other officer.
(iii) to track the membership of each of the Castes [See rule 1030].

and whose privileges are:
(i) to change eir Caste as a public action.
(ii) to add or subtract one point from any of the characteristics defined in Rule 540.2 (Basic Player Characteristics) of any player as a public action. This privilege may be used at most once per month.
"

Amend the second paragraph of Rule 541 (Characteristic Tests) to read: When a rule calls for a Characteristic Test, the following procedure is performed by the Dungeon Master.


Replace the following text of Rule 1031 (Grey Council):
When a member of the Grey Council swaps Caste membership with one or two other players, this member's seat immeadiately becomes vacant.
with
When a member of the Grey Council changes Caste, this member's seat immeadiately becomes vacant.

{{[there may be other methods created to change caste than just swapping]}}


Proposal 3468 - Sat 22 Aug 1998 03:37 EDT
But Your Hopes Go Down The Drain
Alfvaen (Aaron Humphrey)
Decision: accepted

This is a Modest proposal.

Delete the following text, delimited by HOWARD, from Rule 550.2, "Dishonourable Acts":

HOWARD
1 honour : Commiting a Sin
HOWARD


Proposal 3469 - Sat 22 Aug 1998 03:38 EDT
Otherwise We'd Never Get Rid of That Dratted Delenn
Alfvaen (Aaron Humphrey)
Decision: accepted

This is a Modest proposal.

Amend Rule 1031, "Grey Council", as follows:

Append the following text, delimited by LENNIER, to section c):

LENNIER
In this case, the procedure followed for impeachment is the same as that outlined in Rule 404, except that the IP will be ACCEPTED if at least 1/2 of the members of the Caste voted on it, and 2/3 of those voting on the IP voted YES.
LENNIER


Proposal 3470 - Sat 22 Aug 1998 03:39 EDT
Black Crumpet of a Pleasure Bee
K 2 (Kelly Kelly)
Decision: accepted

This Aardvark is a Modest Proposal.

{{[It seems odd that rule defined trinket creation would not trigger Treasury Bankruptcy Proceedings - as unlikely as those are anyway :)]}}

Amend the following phrase of Rule 505 (Treasury and AckaDollars), Section IV (Bankrupt Treasury):
"
Whenever some number of Players are to receive A$ from the Treasury, and there are insufficient available A$ to meet those obligations, the following process is executed:
"
to read:
"
Whenever the rules require an amount of A$ from the Treasury for any reason, and there are insufficient available A$ to meet those obligations, the following process is executed:
"

Amend Rule 505 (Treasury and AckaDollars), Section IV (Bankrupt Treasury), subsection e to read:
e) The remaining available A$ in the treasury shall be used in proportion to the number of A$ required for each application.


Amend the fourth paragraph of Rule 506 (Trinkets) to read in full:
"
Other rules may also create and bestow ownership of Trinkets, so long as the rule provides for naming, describing, and valuing the Trinket.
"


Proposal 3471 - Sat 22 Aug 1998 03:40 EDT
Just my Finger
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.
Debunk Rule 594.24 (Blueprint: Finger of Justice).


Proposal 3472 - Sat 22 Aug 1998 03:41 EDT
Net Worth it?
K 2 (Kelly Kelly)
Decision: rejected

This is a Modest Proposal.
{{[Net Worth is equivalent to Trinket value. For Gadgets its the amount it would cost if an ACME Card was used. For Otzma Cards it depends on its F-Designation (R/N/C = 10/30/90.) Destroying a Trinket or Otzma Card nets you its Net Worth.]}}

{{[Creating a Characteristics Rule Suite]}}

Rename Rule 540 (Characteristics) to "Characteristics Rule Suite" and append the following text "[Characteristics Rule Suite]"

Renumber Rule 540.1 (Characteristic: Harf) to 540.3
Renumber Rule 541 (Characteristic Tests) to 540.1

{{[Defining Net Worth]}}

Create a new rule as a member of the Characteristics Rule Suite with the title "Net Worth" and the text:
Net Worth is a characteristic possessed by all tradeable entities which the financier is responsible for tracking.
An Entity's Net Worth may take any positive integer.

{{[Changing trinket Value to Net Worth.]}}

Amend Rule 252 (Joining the Game), Section II, Subsection 4 by replacing the phrase "This Trinket has a value of" with "This Trinket has a Net Worth of" and the phrase "with a value of" with "with a Net Worth of"

Replace the final sentence of Section III (Hard Currency) of Rule 505 (Treasury and AckaDollars) with the following:
The total number of A$ shall always be 100,000 less the sum of the Net Worth of all tradeable entities in existence.

Amend Section VI (Total Wealth) of Rule 505 (Treasury and AckaDollars) to read in full:
"
The Total Wealth of a Player or Organisation is defined as the sum of the total number of A$ it possesses plus the Net Worth of all of the tradeable entities in its possession.
"

Amend Section V (Donation) of Rule 505 (Treasury and AckaDollars) to read in full:
A player may donate any non-mimsy Tradeable entity they own to the Treasury. When a Trinket is donated (or otherwise transferred to the Treasury), it is transformed into its Net Worth in A$ upon donation.

Replace the first four paragraphs of Rule 506 (Trinkets) with:
"
A class of gift entities known as Trinkets exist. The Net Worth of a Trinket may only be changed as specified by the rules.

A player may transform some or all of his A$ into a Trinket as a public action. In order to fully specify this action, the player must state the name, description, and Net Worth of the Trinket to be created. The creation fails if the player does not have at least as many A$ as the stated Net Worth of the Trinket, and/or if the name specified for the Trinket is not a valid Ackanomic name, or is already the name of a named entity. If the Trinket creation succeeds then the player who created the Trinket is its initial owner.

The owner of a trinket may transform it into its Net Worth in A$ as a public action. This action destroys the Trinket, creating A$ in its stead, and it upsets the art and antiquities communities.

Other rules may also create and bestow ownership of Trinkets, so long as the rule provides for naming, describing, and valuing the Trinket. In these cases, however, if the Net Worth of the Trinket would exceed the number of A$ in the Treasury directly before it would be created, it is created with a Net Worth equal to the number of A$ in the Treasury at that time.
"

If Rule 506.1 (Magik) exists modify it to read in full:
"
An existing Trinket can be made into a Majik as an Organisational Action of the Senate. A player who owns a Trinket worth more than A$99 can ask in a public message if that Trinket is special. If the Senate states as an Organisational action within 10 days "This Trinket is Majik", then the Trinket becomes a Majik. [It is considered good form to give the Senate a 10% fee for its service.]

Majiks are no longer Trinkets but keep the Net Worth, name and description they had when Trinkets. Majiks are tradeable entities.
"
{{[If Majiks haven't been repealed then (since the Archaeologist has been repealed) there should be a creation mechanism - The senate seems a safe alternative.]}}

Amend Rule 428 (Trinket-Harfer) by replacing item a with the following text:
To keep an accurate record of the name, Net Worth, and description, of all Trinkets and to make that record available to any player on request.

