Proposal Archive (2651-2700)


Proposal 2651 - Mon 26 Jan 1998 03:19 EST
Frankenstein Feedback
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

{{[ I noticed that submissions for Valaraukar seemed to be plagued with invalid parts. This proposal will allow the Mad Scientist to reveal to the submitting player, if a part is invalid (included in a previous monster, from a non-proposal rule, etc.) and allow the player to submit a valid part ]}}

Amend the following paragraph
Any voting player (including the Mad Scientist) has the option of digging up and delivering a Frankenstein Part to the Mad Scientist, once per calendar week.

to read:
Any voting player (including the Mad Scientist) has the option of digging up and delivering one valid Frankenstein Part to the Mad Scientist, once per calendar week.

Insert the following paragraph after section iv) of Rule 597 :
v) Upon receipt of a Frankenstein Part (weather valid or invalid), The Mad Scientist may inform the player who submitted the part weather it was a valid Frankenstein Part or not.


Proposal 2652 - Mon 26 Jan 1998 03:21 EST
Duel Restart
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

Append to rule 1215 the following section :

l. If both the Chalenger and the Challenged players publically agree that the Game or Contest being used for a Duel has been fatally compromised [for instane by a third party revealing the finctionary definition or an error in the Game's rules], a new Game or Contest may be selected, and the Duel is restarted.


Proposal 2653 - Mon 26 Jan 1998 03:22 EST
Slander
K 2 (Kelly Kelly)
Decision: rejected

Create a rule entitled Slander

If a player has a CFCJ submitted against them and the final verdict, after appeals are no longer possible, is False, that player is said to be Vindicated for the next 3 days, while the author of the CFCJ is called a Mud Slinger.

A Vindicated player may call a Mud Wrestling Match against the author of the CFCJ by specifying the CFCJ (on which they were Vindicated) and its author.

A Mud Wrestling Match is a hearing for which the Vindicated player is the hearing harfer.

The valid responses to a Mud Wrestling Match are "That mud's going to stick" and "It'll wash off"

In the event of a verdict "That mud's going to stick" the Mud Slinger is punished in the same manner e recommended for the victim or for 2 days in gaol, if no punishment was recommended.

If the verdict is "It'll wash off" the victim must describe the Mud Wrestling Match and is sent to goal for 2 days.


Proposal 2654 - Mon 26 Jan 1998 03:43 EST
Prolix Propositions
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

If a player submits a proposal which fulfills the following requirements, then the proposal is a Prolix Proposition:

a) The proposal contains the furniture: "Warning Contains: <word>", were <word> is a word, contained in the official dictionary, which is not in the current rule set.
b) <word> is used in the body of the proposal such that it is not contained in quotation marks, square brackets or double curly brackets and will become part of an existing or new rule. [ In other words it must be/become part of a functional sentence within a rule ]
c) The player has not previously submitted a Prolix Proposition, that has been accepted, within the current calender month.

Whenever a Prolix Proposition is accepted, the player who submitted it shall gain one extra point for enriching Acka (in addition to any other points that they would gain as a result of the proposal's acceptance).


Proposal 2655 - Mon 26 Jan 1998 20:27 EST
Bribery
The Gingham Wearer (Tom Walmsley)
Status: retracted

This is a modest proposal.

Create a new rule entitled "Bribery" and reading as follows:

"All players who were active on the date this rule was previously amended or created and did not vote yes to the proposal that did so shall loose one point every week at noon on Saturday."


Proposal 2656 - Mon 26 Jan 1998 20:28 EST
The crime that dares not breath its name
else...if (Henry Towsner)
Decision: rejected

Amend the last sentence of the fourth random possibility of rule 836 to read "Ignoring the laws of nature is the Crime of Abbomination."


Proposal 2657 - Tue 27 Jan 1998 08:18 EST
Short Term Memory
Malenkai (Randy Hall)
Decision: accepted

This is a Modest proposal.

{{[when I was a harfer, shorter term durations made for the harf mailbox to not get too full, and little is gained for the long duration here]}}

----------------------------------------------------------

Amend rule 404, "Offices, Impeachment", to replace:

"
Also, the author of the IP cannot author an IP for a period of 30 days.
"

with:

"
Also, the author of the IP may not author another IP for the remainder of the calendar week.
"


Proposal 2658 - Tue 27 Jan 1998 08:19 EST
Paranoid People Have Enemies Too
Malenkai (Randy Hall)
Decision: accepted

This is a Modest proposal.

--------------------------------------------------------------------

Amend rule 710, "Criminal Justice", to add the following subsection directly after section 5), subsection g)

"
h) The IMPEACHMENT of Player X from a single specific office which e currently holds.
"

--------------------------------------------------------------------

Amend rule 404, "Offices, Impeachment", to replace:

"
This rule defers precedence to rule 593 where there is a conflict.
"

with

"
This rule defers precedence to other rules which describe methods for impeaching officers.
"


Proposal 2659 - Tue 27 Jan 1998 08:21 EST
Pressure Over Drips
Alfvaen (Aaron Humphrey)
Decision: accepted

This is a Modest proposal.

Repeal Rule 450, "Experts".

{{[ It seems to have been some while since this was taken seriously, and it doesn't have any relevance to the rest of the Rules, so perhaps we're better off without it. I'll leave it to someone else to actally strip Experts of their titles... ]}}


Proposal 2660 - Tue 27 Jan 1998 08:23 EST
Hats, Eggs and Things
K 2 (Kelly Kelly)
Decision: accepted

This is a Modest Proposal.

Amend Sections d) and e) in Rule 431 to read:

d) The Illuminatus may change the condition associated with any Nemesis Eggplant if e believes any of the following :
i) that it is impossible for a player to achieve that condition in normal play
ii) achieving the condition would prevent the player from winning by agenda. [for example, the owner of this hat is undead, The owner of this hat also has the Chartreuse Goose.]
iii) the condition is otherwise unharfy [For example, a condition that would be satisfied by spamming the mailing list with 1000's of messages would be technically easy to achieve, but a bad idea all around.]
The condition that the Illuminatus chooses should be easily attainable. It should also be silly.

{{[I think fulfilling your conditions should allow you to win, not prevent you from doing so ]}}

e) For each newly created Nemesis Eggplant an agenda Hat is created in the hidden state, which has:
i) with the same condition.
ii) a weight equal to the lowest bid on its condition, that was greater than the winning bid. If no bid was greater, the hat is assigned the winning bid as a weight. Any Agenda Hats with a condition that was chosen by the Illuminatus according to d) are Silly Agenda Hats, and instead are created with a weight of (Magic Number / 4) rounded up.

{{[ I believe that this was the original intent ]}}

Amend section 7) of Rule 620 to read:

7) Upon a player who possesses the Goose achieving any of the following titles, the Goose is transferred Somewhere Else: Commander of the Blue Cross, Officer of the Blue Cross, Sage o'Doe Gas, Agent of KAOS, Angry Villager. If the event which granted one of these titles also would have established a winning condition had the player not had the Goose, this transfer is deemed to have occurred an infinitesimal amount of time after that event.

{{[It seems reasonable, that if a wining condition is thwarted by the Goose, that it should at least go somewhere else. Sage o'Doe Gas already does this, why not AOK and AV ? ]}}

{{ K 2 losses 2 points, two star gains 2 points }}
{{[ two star made the comment about section e ]}}


Proposal 2661 - Tue 27 Jan 1998 11:51 EST
Don't Mess With Mother Nature
Fortunato (Aaron Keesler)
Status: retracted

This is a Modest Proposal

Amend section 4 of Rule 836, replacing "Ignoring the laws of nature is a crime." with "Ignoring the laws of nature is the Crime of Hubris."


Proposal 2662 - Tue 27 Jan 1998 12:11 EST
The Original Annoyance
breadbox (Brian Raiter)
Decision: accepted

{{[Malenkai's Loophole ain't got nothing on *this* one.]}}

Amend Rule 721 ("Annoyances") by incrementing the [roman] numerals of each section by one, and then inserting the following text before section II:

I. Spam

Pursuing a game strategy which entails, as one of its effects, causing excessive amounts of messages to be sent to the public fora [in the judgement of a judge] is Annoying.

{{[The classic example is submitting thirty proposals all at once at the beginning of a cycle, so you can retract them and cause your score to hit -60 exactly. In fact, as Elder Wayne once pointed out, a player could engineer their score to be just about anything between -59 and 20, if they were willing to flood the game with the right number of submissions, solely for the purpose of retracting them. ANNOYING.]}}


Proposal 2663 - Tue 27 Jan 1998 13:23 EST
More bribery
The Gingham Wearer (Tom Walmsley)
Decision: rejected

This is a modest proposal.