Amend Rule 666 (End of Cycle), Section e to read in full:
"
If the amount of A$s in circulation plus sum of the Net Worth of all Tradeable Entities exceeded the amount in the Treasury at the time this winner was declared, the following shall occur: 20% (round down) of each Entity's Total Wealth is owed to the Treasury. The winner shall owe only 10% (round down), however.
"

Amend Rule 850 (Museum), Section IV (Donation Value), Subsection c to read in full:
"
c) Trinkets and Majiks: The Net Worth the Trinket or Majik had when it was donated. If it was once part of a Buried Treasure for more than 60 continuous days, it is an Antiquity, and its Net Worth is increased by 30% (fractions truncated), upon donation, and it is no longer considered to have once been part of a Buried Treasure for that length for the purposes of this sub-section, unless it again acquires that attribute.
"

If Rule 506.1 (Magik) does not exist modify Rule 850 (Museum), Section IV (Donation Value), Subsection c by removing the phrases "and Majiks" and "or Majik".

Replace the phrase "Objects on display are valued by the Museum as follows" in Rule 850 (Museum), Section IV (Donation Value) with "The Donation Value of entities on display in the Museum are calculated as follows".

Amend Rule 850 (Museum), Section V (Benefactor value and becoming a Member of the Museum) by replacing the phrase "sum of the value of all objects" with "sum of the Donation Value of all entities"

Replace the phrase "if the total value of the Trinkets" with "if the total Net Worth of the Trinkets" in the final paragraph of Rule 1125 (Committee for the Protection, Preservation, and Integrity of the Arts).

Amend Rule 1304 (Prophets and Prophecies) by replacing the phrases "its value in A$" with "its Net Worth in A$" and "greatest combined value" with "greatest combined Net Worth" where they appear in the third paragraph.

Amend Rule 594.17 (Blueprint: BWG Laser) by replacing the phrase "are trinkets who's value" with "are trinkets who's Net Worth" in the first paragraph.

Amend the second paragraph of Rule 594.5 (Blueprint: Automatic Sculpture) by replacing the phrase "into a Trinket worth A$123." with "into a Trinket with a Net Worth of A$123."

{{[The whole point]}}

Append the following onto Rule 595 (Gadgets) as a new section:
IV. The Net Worth of a Gadget is always equal to the last price paid at Public Auction for a Gadget of that Type, or 50 if a gadget of that type has never been Publicly Auctioned. This section defers to all blueprints, but takes precedence over Rule 594.

Append the following to Rule 594.5 (Blueprint: Automatic Sculpture) as a separate paragraph:
The Net Worth of an Automatic Sculpture is always 123.

Amend Section I of Rule 1240.1 (Definition of Otzma Cards) to read in full:
"
I.

1. Otzma Cards are Nameless Gift Entities.

2. Otzma Cards can be created only according to the rules.

3. The Net Worth of an Otzma Card depends upon its F-Designation as follows:
i) Rare: A$ 90
ii) Normal: A$ 30
iii) Common: A$ 10

4. The optional office of RuneMaker exists.
"

Append the following text to the end of Rule 1240.1 (Definition of Otzma Cards) as a separate paragraph:
"
10. A player may destroy an Otzma Card e owns as a public action. If a player voluntarily destroys a card its Net Worth in A$ is created in eir possession.
"


Proposal 3473 - Sat 22 Aug 1998 03:43 EDT
Licensed to Ice
K 2 (Kelly Kelly)
Decision: rejected

This is an Aardvark.

{{[This proposal stems from the semi-recent attempts to make rules/players ownable and the recent discussions on Word ownership.]}}

Create a new rule numbered xxx with the title "Commercial License Rule Suite" with the text:
"
[This Rule Suite defines a group of Tradable Rules, which in turn define an action for which the Rule's owner may charge a fee.]

I. Definition
a) All rules which are a member of this rule suite are unique tradeable entities collectively known as Commercial Licenses, this takes precedence over rule Rule 301 (Proposal and Rule Titles).
b) When a rule is added to this rule suite, it is created in the treasury unless the rules specify otherwise.
c) A Commercial License must describe at least one game action.
d) Additionally, a Commercial License may define a fee for performing the action(s) it describes which may be any number or variety of tradeable entities. If a particular Commercial License does not specify a fee, the Standard Harfer Fee shall apply.

II. Usage
a) When an entity performs an action described in a Commercial License e must pay the required fee to the owner of the License.
b) An entity which does not own sufficient quantities of the entities which constitute the fee cannot perform the action.
c) The owner of a commercial license may donate it to the treasury as a public action.

[Follow this link for the current Commercial Licenses]
"


Proposal 3474 - Sat 22 Aug 1998 03:44 EDT
A Word for the Wise
K 2 (Kelly Kelly)
Decision: rejected

This is a Modest Proposal.

If the proposal titled "Licensed to Ice" authored by K 2 was accepted the following will occur:
1. Create a new rule as a member of the Commercial License Rule Suite with the following text:
---
Action: Authoring an Ackanomic Document which contains the text "contains monosodium glutamate" or would through the application of its text, or as a result of the application of any rule modified by that Document, cause a new instance of the text "contains monosodium glutamate" to appear or an existing instance to disappear from any Ackanomic Document.

Fee: The Standard Harfer Fee.

The first owner of this rule may as a public action replace all quoted instances of contains monosodium glutamate in this rule with any sequence of eight or more characters excluding the space character. This paragraph shall be removed from this rule two weeks after this rule is created.
---
If the proposal titled "Licensed to Ice" authored by K 2 was rejected the following will occur:
1. Create a new rule numbered 312 with the text:
All proposals which contain the entire text of this rule are Zzimsy Proposals. No other proposals are Zzimsy proposals. Two seconds after the creation of this rule, any player who has ever voted YES on any Zzimsy proposal shall gain the title "Hoopy Frood" and this rule shall then repeal itself.


Proposal 3475 - Sat 22 Aug 1998 03:45 EDT
Forgers in Your Cup
867-5309 (Eric Plumb)
Status: retracted

{{ Renumber this Rule to 67. }}

This Rule takes precedence over Rule 103, "Retroactive Effects."

The name of any player which contains any two or more consecutive characters, case insensitive, from the string "Viva la Life Feather" is changed to "Nameless Thing #X", where X is replaced with a random 8-digit prime number which would make the name unique. Such random determination must be made publically. [Go JT!]

Alfvaen's Ackanomic name is changed to "Viva la Life Feather"; the change shall be considered to have taken place on 2 February 1998, and the game state shall be modified accordingly.

After all the above effects have been applied, this Rule shall be repealed by the Voting Gnome of Ackanomic.


Proposal 3476 - Sun 23 Aug 1998 09:26 EDT
Communism!
Slakko (Duncan Richer)
Decision: rejected

This is a Modest Proposal.

[Aim of proposal: Abolish Fortnightly Dividends.
Reason: Fortnightly Dividends currently encourage lots and lots of minor fix proposals. This isn't all that necessary. Also, with the introduction of the Thrall system, proposal acceptances now have a reward system besides that of points, and so converting points into A$ every fortnight is unnecessary. Besides, at the end of the cycle each point becomes an A$ anyway - so this only halves the value of points in terms of A$ conversion.]

Amend Rule 505, "Treasury and AckaDollars", by appending the following BASE-delimited text to Section I:

BASE
On the first Monday of every month, each player receives AckaDollars equal to twice the Standard Harfer Fee as a subsistence payment.
BASE

Repeal Rule 508, "Fortnightly Dividends".


Proposal 3477 - Sun 23 Aug 1998 09:27 EDT
Souls Available on Hire Purchase
Slakko (Duncan Richer)
Decision: accepted

[I think we need more than one way to obtain Thralls. This enables cash to purchase them, but on a sliding scale. I estimate the amount of cash currently required to purchase a win by Thrall would be A$81000. Seeing as the Treasury only has A$100000, this seems a pretty unlikely scam.]