Create a new rule entitled "Bribery" and reading as follows:

"All players who were active on the date this rule was amended or created the time before the most recent amendment and did not vote yes to the proposal that did so shall loose one point every week at noon on Saturday.

{{[I believe that this will work. When a proposal creates an effect like this it is only the manner that players voted on the proposal creating the effect that can't be used to generate scoring effects. Nothing else is described. Therefore this should work. I actually think it will be quite interesting this way. Possibly more interesting than if the previous version had worked.]}}


Proposal 2664 - Wed 28 Jan 1998 16:59 EST
FM tweak
Vynd (John McCoy)
Decision: accepted

This is a Modest Proposal.

Amend Rule 594 by replacing "initially created by a Proposal." in section i) with:

part of the initial Ruleset, or initially created by a Proposal.

{{[This should cut down on the number of rejections dramatically, without increasing the possibility of scams]}}


Proposal 2665 - Wed 28 Jan 1998 17:00 EST
My favorite first Rule I created needs fixing
Vynd (John McCoy)
Decision: accepted

This is a Modest Proposal.

Amend Rule 1320 by deleting ", or the player who would win is for some reason ineligible to win the cycle," from the third sentence of the third paragraph. Then add the following text immediately after the first occurance of the phrase "The Round Earth Restoration Society" in the third paragraph:

that is both eligible to and capable of winning the Cycle


Proposal 2666 - Wed 28 Jan 1998 17:02 EST
Possibilities, Please
Slakko (Duncan Richer)
Status: retracted

Append the following text to Rule 721, immediately preceded by the lowest roman numeral not already in the rule:
"Farcical Hat Creation
Creating an Agenda Condition which is impossible to achieve under the current ruleset is Annoying."

{{[If it turns out that Rule 340 prevents me from winning, then someone created an unachievable Agenda Hat, and the Illuminatus let it through. Something is wrong with that.]}}


Proposal 2667 - Wed 28 Jan 1998 17:04 EST
Gimme Repeal
Slakko (Duncan Richer)
Decision: rejected

This is a Modest Proposal.

{{Each player who owns a Gimme Shelter receives A$105.}}

{{All Gimme Shelters are destroyed.}}

Repeal Rule 594.12.

{{[Gimme Shelters are redundant, because people can build towers to shelter themselves if they want. To avoid owners of Gimme Shelters being left out, they each receive enough money in compensation to build a 35m tower]}}


Proposal 2668 - Wed 28 Jan 1998 17:05 EST
Modify Monolith
Slakko (Duncan Richer)
Decision: accepted

This is a Modest Proposal.

Amend Rule 855, "Monolith" by replacing A$100 with A$50 throughout, and replacing "one level" in section 5 with "two levels".

{{Players who have added at least one level to the Monolith receive A$50, if the highest level they have added is below level 7, and A$100 if they created level 7 or 8.}}

{{Slakko loses 2 points. Fortunato gains 2 points.}}

{{[The money is compensation for the price drop. The prices of the Monolith are very expensive in terms of getting Boons and Bonus Votes. It really only has a purpose for Agenda Hats these days, and for sheltering. The sheltering has been fixed in accordance with the prices]}}


Proposal 2669 - Wed 28 Jan 1998 17:06 EST
The Magic Lariat
Fortunato (Aaron Keesler)
Status: retracted

{{[This is my 'add something to GAD' proposal]}}

Amend Rule 1213 (Grab-A-Donkey) in the following manner:

Alter the following paragraph (delimited by ")
"
One (1) donkey per player One lariat per player (used to Grab other donkeys) One (1) blanket (used to Cover the player's own donkey)
"

To be the following (delimited by ")
"
One (1) donkey per player One (1) lariat for every player less one (used to Grab other donkeys) One (1) blanket (used to Cover the player's own donkey) One (1) Magic Lariat
"

Add the following to the end of Section A (delimited by ")
"
The Wrangler will then choose a member of the GAL at random, and give em the Magic Lariat.
"

Add the following to Section B (delimited by ")
"
e) Use their Magic Lariat. This is equivalent to actions a) and b). After the Magic Lariat is used, it becomes a normal lariat, and the player is so exhausted after its use that e must Cover eir donkey for the next two rounds.
"

Add the following to the end of Section C (delimited by ")
"
If the donkey of the player holding the Magic Lariat is Grabbed, and the Magic Lariat has not yet been used, the player who Grabbed the donkey will also Grab the Magic Lariat.
"


Proposal 2670 - Thu 29 Jan 1998 00:07 EST
Dammit, Fix 340 before It Kills Us All!
Slakko (Duncan Richer)
Decision: accepted

Amend Rule 340 by replacing section I with the following:

"I. The meaning of a word which is unambiguously misspelled will be the same as if the word had been spelled correctly."


Proposal 2671 - Fri 30 Jan 1998 12:13 EST
Being Hosed Should Not Destroy Artistic Integrity!
Fortunato (Aaron Keesler)
Decision: accepted

This is a Modest Proposal

Amend Rule 594.17, Blueprint: BWG Laser, in the following fashion:

Replace the "-delimited statement, "poetry, specifically original haikus, limericks, sonnets, and rhymed couplets"

With the "-delimited statement, "poetry, specifically original haikus, limericks, sonnets, sestinas, and rhymed couplets"


Proposal 2672 - Fri 30 Jan 1998 12:15 EST
The Madness of Crowds
Alfvaen (Aaron Humphrey)
Status: retracted

This is a Modest proposal.

In Rule 594.17, "Blueprint: BWG Laser", replace "proper madrigals" with "proper madrigals and sestinas".

{{ Reduce Alfvaen's score by two points; increase Fortunato's score by two points. [ For the inspiration, you know. ] }}


Proposal 2673 - Fri 30 Jan 1998 12:18 EST
A Song for all Seasons
Malenkai (Randy Hall)
Decision: accepted

This is a Modest proposal.

{{[my proposal is to make acceptance of CFJs implicit, and make declining them a public action. This seems a reasonable compromise, and seems the way things should work, especially now that we have the CIL and Preator for deadbeats. This proposal also eliminates a couple of bugs from these rules, such as the possibility of "other" in rule 212 being construed as the CotC, not the initiator, and rule 213 being construed that a *random* CFJ the deadbeat is judging be assigned to the Praetor, rather than the deadbeated one :-)]}}

------------------------------------------------------------------------

Amend rule 211, "Invoking Judgement", to replace the first 2 paragraphs with the following two:

"
A Call for Judgement (CFJ), is an assertion about the rules, the facts, or their interpretation. A CFJ should include a single, clear, and clearly labeled statement that can be answered TRUE or FALSE. The remainder of the CFJ may consist of additional comments or reasoning, which the Judge is under no obligation to consider.

A CFJ may be made by any player by sending it to the Clerk of the Court, who will select a judge as described in the rules, and then post it publically, along with the identity of the selected Judge.
";

then amend rule 211 to move the 5th paragraph directly after the 3rd paragraph. [that is that e.g. paragraph, and the example is for the points made in the 3rd, not the 4th paragraph].

------------------------------------------------------------------------

Amend rule 212, "Selecting a Judge", to replace:

"
When Judgement has been called for, a Judge is randomly selected from among the other active players that are eligible to judge CFJs, as defined by any applicable rules. It is a duty of the Clerk of the Court to make this selection. The player selected has 3 days in which to accept or decline the appointment by posting to the applicable officer; once made, this decision may not be changed. Any player who does not respond to selection in 3 days shall be considered a deadbeat and penalized 10 points, and deemed to have refused appointment; the CFJ shall then be assigned to the Praetor. If a selected player actively declines appointment, then a further random selection is made from the remaining pool.
"

with:

"
When a CFJ is made, the Clerk of the Court randomly selects a player (other than the initiator of the CFJ), to serve as Judge from among the active voting players eligible to judge CFJs.

The selected Judge may decline a particular appointment, as a public action, within 3 days of being selected. In this case, a new Judge is selected as described above from the remaining pool (the declining Judge becomes ineligible for that CFJ).
"

----------------------------------------------------------------------

Amend rule 213, "Delivering Judgement", to read:

"
Having been appointed and having not declined, a Judge has exactly one week fron the time of eir appointment to post eir Judgment to the Clerk of the Court. A Judge who defaults is a deadbeat and is penalized 10 points, and the CFJ e defaulted on is assigned to the Praetor.
"


Proposal 2674 - Fri 30 Jan 1998 12:20 EST
A Scam for all Seasons
Malenkai (Randy Hall)
Decision: accepted

This is a Modest proposal.