Create a Rule, numbered 760, titled "Purchasing Thralls", with the following BUCKS-delimited text:

BUCKS
A player may, at most once in any calendar week, make a Thrall Purchase as a public action. To make such a purchase, a list of players must be specified. If the player has sufficient A$ for the action to succeed (as defined below), then the Thrall Attribute of each player in the list is set to the name of the player making the Thrall Purchase, and the specified amount of A$ is transferred to the Treasury. If the player purchasing does not have sufficient A$, the attempt fails, and that player may not make a Thrall Purchase in that calendar week.

The specified amount of A$ for a player who is Overlord of n Players to make a Thrall Purchase of a list of k People is equal to (n+1)*(k)*(k)*10 times the Standard Harfer Fee.

[Examples: Player who is overlord of no-one purchases 3 player's thrall: Cost is 1*3*3*10*SHF = 90*SHF (= $2250 at time of printing) Player who is overlord of 17 people purchases 1 player's thrall: Cost is (17+1)*1*1*10*SHF = 180*SHF (= $4500 at time of printing).
]
BUCKS

[While we're at it - fix the typo.]

Amend Rule 750 by replacing the text:

"If Player (C) has Thrall Attribute which is the name of Player (D), then Player (C) may be referred to as Player (D)'s Overlord. "

with the text:

"If Player (C) has Thrall Attribute which is the name of Player (D), then Player (D) may be referred to as Player (C)'s Overlord. "


Proposal 3478 - Sun 23 Aug 1998 09:28 EDT
Breaking the Vicious Circle
Slakko (Duncan Richer)
Decision: accepted

This is a Modest Proposal.

Create a new Rule, numbered 765, titled "Circularity in Enthrallment", with the following CHAIN-delimited text:

CHAIN
If there is a set of n players, labelled P1, P2, ... Pn, with n > 2, such that Player Pi is the Overlord of Player Pi+1 for every i = 1, 2, ..., n-1, and Player Pn is the Overlord of Player P1, then those players are in a Thrall Cycle.

If any player in a Thrall Cycle publicly states that "The Vicious Circle Must be Abolished", then all people in that Thrall Cycle have their Thrall Attributes set to "".
CHAIN


Proposal 3479 - Sun 23 Aug 1998 09:29 EDT
Just what are you hiding /dev/joe?
K 2 (Kelly Kelly)
Decision: rejected
Declared harfy by Atilla the Pun (Micah Smukler) on Thu 27 Aug 1998 22:24 EDT

This is Aardvark is a Modest Proposal.

{{[It just occurred to me that at some time in the past a whole heap of rules could have been hidden by eir own precedence within the rule set; Ackanomic could be a completely different game to what we think it is. Are those "Promoter Errors" or something much more sinister? So I figure, if we already have so many hidden rules, why not one more? :)
]}}

Amend rule 42 (The Oldest Rule in the Book) to read in full:

I. The Cover up
a) The proposal (including its number, title, author and any other associated text) which added this text to this rule shall be represented by "" in the proposal archive and its absence shall be attributed to "Promoter Error". Any messages used to distribute or report the results of the proposal shall be removed from the mail archives if possible.
b) This rule shall be represented by the THEOFFICIALSTORY delimited text at the bottom of this rule in all Ackanomic documents and web pages.
c) The proposal which added this text to this rule shall not be recorded as having amended this rule.

II. The Conspiracy
a) A Really Big Black Mark is an entity.

{{The Mu-Cow Hunter is awarded a Really Big Black Mark.}}

b) Any player who publicly refers to, quotes or implies the existence of any part of this rule other than that text delimited by THEOFFICIALSTORY shall receive an Really Big Black Mark. This paragraph shall take effect one second after it is created, at which point this sentence shall be deleted from this rule.

c) If a player (A) who joined Ackanomic at least three months after the last Really Big Black Mark was awarded can provide satisfactory evidence that a player (B) who was a player at the time this text was added to this rule, has entered into any non-public correspondence with em regarding, referring to, or implying the existence of any part of this rule not delimited by THEOFFICIALSTORY, then B shall transfer A$200 to A and the entire text of this rule shall be replaced by the THEOFFICIALSTORY delimited text.

d) An instant before the application of any rule change, authored by a player who joined Ackanomic at least three months after the last Really Big Black Mark was awarded, which would cause any of the text not delimited by THEOFFICIALSTORY in this rule to be removed, each active player who does not have a Really Big Black Mark shall receive A$100, all Really Big Black Marks shall be destroyed and this rule shall be amended to read in full as delimited by THEOFFICIALSTORY.

III. The Secret Police
This rule takes precedence over all rules, including any rules which set restrictions on the method by which a rule may take precedence over em.

IV. The Institutionalised Lie
THEOFFICIALSTORY
All persons more than a mile high to leave the court.
THEOFFICIALSTORY


Proposal 3480 - Sun 23 Aug 1998 09:30 EDT
Kirlian Quest
Alfvaen (Aaron Humphrey)
Decision: accepted

{{[ First, this Proposal moves the Herald's Office into its own Rule in the 400's, and makes it non-Optional. Second, it gives the Herald some duties regarding the officiation of Duels, which seems appropriate from its historical antecedents. Third, it makes it possible for the Second in a Duel to replace the player e is Seconding if that player goes on Vacation. ]}}

Create a new Rule, numbered 435, named "Herald", with text as follows (delimited by HYDRO):

HYDRO
There exists the Political Office of Herald, with a Minimum Term In Office of 6 months.

The Herald has the following Privileges:

1. Granting Coats of Arms. This is the only way that they may be bestowed. (See Rule 1160.)

2. Altering Coats of Arms by means of abatements, as described in Rule 1160.

3. Receiving a monthly salary of the Standard Harfer Fee less A$5.

The Herald has the following Duties:

1. To track the Honour of each player or undead, and make that information publicly available to any player upon request.

2. Maintaining a web page of graphical depictions of all the Coats of Arms of the various players and Organizations that possess them, or failing that, their blazons.

3. Announcing the beginnings and ends of Duels.
HYDRO

Replace the current text of Rule 1160, "Heraldry", with the following (delimited by SQUAM):

SQUAM
Any player or Organization may have a Coat of Arms. Coats of Arms are nontradeable entities.

Any entity eligible to have a Coat of Arms may submit a proposed design to the Herald. E may refuse the design at eir discretion, and must do so if it is the same as the Coat of Arms of any other player or organization. If e approves of the design, then the entity requesting the Coat of Arms shall pay the Standard Harfer Fee, and the Herald shall announce the Coat of Arms publicly by posting its blazon. (A blazon is a textual description of the Coat of Arms in standard heraldic language.)

If the bearer of a Coat of Arms should ever be found guilty of a Crime (i.e. a CFCJ's final verdict is that they committed a Crime), then the Herald, may alter eir Coat of Arms by means of an abatement. E may also set conditions to the Arms-bearer for the removal of the abatement.

Coats of Arms are not Garments, but for A$10 a player with a Coat of Arms may purchase a Surcoat bearing their Coat of Arms. Surcoats are Garments.

The Ackanomic Coat of Arms is: Per pale sable and barry wavy tenne and purpure, a scale of justice between a frog and a life-glider, all or.
SQUAM

Amend Rule 550 by deleting the second-last paragraph(which begins "It is a duty of the Herald").