{{[this was mabye not a bad idea, but a bad implementation. Unfortunately, in my limited time, I cannot find a good implementation that does not have its own problems. The usefulness is less than the potential for abuse; e-mail me if you want to know the details of the possible abuse, which could be a bit nasty. (In fact, I had planned on abusing it myself, but prolly won't have the chance)]}}

--------------------------------------------------------------

Amend rule 330, "Retractions", to remove:

"
d) An appeal of a CFJ
"


Proposal 2675 - Fri 30 Jan 1998 12:23 EST
And Don't Let It Happen Again
Slagothor (Eric Plumb)
Decision: accepted

Repeal the last sentence of the first paragraph of Rule 330, "Retractions".

Amend Rule 330 by appending the following text to its end:

"No player who has been a member of Ackanomic for fewer than three weeks shall lose any points as a result of this rule. This paragraph takes precedence over the rest of this rule."

{{[ Yes, I (and others) shamelessly abused this rule for our own Crazy French-Scotsmanhood (although mine, I suppose, is in jeopardy if Slakko hasn't won.) This should make it a bit tougher, and therefore more interesting, for future players. ]}}


Proposal 2676 - Fri 30 Jan 1998 12:55 EST
Contested Claims
Slakko (Duncan Richer)
Status: retracted

Create a new Rule, numbered 606, entitled "We Meet Again, Mr Smart", with the following GINGHAM-delimited text:

GINGHAM
When a player believes that the Agenda Conditions on all eir Agenda Hats are TRUE, and all eir Agenda Hats are visible, e may call a Condition Hearing. The player calling the Condition Hearing is the Hearing Harfer for that Hearing. The valid responses for the Hearing are "True is true as true can be" and "False is false as far as we see". If the verdict is "True is true as true can be", then that player receives the title of KAOS-ian Elect.

A player also receives the title of KAOS-ian Elect whenever the Illuminatus announces that that player has all eir Agenda Hats set to true, and all eir Agenda Hats are Visible.

A player who possesses the title of KAOS-ian Elect loses that title whenever they make a trade involving Agenda Hats.
GINGHAM

Amend Rule 607 by replacing "If a player owns at least three Agenda Hats, and it is publicly knowable that the condition for each Agenda Hat e owns is true," with "If a player is a KAOS-ian Elect"

{{[This avoids us having to worry about CFJs over whether or not Agenda Conditions are fulfilled - either the Illuminatus announces it, or a player can have a Hearing declare the fact.]}}


Proposal 2677 - Sat 31 Jan 1998 19:37 EST
The New Org Order
else...if (Henry Towsner)
Status: retracted

{{[This is my proposal for a system to replace orgs. This comment is both an explanation of the system, and a response to major criticisms. This eliminates old style Organizations. They are replaced with three structures: Churches, which are almost identical to old Churches, Corporations, which are like an org with a trade license, and Political Parties. A Political Party is virtually identical to an old Political Party. It can't own things, but otherwise the differences are just moving things around, and no more Powers. A Church is the same, except that I adjusted the way Cults are phrased. No practical differences. Corporations are basically like an org, being able to own things and trade them, but they have proportional membership. Instead of either being a member or not being, a player owns shares. It requires 50% of the shares to support certain actions, 80% for others (mostly things which give away properties, to prevent ownign 50% from being enough to rob the corp.) Also, they pay a small tax on many transactions. (To Vynd and others: I eliminated Bonus Votes for Corps.)

I am aware that this de-modularizes the org system. I feel that this allows us to create structures which are more flexible. For example, Churches had almost nothing in common with other orgs, but were grouped in with them anyway. Orgs which didn't own a trade license and were'nt political parties could do almost nothing, and are handled informally under this system. Orgs with trade licenses are spun off into a structure I consider more interesting, and which I feel is more flexible without containing any (obvious) pitfalls. This leaves only Political Parties, and there is no reason to create a multi-tiered structure when a single-tiered one will do. I hope that you will agree with me and support this proposal. ]}}

{{Replace all instances of the word "rule-sanctioned organizations" in the rules with "organization" except in rule 1003}}
Create a Rule entitled Organizations reading:
"
Organizations are unownable, named entities.

No player may become a member of an Organization without first expressing their consent to joining it. A player may leave an Organization of which he or she is a member at any time.

When an Organization is called on to vote, it has 7 days to conduct and publically report the results of the vote, and how each member voted, unless the rules call for a different amount of time. If everyone who is eligible to cast a vote in a given has done so, the results may be announced before the voting period ends. For the purposes of this rule, the composition of an Organization is taken to be its composition at the end of any voting or decision period. Acting members are considered to be members in place of the members they are acting for. "

Create a rule entitled Corporations, delimited by BIG
BIG
a) Corporations are named, unownable entities. Corporations may own only tradeable and gift items.

b) Any Player may form a new Corporation by announcing its name publicly and paying the standard Harfer Fee. (Its name must be a legal name.) When this happens the player recieves 100 shares in the new Corporation, and the Corporation will have a null charter.

c) Corporations may only perform actions as specified in the rules. There are two types of Corporate actions, privilaged and normal. A Corporation, as an action may offer, accept, or refuse the transfer of any entity. As an action it may give gift items to any entity capable of recieving them. As an action it may use any Corporate Equipment it owns. As an action it may express approval for a suggestion or make suggestion to any Corporation it owns at least one share in. As an action it may declare bankruptcy or change its charter. All of these are normal actions except for offering or giving entities, changing its charter, and declaring bankruptcy, which are all privileged.

d) Any time a Corporation gives or recieves a gift item with a value in A$ specified in the rules, it pays a tax to the treasury of 1% in A$ of the value of the transfer, rounded up. As long as a Corporation has a negative amount of money, it may not perform any action which would require it to pay a tax except for recieving A$. Corporations pay a fee of A$1/per share for each share the give or recieve in a Corporation other than themself. Each Corporation is taxed at the end of each cycle as if were a player.

e) In order for a Corporation to perform an action, it must be suggested by a player as a public action. Players support the action by publicly announcing their support, and specifying exactly what suggestion they're supporting. A normal action occurs when players and Corporations owning more than half of the shares not owned by the Treasury or by itself support the action, a privilaged action when 80% support it. A player may proxy their support to a Corporation, in which case when a suggestion is made they will automatically support it without needing to post a message.

f) When a Corporation declares bankruptcy or is otherwise destroyed, its properties are distributed as specified in the charter. Properties given away in accordance to the charter are not taxed. Any properties not accounted for in the charter are given to the Treasury. If the corporation has a null charter when it is destoryed, than all its properties are given to the treasury.

g) Every Corporation has a charter. The charter describes how an Corporation's properties are to be distributed in the event that the Corporation ceases to be for any reason. It can do nothing else.
BIG

Create a rule entitled Shares, delimited by BUSINESS
BUSINESS
Shares are nameless, tradeable entities which may only be created as specified in the rules. Shares must be associated with exactly one Corporation. A Corporation may never own more than 20% of the shares in a corporation other than itself. {{[Yes, it's still possible to set up a network of Corporations such that none of them can do anything, but not by accident. If you do it, you get what you deserve.]}}
BUSINESS

Create a rule entitled Corporate Equipment, delimited by AWORD
AWORD
Corporate Equipment are nameless, tradeable entities. They may only be created as specified in the rules. [However a specific piece of equipment may specify that it cannot be traded.] Where the rules say that an Organization may buy a Equipment of a certain type, what is meant is that the Organization may, as an action, contribute an amount of currency to the Treasury in exchange for a new Equipment of the type specified, which is then created in that Organization's possession.
AWORD

Create a rule entitle Political Parties reading as folows:
"Political Parties are unownable, named entities. Any Player may form a new Political Party by announcing its name publicly and paying six times the standard Harfer Fee. (Its name must be a legal name.) When this happens, that Player becomes its only member.

A political party may not own anything. [You can always create a corrosponding Corporation to own things if need be.] No player may be a member of more than one political party, and any action they attempt which would cause this to be the case automatically fails.

A political party is disbanded if it ever has no members. A player requests membership in a political party as a public action. The Political Party may admit that player as a public action. A political party can eject any player as a public action, which the player being ejected may not denounce. A player may leave a Political Party at any time as a public action. They may not be prevented from leaving a Party, nor may they be caused to join a Political Party unless they request entrance.

An Political Party can attempt actions. First, some member of the Political Party sends a public message suggesting an action for the Political Party to take. The suggestion must include the name of the Political Party for which it is being suggested. The other members of the Political Party may then approve of the suggestion or denounce it. If any member denounces the suggestion, it is voided.

If, after a suggestion is made, all non-vacationing, non-gaoled members of the Political Party approve it within seven days,and no member denounces it, then the Political Party attempts the action as suggested. The time of this attempt is the time of the last approval.