Amend Rule 1215, "Duels", as follows:

Replace the following text(delimited by ERB):

ERB
The duel starts upon the Challenged Player's Second posting the acceptance of the Duel. [The President, or any other Political Officer, may announce the start of the duel, if they wish.] If the Game or Contest chosen for the Duel requires a Referee, it does not require two teams of two players, and no player volunteers to referee the Game within one week of the Duel's beginning, then the Challenged Player's Second shall referee the Duel.
ERB

with the following text(delimited by YAEL):

YAEL
After the Challenged Player's Second has posted the acceptance of the Duel, the Duel starts when the Herald announces it. If the Game or Contest chosen for the Duel requires a Referee, it does not require two teams of two players, and no player volunteers to referee the Game within one week of the Duel's beginning, then the Herald shall referee the Duel, unless the Herald is either the Challenged or Challenging Player, in which case the Challenged Player's Second shall referee the Duel.
YAEL

Replace the following text(delimited by FLINT)

FLINT
e. If a player who is currently engaged in Duel procedures becomes unable to play subgames, e forfeits the Duel.
FLINT

with the following(delimited by HEEM):

HEEM
e. If a player who is currently engaged in Duel procedures becomes unable to play subgames, then eir Second shall take eir place in the subgame, unless eir Second is already playing or refereeing the game, in which case the player forfeits the Duel.
HEEM


Proposal 3481 - Sun 23 Aug 1998 09:32 EDT
Americathon
Alfvaen (Aaron Humphrey)
Decision: rejected

This is a Modest proposal.

Amend Rule 1215, "Duels", as follows:

In section 4., delete 4.f.

{{[
f. A Player running for Office may not Challenge another Player running for the same Office to a duel.
]}}

and reletter 4.g. through 4.k. as 4.f. through 4.j.

{{[ I have no idea if there's some historical basis for this, but it doesn't seem to be covering a major scam loophole, so I thought I'd try this out... ]}}


Proposal 3482 - Sun 23 Aug 1998 09:33 EDT
Falling Off the Swing
Slakko (Duncan Richer)
Decision: accepted

[This proposal reforms the Swinger system, and divorces Swingerships from Offices. Given that there are a number of features of Swingers that make them not Officers in the normal sense (e.g. no duties, just privileges, and fixed party affiliations), I believe this separation will make things simpler. It certainly enables me to shrink the size of Rule 1040.]

Amend Rule 1040 to read as delimited by PARTAY:

PARTAY
I. Swingerships and Provisional Swingerships are tradeable entities. The owner of a Swingership is known as a Swinger.

II. Each Swingership has associated with it a Party attribute. This attribute is either the name of a Political Party, or the null string [""]. A Swingership with Party attribute "" may be referred to as a Free Swingership. All other Swingerships may be referred to as Party Swingerships, and their owners may be referred to as Party Swingers. A Party whose name matches the Party attribute for a given Swingership is the Appropriate Party for that Swingership.

III. When a Political Party is created, a Swingership with Party attribute the name of that Political Party is created, and is Somewhere Else. When a Political Party is destroyed, any Swingership with Party attribute the name of that Political Party becomes a Provisional Swingership.

{{[Provisional Swingerships are the "On a Limb" Swingers]}}

IV. The owner of a Provisional Swingership may convert it into a Free Swingership by paying 15 times the Standard Harfer Fee to the Treasury. If a Provisional Swingership has existed as such for 7 days or longer, then it is destroyed when any player points out this fact.

V. If less than seven Swingerships exist, a player may create a new Free Swingership by paying 10 times the Standard Harfer Fee to the Treasury, and specifying a legal Ackanomic name which can be used to refer to the new Swingership.

{{[This avoids the problem of negative numbers of Offices in the Treasury, or any workaround necessary to avoid it.]}}

VI. If a Party Swingership is Somewhere Else, any member of the Appropriate Party may, as a public action, take possession of that Swingership. The ownership of a Party Swingership may be changed as an Organisational Action of the Appropriate Party. If ever a Party Swingership is held by a player not of the Appropriate Party, then it goes Somewhere Else.

{{[Party Swingerships are automatically shifted on vacation, and anyone in the party can take hold of it. This is designed to minimise the disadvantage to a party when their Swinger goes on Vacation. However, the Party still has the right to remove the Swingership from someone they don't like, as an Org Action.]}}

VII. Any player may cause a Swingership they own to go Somewhere Else as a public action. Free Swingerships which go Somewhere Else are destroyed. When the owner of a Party Swingership goes on Vacation, that Swingership goes Somewhere Else.

{{[Resignation of Swingerships, or the equivalent behaviour, anyway.]}}

VIII. Whenever a Swingership or Provisional Swingership is destroyed, all Party Chess Pieces associated with it are destroyed.

IX. A Swingership that has been Somewhere Else for the last 7 days is called a Warm Swingership.

PARTAY

[I see no need for the NAP Swinger to exist as a distinct job. There is already the opportunity for Capital Swingers to perform such a role. I am also abolishing the Chess Vote, because it is a significant amount of work for breadbox to check, all for one extra vote which would be used very, very irregularly. Too much harfing for its worth.]

Amend Rule 1230.1 by replacing section 2A with the following FIX-delimited text:

FIX
A. Each Swinger controls a set of Party Chess Pieces. The pieces are owned by that Swinger's Swingership. Whenever the rules refer to pieces as being owned by, or property of, a Swinger, the implied meaning is that they are property of the corresponding Swingership. Playing PartyChess is the raison d'etre of a Swingership.
FIX

Amend Rule 1230.2 by replacing section 2 with the following FIX2-delimited text:

FIX2
2. Managing the Game

A. At the beginning of the game of Party Chess there are no Party Chess Pieces on the Party Board.

B. Each Swingership receives one King, and five playing pieces. Each Swinger may choose any five pieces which are defined by a PartyChessPieceDef rule, as long as their total material value does not exceed 30. These pieces are created in the possession of the appropriate Swingers, free of charge. Initially all pieces are off-board.

C. When a new Swingership is created, it receives one King and five other PartyChessPieces, as described in 2.B.
FIX2

{{[The destruction of Party Chess Pieces is already in Rule 1040.]}}

Amend Rule 1230.2 by replacing sections 3E and 3F with the following FIX3-delimited text:

FIX3
E. When a Swingership is destroyed, it, and the name of the last Swinger to occupy it, are removed from the Swinger Play List.

F. When an Swingership is created, it is placed at the bottom of the Swinger Play List.
FIX3

Amend Rule 1230.2 by replacing section 4B with the following FIX4-delimited text:

FIX4
(i) If a Swingership is Warm, and the Swinger is not checked, then:

(a) If the Office has no on-board pieces, or the previous move made by that office was not a Pass, then that Swinger's Office automatically Passes when its turn begins, otherwise

(b) That Swingership automatically Surrenders when its turn begins.

(ii) If a Warm Swingership is checked, then that turn is not played automatically. If a Warm Party Swingership is checked, the Chess-Umpire has the Duty of notifying all player members of that Party of the check situation, including members who are vacationing.

(iii) When there are 7 or more Swingers with on-board pieces, the turn of any Swinger who has no on-board pieces is skipped entirely.

(iv) It is permissible for a Party or a Swinger with a Warm Office to notify the Chess-Umpire of a Surrender at any time by sending a public message to that effect. The Surrender takes effect immediately. This section of this rule takes precedence over all other sections of this rule.

If a Party Swinger's last three moves have all been default plays, then their Swingership goes Somewhere Else.
FIX4

Amend Rule 1230.40 by replacing all instances of "Swinger's Office" with "Swingership".

{{Each Party Swinger's Office becomes a Swingership with Party affiliation equal to the name of that Party. The NAP Swinger's Office becomes a Free Swingership with name "NAP". All other Swinger's Offices become Free Swingerships, retaining their old name. All Swinger's Offices in the Treasury are destroyed.}}


Proposal 3483 - Sun 23 Aug 1998 09:34 EDT
I Am Not the Only Dust My Mother Raised!
breadbox (Brian Raiter)
Decision: accepted
Declared harfy by Atilla the Pun (Micah Smukler) on Thu 27 Aug 1998 22:24 EDT

It is a crime to talk in a publicly knowable proposal about dorums.


Proposal 3484 - Mon 24 Aug 1998 12:31 EDT
It's Good To Be The King
Alfvaen (Aaron Humphrey)
Decision: accepted
Declared harfy by Atilla the Pun (Micah Smukler) on Thu 27 Aug 1998 22:24 EDT

Amend Rule 342, "Spelling Bee", by replacing the text(delimited by MONET)

MONET
a public message with the term "Spelling" in its subject line
MONET

with the following text(delimited by SPIKE):

SPIKE
a public message with either the word "Spelling" or the word "Pneumonoultramicroscopicsilicovolcanoconiosis" in its subject line
SPIKE


Proposal 3485 - Mon 24 Aug 1998 12:32 EDT
Scunthorpe 3, Darlington 1
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

This is a modest proposal.

Repeal rule 1340 (The Great Sphere Probe)

{{[I mean, who's oing to spend A$5000 for a boon of the ancients?]}}


Proposal 3486 - Mon 24 Aug 1998 12:33 EDT
"The citizens of Ackanomic are revolting!" "I know."
Mr. Tambourine Man (Tom Walmsley)
Status: retracted

Modify rule 106 by replacing all ocurences of the string "Voting Players" with the string "Players eligible to vote on proposals".

----

In rule 107 replace:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were active at the end of that proposal's voting period, but excluding those players who are currently defined as Pending."

with:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were eligible to cast a vote on that proposal at the end of that proposal's voting period but did not do so."

----

In rule 207 replace "voting player" with "player eligible to vote on it".

----

Create a new rule numbered 320 titled "Governments Rule Suite" reading as follows (delimited by TOLEDO):

TOLEDO
There exists a type of unownable, named entities called Government Types. All Government Types are either Active or Dormant. At most one government type may be Active at any one time; if the rules cause one to become Active and there is already an Active Government Type then the latter will become Dormant an infinitesimal ammount of time before the former becomes Active. If no Government Type is Active then the Government Type Anarchy (if it exists) becomes Active. The Active Government Type is known as The Current Government of Ackanomia.

All existing Government Types are defined by rules within this rule suite, and then only by rules with a name "Government Type: " where is replaced by a legal Ackanomic name. The name of the Government Type as specified in that rule shall then be . Such rules, and only such rules, are known as Governmental Rules.

Governmental Rules should specify who is eligible to vote on proposals (if it fails then all active voting players may vote), and may also specify any deviations from the normal rules. Such deviations apply only when the Government Type described in the rule is The Current Government of Ackanomia. [examples would include things like "the Illuminatus receives a salary as if it were a functional office", "rule 1029 does not apply", "Senators may not make proposals", etc.]

All players have a rebeliousness characteristic which may either be "on" or "off" (the default value is off {{all players have their rebeliousness characteristic set to off}}). A player may freely change the value of this characteristic by publicly stating that they are doing so, and what they are changing it too.

If ever over 50% of all player have a rebeliousnees characteristic of "on" and any player points this out publicly then a Revolution shall begin. During a Revolution the folloing events will happen:

1. The Government Type "Anarchy" shall become Active.

2. All players have their rebeliousness characteristic changed to "off".

3. The OiCoRT should pick a Random Government Type other than Anarchy and the type of Government imediately before the Revolution. If that Government Type specifies any other random determinations are to be made at this point then e should do that too. This Government Type then be known as the Proto-Government.

4. Exactly one week after the Revolution started the Proto-Government shall become Active.

5. The Revolution shall end.

It is considered good form for the Scare Monger to be particularly active during a Revolution.

All rules in this rulesuite take precedence over all other rules. This rule takes precedence over all other rules in this rulesuite.
TOLEDO

----

Create a new rule called "Government Type: Anarchy" numbered 320.1 reading as follows:

"
When The Current Government of Ackanomia is Anarchy all active voting players are eligible to vote on proposals but no-one is aloud to submit a proposal.
"

----

Create a new rule called "Government Type: Democracy" numbered 320.2 reading as follows:

"
There are no specialrules for when The Current Government of Ackanomia is Democracy. All active voting players are eligible to vote on proposals.
"

----

Create a new rule called "Government Type: Despotism" numbered 320.3 reading as follows:

"
When Despotismis the Proto-Government the OiCoRT should also randomly select an active voting player. For the whole time The Current Government of Ackanomia is Despotism this player is known as The Despot and is the only player eligible to vote on proposals. However The Despot is not allowed to submit proposals. In addition the Tabulator is free to reveal any votes cast on any proposal without penalty. [This is to stop any abuse of power. If The Despot has voted YES on a proposal that would make eir power permanent then the Tabulator could reveal this fact and then everyone would be able to rebel. It shouldn't really be necessary but I know I wouldn't like, say, Hoover 2300 ruling the game!]
"

----

Create a new rule called "Government Type: Fundamentalism" numbered 320.4 reading as follows:

"
When Fundamentalism is the Proto-Government the OiCoRT should also select one Caste at random. Whilst Fundamentalism remains The Current Government of Ackanomia only members of this Caste are eligible to vote on proposals. Additionally, no player may change Caste.
"

----

Create a new rule called "Government Type: Elected Assembly" numbered 320.5 reading as follows:

"
When The Current Government of Ackanomia is Elected Assembly only the Senators, Speaker and President are eligible to vote on proposals. In addition a proposal will passif it meets quorum and receives a simple majority of votes.
"

----

Create a new rule called "Government Type: Proportional Representation" numbered 320.5 reading as follows:

"
When Fundamentalism is the Proto-Government the OiCoRT should also select one active voting member of each political party for every two members that party has (rounded down). If a party has insufficient active voting players then all such members are selected instead. These players are knownas Members of Parliament for the duration of time that Proportional Representation is The Current Government of Ackanomia and are the only players eligible to vote on proposals when this is the case.
"

{{The Current Government of Ackanomia is set to Democracy.}}


Proposal 3487 - Wed 26 Aug 1998 06:20 EDT
Feast of Maximum Occupancy
Slakko (Duncan Richer)
Decision: accepted

This is a Modest Proposal.

[Everybody is hanging out in the Library these days. Must be a pretty crowded place...]

Append to Rule 840 the following paragraph:

The Ackanomicon likes a quiet library. To that extent, the Library has a Maximum Occupancy of 15 players. If 15 or more players are ever in the Library at one time, then there shall be a deafening explosion, in which all players in the Library are returned to their homes. In addition, all players not in the Library at the time this occurs are awarded a random Boon of the Ancients each, for having the foresight to avoid such an explosion.