If seven days pass after a suggestion is made, then the Political Party shall make the attempt, as suggested, if and only if no member of that Political Party denounced the suggestion, and at least two thirds of the Political Party members approved it within the seven-day period.

A member of an Political Party may proxy their approval to that Political Party. A player whose approval is proxied to an Political Party may renounce their proxy to that Political Party. Whenever an action is suggested by a member of that Political Party, all members of that Political Party whose approval is proxied automatically approve of the action at the time it is suggested.

At the end of a proposal's voting period, but before votes on that proposal are counted, if every active non-vacationing player member of a given Political Party voted the same way on that proposal, and no member of the Party is also a member of some other Party, then the Political Party itself shall cast an additional vote of that type on that proposal for every three active non-vacationing player members it has.

Party membership and how players voted are determined based on the facts in force at the end of the voting period for each proposal."

Replace section 1 of rule 1301 with this: "Churches are unownable, named entities. Churches may own gift entities and land, but nothing else."

Remove sections 8, 9 and 10 of rule 1301.

Add the folowing to the end of rule 1301: "

8a. If a Church ever has no Priests (counting the Founder as a priest), or (Heaven Forbid!) fewer than zero Priests, or fewer than four members, then it becomes a Cult.

8b. A Cult is a type of Church.

8c. A Cult, unlike other Churches, may not give or recieve any entities, although it continues to own those it did before it was a Cult.

8d. Any Priest who leaves a Church or Cult cease to a Priest of that Church or Cult. A Priest who is no longer a Priest of any Church ceases to be a Priest.

8e. A player who joins a Cult and was previously a Priest or a Founder of the Church that was transformed into that Cult, becomes a Priest of that Cult.

8f. If a Cult has at least four members, at least one of which is a Priest of that Cult, it ceases to be a Cult."

Create a new rule entitled "Organization Harfer" reading as follows:
"
The Office Organization Harfer is a Functional Office.

The Duties of the Organization Harfer are:

a) To maintain an accurate record of what Churches, and Political Parties exist, and who their members are, if applicable.

b) To maintain an accurate record of charters, dogma, and suggested actions for which a final decision has not been reached.

The Privileges of the Organization Harfer are:

a) To receive the usual salary for a Functional Officer.
"

{{For each organization currently in existance, perform the following steps:
If it owns a big tent, create a new political party with the same name but with " Party" appended, make all players who were members of the old organization members of the new one.
If it owns a big tent but not a trade license, transfer everything owned by it to the party swinger. [Who is expected to distribute among the members fairly.] Then destroy the big tent and the organization.
Destroy any big tents in owns.
If it owns a trade license, create a Corporation with the same name except with " Inc." appended. Transfer everything owned by the organization to the Corporation. The Corporation will recieve 100-x shares in itself, where x is the largest number smaller than 100 which is evenly divisible by the number of members of the organization. Each member of the organization will recieve x divided by the number of members shares in the corporation. Destroy the trade license and the organization.
Otherwise transfer everything the organization owns to the member who has been a member the longest, and destroy the organization.}}

{{Give any entity which owns a Secret Lab A$1000. Destroy all Secret Labs. Destroy all trade licenses}}

{{Repeal rules 1003, 1005, 1006, 1008,1009, 1011, 1013, and 1015.}}


Proposal 2678 - Sat 31 Jan 1998 19:40 EST
Let's not make this too easy
The Gingham Wearer (Tom Walmsley)
Decision: accepted

This is a modest proposal.

Modify rule 1230.2 to replace the text of section 9 C (ii) with the following:

"(ii) Swingers may post plays at any time during a Free For All, except that for any given Swinger at least three days must pass between plays, except for Swingers whose Weight is non-zero, have less than 5 on-board pieces and are not in a position whereby they can capture another player's king, who need wait only two days between plays."

{{[This stops anyone else from doing what I am currently doing. Namely using the fact that I have to wait only two days before making another play, allowing me to capture Slakko's king without any difficulty. ]}}


Proposal 2679 - Sat 31 Jan 1998 19:42 EST
The Golden Frog
else...if (Henry Towsner)
Status: retracted

Create a rule named "The Golden Frog", reading as follows:
"
There is an named, ownable entity known as the Golden Frog. It is a small, golden statue in the shape of a lawnmower. It is the most valued posession in all Acka. Whoever owns it is known as The First Citizen. On the eleventh of each month, the Officer in Charge of Random Things will select an active player at random to recieve the Golden Frog, and it will be transferred to that player.

Any players who vote against a proposal made by the First Citizen will recieve no points for anti-voting. Any player who publicly insults the First Citizen will be guilty of the Crime of Disrespect.
"


Proposal 2680 - Sat 31 Jan 1998 22:51 EST
The New Org Order
else...if (Henry Towsner)
Status: retracted

{{[Changes from previous proposal: added rule numbers, cut the payment for Secret Lab owners to A$500, fixed a few anachronisms in the rules.

This is my proposal for a system to replace orgs. This comment is both an explanation of the system, and a response to major criticisms. This eliminates old style Organizations. They are replaced with three structures: Churches, which are almost identical to old Churches, Corporations, which are like an org with a trade license, and Political Parties. A Political Party is virtually identical to an old Political Party. It can't own things, but otherwise the differences are just moving things around, and no more Powers. A Church is the same, except that I adjusted the way Cults are phrased. No practical differences. Corporations are basically like an org, being able to own things and trade them, but they have proportional membership. Instead of either being a member or not being, a player owns shares. It requires 50% of the shares to support certain actions, 80% for others (mostly things which give away properties, to prevent ownign 50% from being enough to rob the corp.) Also, they pay a small tax on many transactions. (To Vynd and others: I eliminated Bonus Votes for Corps.)

I am aware that this de-modularizes the org system. I feel that this allows us to create structures which are more flexible. For example, Churches had almost nothing in common with other orgs, but were grouped in with them anyway. Orgs which didn't own a trade license and were'nt political parties could do almost nothing, and are handled informally under this system. Orgs with trade licenses are spun off into a structure I consider more interesting, and which I feel is more flexible without containing any (obvious) pitfalls. This leaves only Political Parties, and there is no reason to create a multi-tiered structure when a single-tiered one will do. I hope that you will agree with me and support this proposal.
]}}

{{Replace all instances of the word "rule-sanctioned organizations" in the rules with "organization" except in rule 1003}}
Create a Rule numbered 1004 and entitled Organizations reading:
"
Organizations are unownable, named entities.

No player may become a member of an Organization without first expressing their consent to joining it. A player may leave an Organization of which he or she is a member at any time.

When an Organization is called on to vote, it has 7 days to conduct and publically report the results of the vote, and how each member voted, unless the rules call for a different amount of time. If everyone who is eligible to cast a vote in a given has done so, the results may be announced before the voting period ends. For the purposes of this rule, the composition of an Organization is taken to be its composition at the end of any voting or decision period. Acting members are considered to be members in place of the members they are acting for. "

Create a rule numbered 1004 and entitled Corporations, delimited by BIG
BIG
a) Corporations are named, unownable entities. Corporations may own only tradeable and gift items.

b) Any Player may form a new Corporation by announcing its name publicly and paying the standard Harfer Fee. (Its name must be a legal name.) When this happens the player recieves 100 shares in the new Corporation, and the Corporation will have a null charter.

c) Corporations may only perform actions as specified in the rules. There are two types of Corporate actions, privilaged and normal. A Corporation, as an action may offer, accept, or refuse the transfer of any entity. As an action it may give gift items to any entity capable of recieving them. As an action it may use any Corporate Equipment it owns. As an action it may express approval for a suggestion or make suggestion to any Corporation it owns at least one share in. As an action it may change its name to another legal name if it owns at least the standard harfer fee. As an action it may declare bankruptcy or change its charter. All of these are normal actions except for offering or giving entities, changing its charter, and declaring bankruptcy, which are all privileged. When a Corporation changes its name it pays the Standard Harfer Fee.

d) Any time a Corporation gives or recieves a gift item with a value in A$ specified in the rules, it pays a tax to the treasury of 1% in A$ of the value of the transfer, rounded up. As long as a Corporation has a negative amount of money, it may not perform any action which would require it to pay a tax except for recieving A$. Corporations pay a fee of A$1/per share for each share the give or recieve in a Corporation other than themself. Each Corporation is taxed at the end of each cycle as if were a player.

e) In order for a Corporation to perform an action, it must be suggested by a player as a public action. Players support the action by publicly announcing their support, and specifying exactly what suggestion they're supporting. A normal action occurs when players and Corporations owning more than half of the shares not owned by the Treasury or by itself support the action, a privilaged action when 80% support it. A player may proxy their support to a Corporation, in which case when a suggestion is made they will automatically support it without needing to post a message.

f) When a Corporation declares bankruptcy or is otherwise destroyed, its properties are distributed as specified in the charter. Properties given away in accordance to the charter are not taxed. Any properties not accounted for in the charter are given to the Treasury. If the corporation has a null charter when it is destoryed, than all its properties are given to the treasury.

g) Every Corporation has a charter. The charter describes how an Corporation's properties are to be distributed in the event that the Corporation ceases to be for any reason. It can do nothing else.
BIG

Create a rule numbered 1009 and entitled Shares, delimited by BUSINESS
BUSINESS
Shares are nameless, tradeable entities which may only be created as specified in the rules. Shares must be associated with exactly one Corporation. A Corporation may never own more than 20% of the shares in a corporation other than itself. {{[Yes, it's still possible to set up a network of Corporations such that none of them can do anything, but not by accident. If you do it, you get what you deserve.]}}
BUSINESS

Create a rule numbered 1010 and entitled Corporate Equipment, delimited by AWORD
AWORD
Corporate Equipment are nameless, tradeable entities. They may only be created as specified in the rules. [However a specific piece of equipment may specify that it cannot be traded.] Where the rules say that an Corporation may buy a Equipment of a certain type, what is meant is that the Corporation may, as an action, contribute an amount of currency to the Treasury in exchange for a new Equipment of the type specified, which is then created in that Corporation possession.
AWORD

Create a rule numbered 1021 and entitled Political Parties reading as folows: "Political Parties are unownable, named entities. Any Player may form a new Political Party by announcing its name publicly and paying six times the standard Harfer Fee. (Its name must be a legal name.) When this happens, that Player becomes its only member.

A political party may not own anything. [You can always create a corrosponding Corporation to own things if need be.] No player may be a member of more than one political party, and any action they attempt which would cause this to be the case automatically fails.

A political party is disbanded if it ever has no members. A player requests membership in a political party as a public action. The Political Party may admit that player as a public action. A political party can eject any player as a public action, which the player being ejected may not denounce. A player may leave a Political Party at any time as a public action. They may not be prevented from leaving a Party, nor may they be caused to join a Political Party unless they request entrance.

An Political Party can attempt actions. First, some member of the Political Party sends a public message suggesting an action for the Political Party to take. The suggestion must include the name of the Political Party for which it is being suggested. The other members of the Political Party may then approve of the suggestion or denounce it. If any member denounces the suggestion, it is voided.

If, after a suggestion is made, all non-vacationing, non-gaoled members of the Political Party approve it within seven days,and no member denounces it, then the Political Party attempts the action as suggested. The time of this attempt is the time of the last approval.

If seven days pass after a suggestion is made, then the Political Party shall make the attempt, as suggested, if and only if no member of that Political Party denounced the suggestion, and at least two thirds of the Political Party members approved it within the seven-day period.

A member of an Political Party may proxy their approval to that Political Party. A player whose approval is proxied to an Political Party may renounce their proxy to that Political Party. Whenever an action is suggested by a member of that Political Party, all members of that Political Party whose approval is proxied automatically approve of the action at the time it is suggested.

At the end of a proposal's voting period, but before votes on that proposal are counted, if every active non-vacationing player member of a given Political Party voted the same way on that proposal, and no member of the Party is also a member of some other Party, then the Political Party itself shall cast an additional vote of that type on that proposal for every three active non-vacationing player members it has.

A Political Party may change its name as an action by specifying a new legal name and paying the standard harfer fee. It may not perform this action if it does not own at least the standard harfer fee.

Party membership and how players voted are determined based on the facts in force at the end of the voting period for each proposal."

Replace section 1 of rule 1301 with this: "Churches are unownable, named entities. Churches may own gift entities and land, but nothing else."

Remove sections 8, 9 and 10 of rule 1301.

Add the folowing to the end of rule 1301: "

8a. If a Church ever has no Priests (counting the Founder as a priest), or (Heaven Forbid!) fewer than zero Priests, or fewer than four members, then it becomes a Cult.

8b. A Cult is a type of Church.

8c. A Cult, unlike other Churches, may not give or recieve any entities, although it continues to own those it did before it was a Cult.

8d. Any Priest who leaves a Church or Cult cease to a Priest of that Church or Cult. A Priest who is no longer a Priest of any Church ceases to be a Priest.

8e. A player who joins a Cult and was previously a Priest or a Founder of the Church that was transformed into that Cult, becomes a Priest of that Cult.

8f. If a Cult has at least four members, at least one of which is a Priest of that Cult, it ceases to be a Cult.

9. A Church may change its name as an action by specifying a new legal name and paying the standard harfer fee. It may not perform this action if it does not own at least the standard harfer fee."

Create a new rule numbered 433 and entitled "Organization Harfer" reading as follows:
"
The Office Organization Harfer is a Functional Office.

The Duties of the Organization Harfer are:

a) To maintain an accurate record of what Churches, and Political Parties exist, and who their members are, if applicable.

b) To maintain an accurate record of charters, dogma, and suggested actions for which a final decision has not been reached.

The Privileges of the Organization Harfer are:

a) To receive the usual salary for a Functional Officer.
"

{{For each organization currently in existance, perform the following steps:
If it owns a big tent, create a new political party with the same name but with " Party" appended, make all players who were members of the old organization members of the new one.
If it owns a big tent but not a trade license, transfer everything owned by it to the party swinger. [Who is expected to distribute among the members fairly.] Then destroy the big tent and the organization.
Destroy any big tents in owns.
If it owns a trade license, create a Corporation with the same name except with " Inc." appended. Transfer everything owned by the organization to the Corporation. The Corporation will recieve 100-x shares in itself, where x is the largest number smaller than 100 which is evenly divisible by the number of members of the organization. Each member of the organization will recieve x divided by the number of members shares in the corporation. Destroy the trade license and the organization.
Otherwise transfer everything the organization owns to the member who has been a member the longest, and destroy the organization.}}

{{Give any entity which owns a Secret Lab A$500. Destroy all Secret Labs. Destroy all trade licenses}}

{{Repeal rules 1003, 1005, 1006, 1007, 1008, 1009, 1011, 1013, and 1015.}}
{{[The rest just replaces occurances of the word organization throughout the rules with a more appropriate term.]}}

Amend the last paragraph of 373 to read as follows: "If the rules specify that a certain course of play is available to a player or other entity, but do not specify how that course of play is to be taken, then that course of play is a public action, and it is taken as described above."

Amend section VI of rule 505 to read as follows: "The Total Wealth of a Player, Undead, Church, or Corporation is defined as the sum of the total number of A$ it possesses plus the combined values of all trinkets and Majiks in its possession. "

Amend the first paragraph of rule 510 to read as follows: "No Player, Undead, Church, or Corporation may use more A$'s to buy, trade, give or in any way move out of his account, than there are in his/her account at that moment in time. In other words, a player may never voluntarily go into debt, but it is possible that a player may go into debt involuntarily."

Amend the second to last paragraph of rule 515 to read as follows: "A Player, Church, or Corporation who owns a gift entity may transfer that entity to another Player, Church, or Corporation as a public action"

Replace the word organization in the rules 517 and 666 with Corporation.

Replace the word organization in rule 710 with "Church or Political Party"


Proposal 2681 - Sun 01 Feb 1998 09:58 EST
Rule 1 Is Harfy, Not Unquestionable
Slakko (Duncan Richer)
Decision: accepted

This is a Modest Proposal.

Apply the following changes in the specified order:

Renumber Rule 2000 to Rule 0.

Delete the last paragraph of Rule 1. {{[This eliminates all the precedence jargon]}}

Renumber Rule 1 to Rule 1150.

{{[It belongs in the rules, just not as the overwhelming Rule 1]}}

Yours,
Slakko


Proposal 2682 - Mon 02 Feb 1998 04:26 EST
The Chocolate Frog
else...if (Henry Towsner)
Decision: accepted

Create a rule named "The Chocolate Frog", reading as follows:
"
There is an named, ownable entity known as the Chocolate Frog. It is a small, golden statue in the shape of a lawnmower. It is the most valued posession in all Acka. Whoever owns it is known as The First Citizen. On the eleventh of each month, the Officer in Charge of Random Things will select an active player at random to recieve the Chocolate Frog, and it will be transferred to that player.

Any players who vote against a proposal made by the First Citizen will recieve no points for anti-voting. Any player who publicly insults the First Citizen will be guilty of the Crime of Disrespect.
"


Proposal 2683 - Mon 02 Feb 1998 04:27 EST
Just doing my job
Vynd (John McCoy)
Decision: accepted

{{[This proposal will eliminate some archaic language from the CSSR Rule. More importantly, it creates a seperate Rule defining CSRs and how they function, which should clear up how CSRs not issued by the CSSR are handled.]}}


Renumber Rule 421 Office of Common Sense, Redundancy, and Redundancy to 421.1

Amend Rule 421.1 in the following PATCH delimited manner.