Proposal 3488 - Wed 26 Aug 1998 06:21 EDT
Let's all go point swimming
else...if (Henry Towsner)
Decision: rejected

Create a new rule reading as delimited by TIMEDELAY

TIMEDELAY
The following HEREGOESNOTHING-delimited text will not do anything until two weeks from when this rule is created, at which point it will take effect.
HEREGOESNOTHING
In rule 207 (Scoring when a proposal's voting results are reported) alter section III to read as delimited by HOKEYPOKEY
HOKEYPOKEY
If a proposal is accepted or rejected the points invested by each player are transfered to the point pool for that proposal. When a proposal is accepted one quarter of the invested points other than the kick in rounded down are transfered to the proposer; when a proposal is rejected the kick in is transfered to the Treasury. Regardless, the winning side divides the invested points proportionally to the amount invested. When the pool cannot be divided proportionally, all fractions are rounded down, and the remaining points in the pool are given (one per investor) to theinvestors who had the largest fractions rounded down, and in case of ties,to the largest investors first, with further ties being broken randomly. The scorekeeper is responsible for these determinations.
HOKEYPOKEY

Replace the first paragraph of rule 104 with "A Voting player may submit a proposal by sending its text to the Promoter along with the number of points e is investing on it, who shall then post it publicly along with the kick in to be voted on. The kick in is the number of points initially invested by the proposer plus an additional 60% of that from the treasury."

At the end of the first sentence of rule 106 add "along with, if the vote is either YES or NO, the number of points e is investing."

Remove section V of rule 207 and renumber the other elements in the list accordingly.

Alter the second sentence of section V (formerly VI) of rule 207 to read "When a Null Proposal is accepted all players receive the number of points they invested in it from the proposal's pool."

Alter the second sentence of section VI (formerly VII) of rule 207 to read "When a Boring Proposal is accepted or rejected all players receive the number of points they invested in it from the proposal's pool."

In rule 207.1, replace "5 points" with "A$20" and "10 points" with "A$40".

In rule 207.3, replace the last paragraph with "When a Foolish proposal is accepted the treasury adds an additional 40% of the proposer's kick in. When a Foolish proposal is rejected the kick in is not returned to the treasury; this sentence takes precedence over rule 207.

In rule 210, replace "its author gains X points." with "its author receives 5 times X ackadollars." In rule 210 replace "All players who voted against a Great Work that was accepted will lose 7 points" with "The investment of all players who voted against a Great Work that was accepted will be doubled"

In rule 250 (Player States) remove step d from section VI and reletter the steps accordingly.

Remove rule 319 (Unanimity is Lovely...)

In rule 330 (Retractions) alter the last sentence of the first paragraph to read "A player other than a newbie who retracts eir own proposal in this manner loses all points invested in the kick in, they are transferred to the treasury. A newbie has eir kick in returned. All other points invested in the proposal are returned to their investors."

In rule 330 remove everything in the second paragraph after and including "unless".

In rule 330 remove the third sentence of the third paragraph.

Remove the last sentence of rule 330.

In rule 374 (Politeness Moon) alter the last two sentences to read "If the verdict of the Hearing shows that the message was not polite, 3 points are transferred from the player who sent it to the player who called the Hearing. If it shows that it was polite, its author gets the nickname Jazz JackRabbit for the next 3 days and the player who called the hearing transfers 2 points to the author."

In rule 404 (Impeachment) replace "is penalized 10 points" with "transfers 10 points to the player the IP was called against"

Remove the second sentence of secton III of rule 419.2 (Internomic Interface)

In rule 603 (Winning by Points) replace the second two sentences of the third paragraph with "The base value of the magic number is 2000."

Replace the second sentence of rule 603 with "Points are tradeable entities, however any trade which would result in the receiver having more than 75% of the magic number fails as does any which would result in a player having negative points."

In the second paragraph of rule 603, replace everything after the semi-colon with "when a player is said to lose points, the points are transfered to the Treausry, when a player gains point they are transfered from the treasury. If there are not enough points to cover a trade ordered by the rules, as many points as can be traded without any entity having negative points are."

In rule 666 (End of Cycle) alter section i to read "A player's fair share is the number of points they would own of all points were distributed evenly. Any player owning more than double their fair share loses one quarter of their points, which go into the winning pool. Those points are distributed one-by-one to the player who owns the fewest points until there are no points left. This repeats until no player owns more than double their fair share.

Replace the last sentence of the first paragraph of rule 901 (The Magic Potato) with "When a proposal made by the player who currently hold the Magic Potato is rejected, e receives eir kick in back; this sentence takes precedence over rule 207."

Remove the last sentence of rule 901.

Remove rule 919 (Brass Monkey)

Remove the last sentence of the second to last paragraph of rule 961 (B-Ack) as well as the last paragraph.

Remove "5 points (a score change based on proposal content) and" from rule 1112

Remove "When a player is designated "Funky and Stylish", they gain 5 points" from rule 1112

Replace "the penalized player's score (after having the penalty revoked) will be raised to the first prime number higher than their current score" with "the penalty will be revoked" in rule 1129

Remove section 8 of rule 1211 and reletter accordingly.

Remove the last sentence of the first paragraph of section H of rule 1213.

Remove the last sentence of the second to last paragraph of rule 1350.

Remove the second to last sentence of rule 594.1

Repeal rule 594.3

Remove item 4 from rule 594.21

Remove the last sentence of paragraph two of section III of rule 594.26

Remove ", and a player shall gain 6 points the first time e publically describes all four of the above" from rule 950.1

Destroy all points.

Create 50 points in the possesion of each player.

Create 1000 points in the treasury.

Destroy this rule.
HEREGOESNOTHING
TIMEDELAY


Proposal 3489 - Wed 26 Aug 1998 06:23 EDT
Sonata For Unaccompanied Achilles
Alfvaen (Aaron Humphrey)
Decision: accepted

{{[ Problem #1: It is possible that, for the set of players who submit Agenda Conditions, the number of Nemesis Eggplants they possess could be greater than the number of Agenda Hats they own--and, hence, the number of Agenda Conditions they submit could be greater than the number of Nemesis Eggplants that can be awarded to them. Rule 431's process is unable to deal with this state of affairs, so it needs to be allowed to disperse Eggplants more widely in that case. ]}}

Amend Rule 431, "Illuminatus", as follows:

Replace the text(delimited by SAFARI):

SAFARI
b) A Nemesis Eggplant with that condition is awarded to the lowest bidder on that condition who has less than 3 Nemesis Eggplants. Ties among lowest bidders should be broken randomly.
SAFARI

with the following text(delimited by VICTORIA):

VICTORIA
b) A Nemesis Eggplant with that condition is awarded to the lowest bidder on that condition who has less than 3 Nemesis Eggplants. Ties among lowest bidders should be broken randomly. (If there are no bidders who have less than 3 Nemesis Eggplants, then the Nemesis Eggplant shall be awarded to a randomly chosen player who has less than 3 Nemesis Eggplants. If there are no such players, then the Nemesis Eggplant is awarded to a randomly chosen player.)
VICTORIA

{{[ Problem #2: The owners of Nemesis Eggplants may end up going On Ice, or becoming non-players. The Eggplants should not go thus go out of circulation; they can be randomly assigned as above. Except that in this case it is possible for there to be no such spaces, in which case the Eggplants, and their Hats, should be destroyed. ]}}

Amend Rule 671, "Nemesis Eggplants and Agenda Hats", by appending the following text(delimited by BUTTER):

BUTTER
If the owner of a Nemesis Eggplant is ever On Ice, then all of eir Nemesis Eggplants are randomly redistributed. These Eggplants shall go, if possible, to players who own one or two Nemesis Eggplants; if not, they shall go to players who own no Nemesis Eggplants. If there are no such players, then the Nemesis Eggplants are destroyed, as well as their corresponding Agenda Hats.