PATCH

Delete sections b through d.

Delete the first occurance of (a) from the first paragraph. Then add the following to the end of that paragraph: The purpose of the CSSR is to correct the Rules where they are redundant, do not make sense, do not conform _in fact_ to their interpretation in game custom, or are redundant. Other functions may be assigned to this office by the Rules.

Add the following paragraph to the end of Rule 421.1: It is a privilige of the Office of CSSR to author Common Sense Reports in accordance with the Rules on said Reports.

PATCH


Create a new Rule 421.2 entitled Common Sense Reports, with the following RSC delimited text.

RSC
A Common Sense Report (CSR) is a list of suggested changes to the Rules, but is not a proposal. A CSR may only be authored by someone given explicit permission to do so by the Rules. Other Rules may restrict the possible contents of a CSR authored by a given player, and nothing issued by that player is considered a CSR unless it follows these restrictions.

Whenever a player authors a CSR, he must assign it a unique number and distribute it publicly. After it has been distributed, any player may publicly object to that CSR. 3 days after it has been distributed, the changes described in a CSR are enacted, unless 2 or more players objected to the CSR within those 3 days. The author of the CSR shall publicly announce the fact of its enaction, or failure.
RSC


Proposal 2684 - Mon 02 Feb 1998 07:12 EST
Harfing That Entity ...
breadbox (Brian Raiter)
Decision: accepted

This is a Modest Proposal.

{{[This proposal gives the Rule-Harfer the right to submit renumbering CSRs, and removes the equivalent privilege from the Tabulator. That privilege is really sort of a hack, which I proposed before the Rule-Harfer Office existed. It also has small potential for abuse, since the effect of a rule can be altered by its number. (For example, assigning a rule the number 102.1 would give it precedence over the retroactivity ban, which might have surprising consequences if the rule wasn't worded well.) Since the Tabulator doesn't need approval from anyone to assign a number, players could, in theory, find that they have accepted something other than what they actually voted for. A CSR is the right way to do this.]}}

I. Modify Rule 408 ("Tabulator and Count Tabula") by deleting the paragraph that currently reads:

b) To assign rule numbers to rules created by proposals. The Tabulator is only permitted to do this when the new rule is not already assigned a number by the rules. To exercise this privilege, the Tabulator must announce the number in the same public message wherein e reports the voting results for that proposal. The assignment of rule number to new rule must be specified unambiguously, and e may not assign a rule number that the new rule would not be allowed to have normally. [In other words, the rule number must be one that the proposal would have been allowed to give the rule anyway.]

II. Modify Rule 303 ("Proposal and Rule Numbering") by deleting the paragraph that currently reads:

3. Otherwise, if the Tabulator legally exercises eir privilege to give the rule a number, then the new rule uses that number.

III. Modify Rule 303 ("Proposal and Rule Numbering" again) by renumbering paragraph II.4 to become 3.

IV. Modify Rule 407.1 ("Rule-Harfer") by inserting the following text before the last paragraph:

d) To submit Common Sense Reports (CSRs) which only affect rule numbers and rule number references in the rules.


Proposal 2685 - Mon 02 Feb 1998 07:13 EST
... Consisting of All Rule Numbers
breadbox (Brian Raiter)
Decision: accepted

This is a Modest Proposal.

{{[This is a continuation of my previous proposal. Currently the Speaker also has the power to issue renumbering CSRs. Malenkai did this following his Re-Org II. Players hadn't gotten used to having an organized ruleset yet (what a concept), and were still making new rules without sensible numbers. That isn't much of a concern anymore, and having this privilege given to the Speaker seems to be a bit out of place. I put this in a separate proposal, however, because it is something of a separate issue, and I don't want objection to this to kill the main idea. Malenkai often objected to robbing the Speaker of any of the pitifully few privileges the Office has.]}}

Modify Rule 405 ("Speaker") by deleting the paragraph that currently reads:

(ix) It is a privilege of the Speaker to submit Common Sense Reports (CSRs), provided that the game effect(s) of the CSR, should it be accepted, is limited to the renumbering of rules and the fixing of rule number references in the rules. The CSR is distributed, and accepted or rejected as described in the rules for CSRs.


Proposal 2686 - Tue 03 Feb 1998 05:59 EST
Harf The Mail!
Calvin N Hobbes (Thierry Joffrain)
Decision: accepted
Declared harfy by Slakko (Duncan Richer) on Thu 05 Feb 1998 12:34 EST

{{Renumber to 1136}}

{{[This is more than just a way of getting points, it does a number of things. First, it is a harfy game, and I can imagine a number of cunning traps a player might set up. Second, it encourages players to pay attention to the posts of others. Third, it assures those players whose scores are always high that their posts are likely to be read carefully, which one would presume is a good thing. Fourth, it will likely reveal some interesting linguistic traits of Ackanomic and its players]}}

The President will keep the List-of-Harf. When a President is elected, all players, excluding the President, may send a private message to the President with two things. The name of a player, who is neither themselves or the President, called their target, and a word with at least 7 letters, called the target word. This target and associated target word will be recorded under that player's entry in a new List-of-Harf by the President.

After having sent their entry to the President, if a player sees a message from their target that contains the associated target word, then they can send a public message claiming this to be the case. They must state the message's title and when that message was posted, and say "The Harf is back and I want a winter cap."

The President must then check that the player's claim is correct. There are 3 possible replies. If true and that target word was listed only once in the List-of-Harf, the President must say "Indeed the Harf is back, here is your cap!" Otherwise, if true but the target word appears on the List-of-Harf more than once, by saying: "It was Blue, take a straw hat!" And if it is false: "Orange devil, wear sandals!"

In all cases, the player's entry is then removed from the current List-of-Harf. If the President replied "Indeed the Harf is back, here is your cap!" then that player will gain half of the points (rounded down) of their target's score, when that target said the claimed target word.

Just before the President's term of office ends, the current List-of-Harf is destroyed.

{{[Harf! Harf! Harf!]}}


Proposal 2687 - Tue 03 Feb 1998 06:01 EST
What Seemed Like The Twinkling of An Eye
Alfvaen (Aaron Humphrey)
Decision: accepted

{{[ With the possibility of Nemesis Eggplant fines, the fortnightly dividend thing may not be quite fair, but I think there's a better way of doing it... ]}}

Amend Rule 666, "End of Cycle", as follows:

Delete sections g) and i), relettering the other sections accordingly.

Amend Rule 508, "Fortnightly Dividends", as follows:

After the first sentence insert the following: "The Virtual Fortnight shall be either the last two weeks, or the period since the beginning of the most recent cycle, whichever is shortest." Replace "the last fortnight" with "the Virtual Fortnight" in the next sentence.

{{[ There, now the Fortnightly Dividends won't penalize those who happened to get the wrong Nemesis Eggplants, since they've already paid their penalties. ]}}


Proposal 2688 - Wed 04 Feb 1998 06:03 EST
Trinkets and Tokens
Fortunato (Aaron Keesler)
Status: retracted

{{ [This changes Trinkets in the fashion that Alfvaen and I mentioned on acka-research, while creating Tokens for people who want to symbolize some event without creating a cheap Trinket. I figured it would be a good idea to make Tokens as much like Trinkets as possible, and much of the Trinket rule was snatched for this. Thanks to Malenkai and Alfvaen for inspiration] }}

Create a Rule called Tokens, numbered 507, with the following "-delimited text:

"
i) A class of gift entities known as Tokens exist. A player may create a Token by transfering A$1 to the Treasury and announcing the name and description of the Token as a public action. The player who created the Token is the initial owner.

ii) Other rules may also create and bestow ownership of Tokens, so long as the rule provides for naming and describing the Token.

iii) A player-created Token, whose name contains the name of a current or former player other than that of the creating player, such that the player name in question existed before the Token was created, is a forgery. The rules may define other circumstances under which a Token is a forgery. Upon it becoming publically knowable that a Trinket is a forgery, it is transferred to the Treasury, unless the player name contained in its name is that of a currently active player, in which case it is transferred to that player. For the purposes of this clause, the Trinket name "contains" a name N, if it contains a word or phrase of the same length in words as N, that when stripped of any conventional English morphological changes, matches N as described in rule 348.

iv) Tokens have no power to affect any entities except as specified in the rules.
"

Amend Rule 506, Trinkets, in the following manner:
Insert the following "-delimited sentence:
"The stated value of the Trinket must be no less than A$50."

after the second sentence of the second paragraph.


Proposal 2689 - Wed 04 Feb 1998 06:05 EST
Ackanomic Stoned Ages
Slagothor (Eric Plumb)
Decision: rejected
Declared harfy by Slakko (Duncan Richer) on Thu 05 Feb 1998 12:34 EST

Create a new Rule, with a number in the 1100's which would make it unique, with the title "Rainy Day Women #12 & #35", and the following text, delimited by HOW DOES IT FEEL:

HOW DOES IT FEEL
A player shall become Stoned if e states publicly, "Man, I'm stoned." Other rules may define other ways in which players may become Stoned.

While a player is Stoned, all official correspondence from em must contain at least one line, sentence, paragraph or phrase of 7 words or more, cited as required in Rule 210 [Literature] that fulfils one or more of the following three conditions:

a) It contains one or more instances of some form of the word "stone."
b) It is from a work whose title contains one or more instances of some form of the word "stone."
c) The artist cited is the Rolling Stones.

A Stoned player is also encouraged, but not required, to misspell words, slur eir speech, publicly request food (which should be referred to as "munchies"), and digress onto many irrelevant tangents dealing with inconsequential trivialities [e.g. "Do you realize that this post -- THIS POST -- consists of BILLIONS and BILLIONS of electrons?!??!! Hey, neat, I sound like Carl Sagan. Except he's dead..." etc.] in all public postings.

If a player, while Stoned, posts a message which fails to fulfil these conditions, any other player may call a Stoning on em. A Stoning is a Hearing. It is also a Very Silly Matter. The valid responses to a Stoning are "No, I live in a glass house. Plus I'm not without sin." and "But e *did* say Jehovah."

If the verdict is "No, I live in a glass house. Plus I'm not without sin." the player upon whom the Stoning was called is no longer Stoned. In this case, the player who called the Stoning must publically post an apology of at least 15 lines to the player against whom the Stoning was called, and thereafter becomes Square.

If the verdict is "But e *did* say Jehovah." the player on whom the Stoning was called becomes Martyred. E receives a newly created I Got Stoned For Your Sins And All I Got Was This Lousy T-Shirt, should such an entity exist, and must post to a public forum a rhyming poem of at least 20 lines in which e describes eir Stoning. If the Poet Laureate publicly posts eir approval of this poem, the player who posted the poem gains A$10 in royalties. If the Poet Laureate publicly denounces the poem as tasteless or invalid, the player who posted the poem must donate one of eir trinkets, with a value of at least A$10, to the Museum in apology for eir desecration of Art. If e does not own such a trinket, e must create one and donate it to the Museum. If e does not have enough Ackadollars to create one, e is then deemed Useless, with no further effects.

A player shall no longer be Stoned if any one of the following three conditions becomes true:

d) Exactly one Acka week has passed since e first became Stoned.
e) E publicly posts a message in which four consecutive paragraphs, of two or more sentences each, begin, respectively, with the words 'Everybody', 'Must', 'Get', and 'Stoned', exclusive of all quotation marks.
f) E frinks Goldenseal, should such a beverage exist.

Other rules may define other ways in which players may cease being Stoned.

There exist non-unique, ownable, nontradeable garments each known as an I Got Stoned For Your Sins And All I Got Was This Lousy T-Shirt (hereafter T-Shirt). Any player wearing such a T-Shirt can never have a Stoning called against them, and may ignore all effects of being Stoned if they so choose.
HOW DOES IT FEEL


Proposal 2690 - Wed 04 Feb 1998 06:07 EST
Promote the noble decision
The Gingham Wearer (Tom Walmsley)
Decision: accepted

This is a modest proposal.

Modify rule 330 by replacing the second paragraph with the following:

"A player may retract his own CFJ as a public action. This action will fail if a verdict on the CFJ has already been delivered. The player retracting the CFJ does not lose any points unless the CFJ was a paradox win CFJ in which case e loses 3 points."

{{[ This eliminates penalties for retracting CFJs. I don't see the point to them to be honest with you. When there are two similar CFJs it is much better if one of them is retracted. The current rules discourage this, by penalising the retractor. In the case of PWCFJs, the retractor has something to lose if e *doesn't* retract (i.e. e gets the goose). Therefore I feel a slightly harsher penalty would be useful.]}}


Proposal 2691 - Wed 04 Feb 1998 06:08 EST
The Newest Org Order
else...if (Henry Towsner)
Status: retracted

{{[This one should work. The transition is smoother, and the fate of Secret Labs will be determined by a hearing afterwords.
This is my proposal for a system to replace orgs. This comment is both an explanation of the system, and a response to major criticisms. This eliminates old style Organizations. They are replaced with three structures: Churches, which are almost identical to old Churches, Corporations, which are like an org with a trade license, and Political Parties. A Political Party is virtually identical to an old Political Party. It can't own things, but otherwise the differences are just moving things around, and no more Powers. A Church is the same, except that I adjusted the way Cults are phrased. No practical differences. Corporations are basically like an org, being able to own things and trade them, but they have proportional membership. Instead of either being a member or not being, a player owns shares. It requires 50% of the shares to support certain actions, 80% for others (mostly things which give away properties, to prevent ownign 50% from being enough to rob the corp.) Also, they pay a small tax on many transactions. (To Vynd and others: I eliminated Bonus Votes for Corps.)

I am aware that this de-modularizes the org system. I feel that this allows us to create structures which are more flexible. For example, Churches had almost nothing in common with other orgs, but were grouped in with them anyway. Orgs which didn't own a trade license and were'nt political parties could do almost nothing, and are handled informally under this system. Orgs with trade licenses are spun off into a structure I consider more interesting, and which I feel is more flexible without containing any (obvious) pitfalls. This leaves only Political Parties, and there is no reason to create a multi-tiered structure when a single-tiered one will do. I hope that you will agree with me and support this proposal.
]}}

{{Replace all instances of the word "rule-sanctioned organizations" in the rules with "organization" except in rule 1003}}
Create a Rule numbered 1001 and entitled Organizations reading:
"
Organizations are unownable, named entities.

No player may become a member of an Organization without first expressing their consent to joining it. A player may leave an Organization of which he or she is a member at any time.

When an Organization is called on to vote, it has 7 days to conduct and publically report the results of the vote, and how each member voted, unless the rules call for a different amount of time. If everyone who is eligible to cast a vote in a given has done so, the results may be announced before the voting period ends. For the purposes of this rule, the composition of an Organization is taken to be its composition at the end of any voting or decision period. Acting members are considered to be members in place of the members they are acting for. "

Create a rule numbered 1002 and entitled Corporations, delimited by BIG
BIG
a) Corporations are named, unownable entities. Corporations may own only tradeable and gift items.

b) Any Player may form a new Corporation by announcing its name publicly and paying the standard Harfer Fee. (Its name must be a legal name.) When this happens the player recieves 100 shares in the new Corporation, and the Corporation will have a null charter.

c) Corporations may only perform actions as specified in the rules. There are two types of Corporate actions, privilaged and normal. A Corporation, as an action may offer, accept, or refuse the transfer of any entity. As an action it may give gift items to any entity capable of recieving them. As an action it may use any Corporate Equipment it owns. As an action it may express approval for a suggestion or make suggestion to any Corporation it owns at least one share in. As an action it may change its name to another legal name if it owns at least the standard harfer fee. As an action it may declare bankruptcy or change its charter. All of these are normal actions except for offering or giving entities, changing its charter, and declaring bankruptcy, which are all privileged. When a Corporation changes its name it pays the Standard Harfer Fee.

d) Any time a Corporation gives or recieves a gift item with a value in A$ specified in the rules, it pays a tax to the treasury of 1% in A$ of the value of the transfer, rounded up. As long as a Corporation has a negative amount of money, it may not perform any action which would require it to pay a tax except for recieving A$. Corporations pay a fee of A$1/per share for each share the give or recieve in a Corporation other than themself. Each Corporation is taxed at the end of each cycle as if were a player.

e) In order for a Corporation to perform an action, it must be suggested by a player as a public action. Players support the action by publicly announcing their support, and specifying exactly what suggestion they're supporting. A normal action occurs when players and Corporations owning more than half of the shares not owned by the Treasury or by itself support the action, a privilaged action when 80% support it. A player may proxy their support to a Corporation, in which case when a suggestion is made they will automatically support it without needing to post a message.

f) When a Corporation declares bankruptcy or is otherwise destroyed, its properties are distributed as specified in the charter. Properties given away in accordance to the charter are not taxed. Any properties not accounted for in the charter are given to the Treasury. If the corporation has a null charter when it is destoryed, than all its properties are given to the treasury.

g) Every Corporation has a charter. The charter describes how an Corporation's properties are to be distributed in the event that the Corporation ceases to be for any reason. It can do nothing else.
BIG

Create a rule numbered 1009 and entitled Shares, delimited by BUSINESS
BUSINESS
Shares are nameless, tradeable entities which may only be created as specified in the rules. Shares must be associated with exactly one Corporation. A Corporation may never own more than 20% of the shares in a corporation other than itself. {{[Yes, it's still possible to set up a network of Corporations such that none of them can do anything, but not by accident. If you do it, you get what you deserve.]}}
BUSINESS

Create a rule numbered 1010 and entitled Corporate Equipment, delimited by AWORD
AWORD
Corporate Equipment are nameless, tradeable entities. They may only be created as specified in the rules. [However a specific piece of equipment may specify that it cannot be traded.] Where the rules say that an Corporation may buy a Equipment of a certain type, what is meant is that the Corporation may, as an action, contribute an amount of currency to the Treasury in exchange for a new Equipment of the type specified, which is then created in that Corporation possession.
AWORD


Create a rule numbered 1021 and entitled Political Parties reading as folows:
"Political Parties are unownable, named entities. Any Player may form a new Political Party by announcing its name publicly and paying six times the standard Harfer Fee. (Its name must be a legal name.) When this happens, that Player becomes its only member.