If the owner of an Agenda Hat is ever On Ice, then all of eir Agenda Hats shall be transferred to the Mad Hatters.
BUTTER


Proposal 3490 - Thu 27 Aug 1998 10:22 EDT
"The citizens of Ackanomic are revolting!" "I know."
Mr. Tambourine Man (Tom Walmsley)
Status: retracted

Modify rule 106 by replacing all ocurences of the string "Voting Players" with the string "Players eligible to vote on proposals".

----

In rule 107 replace:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were active at the end of that proposal's voting period, but excluding those players who are currently defined as Pending."

with:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were eligible to cast a vote on that proposal at the end of that proposal's voting period but did not do so."

----

In rule 207 replace "voting player" with "player eligible to vote on it".

----

Create a new rule numbered 320 titled "Governments Rule Suite" reading as follows (delimited by TOLEDO):

TOLEDO
There exists a type of unownable, named entities called Government Types. All Government Types are either Active or Dormant. At most one government type may be Active at any one time; if the rules cause one to become Active and there is already an Active Government Type then the latter will become Dormant an infinitesimal ammount of time before the former becomes Active. If no Government Type is Active then the Government Type Anarchy (if it exists) becomes Active. The Active Government Type is known as The Current Government of Ackanomia.

All existing Government Types are defined by rules within this rule suite, and then only by rules with a name "Government Type: " where is replaced by a legal Ackanomic name. The name of the Government Type as specified in that rule shall then be . Such rules, and only such rules, are known as Governmental Rules.

Governmental Rules should specify who is eligible to vote on proposals (if it fails then all active voting players may vote), and may also specify any deviations from the normal rules. Such deviations apply only when the Government Type described in the rule is The Current Government of Ackanomia. [examples would include things like "the Illuminatus receives a salary as if it were a functional office", "rule 1029 does not apply", "Senators may not make proposals", etc.]

All players have a rebeliousness characteristic which may either be "on" or "off" (the default value is off {{all players have their rebeliousness characteristic set to off}}). A player may freely change the value of this characteristic by publicly stating that they are doing so, and what they are changing it too.

If ever over 50% of all player have a rebeliousnees characteristic of "on" and any player points this out publicly then a Revolution shall begin. During a Revolution the folloing events will happen:

1. The Government Type "Anarchy" shall become Active.

2. All players have their rebeliousness characteristic changed to "off".

3. The OiCoRT should pick a Random Government Type other than Anarchy and the type of Government imediately before the Revolution. If that Government Type specifies any other random determinations are to be made at this point then e should do that too. This Government Type then be known as the Proto-Government.

4. Exactly one week after the Revolution started the Proto-Government shall become Active.

5. The Revolution shall end.

It is considered good form for the Scare Monger to be particularly active during a Revolution.

All rules in this rulesuite take precedence over all other rules. This rule takes precedence over all other rules in this rulesuite.
TOLEDO

----

Create a new rule called "Government Type: Anarchy" numbered 320.1 reading as follows:

"
When The Current Government of Ackanomia is Anarchy all active voting players are eligible to vote on proposals but no-one is aloud to submit a proposal.
"

----

Create a new rule called "Government Type: Democracy" numbered 320.2 reading as follows:

"
There are no specialrules for when The Current Government of Ackanomia is Democracy. All active voting players are eligible to vote on proposals.
"

----

Create a new rule called "Government Type: Despotism" numbered 320.3 reading as follows:

"
When Despotismis the Proto-Government the OiCoRT should also randomly select an active voting player. For the whole time The Current Government of Ackanomia is Despotism this player is known as The Despot and is the only player eligible to vote on proposals. However The Despot is not allowed to submit proposals. In addition the Tabulator is free to reveal any votes cast on any proposal without penalty. [This is to stop any abuse of power. If The Despot has voted YES on a proposal that would make eir power permanent then the Tabulator could reveal this fact and then everyone would be able to rebel. It shouldn't really be necessary but I know I wouldn't like, say, Hoover 2300 ruling the game!]
"

----

Create a new rule called "Government Type: Fundamentalism" numbered 320.4 reading as follows:

"
When Fundamentalism is the Proto-Government the OiCoRT should also select one Caste at random. Whilst Fundamentalism remains The Current Government of Ackanomia only members of this Caste are eligible to vote on proposals. Additionally, no player may change Caste.
"

----

Create a new rule called "Government Type: Elected Assembly" numbered 320.5 reading as follows:

"
When The Current Government of Ackanomia is Elected Assembly only the Senators, Speaker and President are eligible to vote on proposals. In addition a proposal will passif it meets quorum and receives a simple majority of votes.
"

----

Create a new rule called "Government Type: Proportional Representation" numbered 320.5 reading as follows:

"
When Fundamentalism is the Proto-Government the OiCoRT should also select one active voting member of each political party for every two members that party has (rounded down). If a party has insufficient active voting players then all such members are selected instead. These players are knownas Members of Parliament for the duration of time that Proportional Representation is The Current Government of Ackanomia and are the only players eligible to vote on proposals when this is the case.
"

{{The Current Government of Ackanomia is set to Democracy.}}


Proposal 3491 - Thu 27 Aug 1998 10:24 EDT
Last Worthless Evening
Alfvaen (Aaron Humphrey)
Decision: accepted

This is a modest Proposal.

In Rule 854, delete the text(delimited by KORTCHMAR):

KORTCHMAR
Due to limitations in extra head technology, every extra head after the first that a player has is shriveled and misshapen. Therefore, a player with an extra head may wear one more piece of headwear than would otherwise be allowed, but additional extra heads do not allow a player to wear more headwear
KORTCHMAR

{{[ K 2 recently pointed out to me that this Rule ends up prohibiting any player from wearing more than two pieces of headwear. I had always thought that it allowed three, but apparently not. And frankly, I never liked the shriveled head thing. If the intent is to keep people from wearing more than three Agenda Hats, why not do this directly? ]}}

Amend Rule 671, "Nemesis Eggplants and Agenda Hats", by inserting the text "No player may wear more than three Agenda Hats at any given time." after "Only visible Agenda Hats may be worn."

{{ Any Agenda Hats which a player attempted to wear while already wearing two Agenda Hats, and which were destroyed as a result of not being worn at the end of a Cycle, are recreated in that player's possession. If necessary, a Nemesis Eggplant is created in the possession of the player who originally owned the Nemesis Eggplant for that Hat as well. }}

{{ Alfvaen loses one point; K 2 gains one point. }}


Proposal 3492 - Fri 28 Aug 1998 06:57 EDT
words, words, there all we have to go on
rufus (David Scheidt)
Decision: accepted

This is a modest proposal.

In rule 418, "Justices are keeper of the Sacred Laws", replace the string "the person in charge of CFJs" with the string "the Clerk of the Court" every time it appears.


Proposal 3493 - Fri 28 Aug 1998 06:58 EDT
Otherwise We'll All End Up There
Slakko (Duncan Richer)
Status: retracted

This is a Modest Proposal.

Append to Rule 709, "Gaol", the following BUST-delimited text:

BUST
When a player is released from Gaol, they go to their Home, if it exists. If a player's Home does not exist, then they go to the Lonely Mountain instead.
BUST


Proposal 3494 - Fri 28 Aug 1998 07:00 EDT
Someone to Watch Over Us
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

This is a modest proposal.

{{A guardian angel is created in the possession of a random active voting player.}}

{{[I'd like to see one of these get into circulation and can't see that anyone's going to build one otherwise with it being a once only and then it's gone type of thing.]}}


Proposal 3495 - Fri 28 Aug 1998 07:03 EDT
I. Am. A. Moron. I. Am. A. Moron.
Mr. Tambourine Man (Tom Walmsley)
Decision: accepted

Modify rule 106 by replacing all ocurences of the string "Voting Players" with the string "Players eligible to vote on proposals".

----

In rule 107 replace:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were active at the end of that proposal's voting period, but excluding those players who are currently defined as Pending."

with:

"The head count for a given proposal includes all players who legally cast a vote on that proposal and all players who were eligible to cast a vote on that proposal at the end of that proposal's voting period but did not do so."

----

In rule 207 replace "voting player" with "player eligible to vote on it".

----

Create a new rule numbered 320 titled "Governments Rule Suite" reading as follows (delimited by TOLEDO):

TOLEDO
There exists a type of unownable, named entities called Government Types. All Government Types are either Active or Dormant. At most one government type may be Active at any one time; if the rules cause one to become Active and there is already an Active Government Type then the latter will become Dormant an

infinitesimal ammount of time before the former becomes Active. If no Government Type is Active then the Government Type

Anarchy (if it exists) becomes Active. The Active Government Type is known as The Current Government of Ackanomia.

All existing Government Types are defined by rules within this rule suite, and then only by rules with a name "Government Type: " where is replaced by a legal Ackanomic name. The name of the Government Type as specified in that rule shall then be . Such rules, and only such rules, are known as Governmental Rules.

Governmental Rules should specify who is eligible to vote on proposals (if it fails then all active voting players may vote), and may also specify any deviations from the normal rules. Such deviations apply only when the Government Type described in the rule is The Current Government of Ackanomia. [examples would include things like "the Illuminatus receives a salary as if it were a functional office", "rule 1029 does not apply", "Senators may not

make proposals", etc.]

All players have a rebeliousness characteristic which may either be "on"

or "off" (the default value is off {{all players have their rebeliousness characteristic set to off}}). A player may freely change the value of this characteristic by publicly stating that they are doing so, and what they are changing it too.

If ever over 50% of all player have a rebeliousnees characteristic of "on" and any player points this out publicly then a Revolution shall begin. During a Revolution the folloing events will happen:

1. The Government Type "Anarchy" shall become Active.

2. All players have their rebeliousness characteristic changed to "off".

3. The OiCoRT should pick a Random Government Type other than Anarchy and the type of Government imediately before the Revolution. If that Government Type specifies any other random determinations are to be made at this point then e should do that too. This Government Type then be known as the Proto-Government.

4. Exactly one week after the Revolution started the Proto-Government shall become Active.

5. The Revolution shall end.

It is considered good form for the Scare Monger to be particularly active during a Revolution.

All rules in this rulesuite take precedence over all other rules. This rule takes precedence over all other rules in this rulesuite.
TOLEDO

----

Create a new rule called "Government Type: Anarchy" numbered 320.1 reading as follows:

"
When The Current Government of Ackanomia is Anarchy all active voting players are eligible to vote on proposals but no-one is allowed to submit a proposal.
"

----

Create a new rule called "Government Type: Democracy" numbered 320.2 reading as follows:

"
There are no specialrules for when The Current Government of Ackanomia is Democracy. All active voting players are eligible to vote on proposals.
"

----

Create a new rule called "Government Type: Despotism" numbered 320.3 reading as follows:

"
When Despotismis the Proto-Government the OiCoRT should also randomly select an active voting player. For the whole time The Current Government of Ackanomia is Despotism this player is known as

The Despot and is the only player eligible to vote on proposals. However The Despot is not allowed to submit proposals. In addition the Tabulator is free to reveal any votes cast on any proposal without penalty. [This is to stop any abuse of power. If The Despot has voted YES on a proposal that would make eir power permanent then the Tabulator could reveal this fact

and then everyone would be able to rebel. It shouldn't really be necessary but I know I wouldn't like, say, Hoover 2300 ruling the game!]
"

----

Create a new rule called "Government Type: Fundamentalism" numbered 320.4 reading as follows:

"
When Fundamentalism is the Proto-Government the OiCoRT should also select one Caste at random. Whilst Fundamentalism remains The Current Government of Ackanomia only members of this Caste are eligible to vote on proposals. Additionally, no player may change Caste.
"

----

Create a new rule called "Government Type: Elected Assembly" numbered 320.5 reading as follows:

"
When The Current Government of Ackanomia is Elected Assembly only the Senators, Speaker and President are eligible to vote on proposals. In addition a proposal will passif it meets quorum and receives a simple majority of votes.
"

----

Create a new rule called "Government Type: Proportional Representation" numbered 320.5 reading as follows:

"
When Proportional Representation is the Proto-Government the OiCoRT should also select one active voting member of each political party for every two members that party has (rounded down). If a party has insufficient active voting players then all such members are selected instead. These players are knownas Members of Parliament for the duration of time that Proportional Representation is The Current Government of Ackanomia and are the only players eligible to vote on proposals when this is the case.
"

{{The Current Government of Ackanomia is set to Democracy.}}


Proposal 3496 - Fri 28 Aug 1998 07:04 EDT
Gadgets for All!!
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected

{{Renumber this rule to 595}}

Every week on Saturday the Speaker may choose a gadget and randomly select an active player to receive it. E may choose any gadget e wishes but is encouraged to choose those which it is unlikely would be built otherwise. A gadget of the type chosen will then be created in the possesion of the chosen player.

{{[This is because of Slakko's repeal ofscientists which means that only the more powerful gadgets are likely to get built.]}}


Proposal 3497 - Sat 29 Aug 1998 12:58 EDT
Clarity
Attila the Pun (Micah Smukler)
Decision: accepted

This is a Modest proposal.

Amend rule 1313 ("Tornado") by replacing the phrase "If the house belonged to a player who was absent" with the phrase "If the house belonged to a player who was Vacationing"


Proposal 3498 - Sat 29 Aug 1998 12:59 EDT
Can you say scam, boys and girls?
rufus (David Scheidt)
Decision: rejected

Repeal rule 975.


Proposal 3499 - Sat 29 Aug 1998 13:00 EDT
Zdravstvuitye
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected
Declared harfy by Alfvaen (Aaron Humphrey) on Wed 02 Sep 1998 19:53 EDT

Russian and English are both official languages of Ackanomic. Any Ackanomic business (e.g. rules, proposals, CFJs) can be conducted in either language with the same weight.


Proposal 3500 - Sat 29 Aug 1998 13:12 EDT
'Cause a Little Bird Never Tells Me Anything
breadbox (Brian Raiter)
Decision: accepted

Amend Rule 370 ("No E-mail, No Game") by replacing the paragraph that reads currently:

A message is a public message if and only if it is distributed to all active Players, or it is sent to any mailing list indicated as a public forum and the message obeys all restrictions in the Postal Code for that list.

with the following two paragraphs:

If a message is sent to a mailing list named in the Postal Code, then it is a public message if and only if the Postal Code indicates that mailing list is a public forum, and any actions attempted in the message obey the restrictions outlined in the Postal Code for that list.

A message not sent via a mailing list named in the Postal Code is a public message if and only if it is sent to all active players.


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