A political party may not own anything. [You can always create a corrosponding Corporation to own things if need be.] No player may be a member of more than one political party, and any action they attempt which would cause this to be the case automatically fails.

A political party is disbanded if it ever has no members. A player requests membership in a political party as a public action. The Political Party may admit that player as a public action. A political party can eject any player as a public action, which the player being ejected may not denounce. A player may leave a Political Party at any time as a public action. They may not be prevented from leaving a Party, nor may they be caused to join a Political Party unless they request entrance.

An Political Party can attempt actions. First, some member of the Political Party sends a public message suggesting an action for the Political Party to take. The suggestion must include the name of the Political Party for which it is being suggested. The other members of the Political Party may then approve of the suggestion or denounce it. If any member denounces the suggestion, it is voided.

If, after a suggestion is made, all non-vacationing, non-gaoled members of the Political Party approve it within seven days,and no member denounces it, then the Political Party attempts the action as suggested. The time of this attempt is the time of the last approval.

If seven days pass after a suggestion is made, then the Political Party shall make the attempt, as suggested, if and only if no member of that Political Party denounced the suggestion, and at least two thirds of the Political Party members approved it within the seven-day period.

A member of an Political Party may proxy their approval to that Political Party. A player whose approval is proxied to an Political Party may renounce their proxy to that Political Party. Whenever an action is suggested by a member of that Political Party, all members of that Political Party whose approval is proxied automatically approve of the action at the time it is suggested.

At the end of a proposal's voting period, but before votes on that proposal are counted, if every active non-vacationing player member of a given Political Party voted the same way on that proposal, and no member of the Party is also a member of some other Party, then the Political Party itself shall cast an additional vote of that type on that proposal for every three active non-vacationing player members it has.

A Political Party may change its name as an action by specifying a new legal name and paying the standard harfer fee. It may not perform this action if it does not own at least the standard harfer fee.

Party membership and how players voted are determined based on the facts in force at the end of the voting period for each proposal."

Replace section 1 of rule 1301 with this: "Churches are unownable, named entities. Churches may own gift entities and land, but nothing else."

Remove sections 8, 9 and 10 of rule 1301.

Add the folowing to the end of rule 1301: "

8a. If a Church ever has no Priests (counting the Founder as a priest), or (Heaven Forbid!) fewer than zero Priests, or fewer than four members, then it becomes a Cult.

8b. A Cult is a type of Church.

8c. A Cult, unlike other Churches, may not give or recieve any entities, although it continues to own those it did before it was a Cult.

8d. Any Priest who leaves a Church or Cult cease to a Priest of that Church or Cult. A Priest who is no longer a Priest of any Church ceases to be a Priest.

8e. A player who joins a Cult and was previously a Priest or a Founder of the Church that was transformed into that Cult, becomes a Priest of that Cult.

8f. If a Cult has at least four members, at least one of which is a Priest of that Cult, it ceases to be a Cult.

9. A Church may change its name as an action by specifying a new legal name and paying the standard harfer fee. It may not perform this action if it does not own at least the standard harfer fee."

Create a new rule numbered 433 and entitled "Organization Harfer" reading as follows:
"
The Office Organization Harfer is a Functional Office.

The Duties of the Organization Harfer are:

a) To maintain an accurate record of what Churches, and Political Parties exist, and who their members are, if applicable.

b) To maintain an accurate record of charters, dogma, and suggested actions for which a final decision has not been reached.

The Privileges of the Organization Harfer are:

a) To receive the usual salary for a Functional Officer.
"

Create a rule numbered 1025, reading as delimited by ROUNDABOUT:
ROUNDABOUT
Secret Lab Vouchers are non-tradeable, nameless entities. They may only be created as specified by this rule.
When this rule is created, a hearing will be called with else...if as Hearing Harfer. The legal responses will be "Build up an ivory tower, gadgets are for scientists only" and "Down with change!" If the result is the former, any entity owning a Secret Lab Voucher will be given A$500 from the treasury and rule 1026 will be repealed. If the result is the latter, then a Secret Lab will be created in the posession of each entity owning a Secret Lab Voucher, and rule 1026 will be renumbered to rule 1013. Regardless of the result, after it is returned and the preceding instructions are carried out, all Secret Lab Vouchers will be destroyed, and this rule will repeal itself.
ROUNDABOUT

Create a rule numbered 1026 and named "Secret Labs", reading as delimited by ENOUGHALREADY
ENOUGHALREADY A Secret Laboratory is a type of Corporate Equipment. A Corporation may buy a Secret Laboratory for A$ 1000.

An Corporation may, as an action, use any Secret Laboratory it owns to build a Gadget from any existing Qualified Blueprint. This new Gadget is created in the Corporation possession three days after this action is announced. Each Secret Laboratory may be used to build a gadget at most once each calendar month.

[Secret Laboratories are said to be buried deep underground.]
ENOUGHALREADY

{{For each organization currently in existance, perform the following steps. The steps shouls be followed for each organization starting with the first one alphabetically, and proceeding in alphabetical order. If any step below transfers a property to an entity which may not own it, than the property is transferred to the treasury if that is legal, or destroyed otherwise; this sentence takes precedence over the steps below.
1) If it is a Church, destroy any organizational powers it owns, then transfer all properties to the founder, or to the senior priest if the founder is not a member of the Church. Ignore the rest of the steps.
2) Destroy anything whose name is the same as the name of the organization with either " Party" or " Inc." appended.
3) If it owns a big tent, create a new political party with the same name but with " Party" appended, make all players who were members of the old organization members of the new one. The swinger for the organization becomes the swinger for the created Political Party. All properties of the swinger office for the organization, such as Party Chess Pieces, and anything else owned by the organization's swinger position, are transfered to the Political Party's swinger office.
4) If it owns a big tent but not a trade license, transfer everything owned by it to the party swinger. [Who is expected to distribute among the members fairly.] Then destroy the big tent and the organization.
5) Destroy any big tents it owns.
6) If it owns a trade license, create a Corporation with the same name except with " Inc." appended. Transfer everything owned by the organization to the Corporation. The Corporation will recieve 100-x shares in itself, where x is the largest number smaller than 100 which is evenly divisible by the number of members of the organization. Each member of the organization will recieve x divided by the number of members shares in the corporation. Destroy the trade license and the organization.
7) Otherwise transfer everything the organization owns to the member who has been a member the longest
8) Destroy the organization.}}

{{Give any entity which owns a Secret Lab a Secret Lab Voucher. Destroy all Secret Labs. Destroy all trade licenses. Give any entity which owns a More Than Human A$100. Destroy all More Than Humans.}}

{{Repeal rules 1003, 1005, 1006, 1007, 1008, 1009, 1011, 1013, and 1015.}}
{{[The rest just replaces occurances of the word organization throughout the rules with a more appropriate term.]}}

Amend the last paragraph of 373 to read as follows: "If the rules specify that a certain course of play is available to a player or other entity, but do not specify how that course of play is to be taken, then that course of play is a public action, and it is taken as described above."

Amend section VI of rule 505 to read as follows: "The Total Wealth of a Player, Undead, Church, or Corporation is defined as the sum of the total number of A$ it possesses plus the combined values of all trinkets and Majiks in its possession. "

Amend the first paragraph of rule 510 to read as follows: "No Player, Undead, Church, or Corporation may use more A$'s to buy, trade, give or in any way move out of his account, than there are in his/her account at that moment in time. In other words, a player may never voluntarily go into debt, but it is possible that a player may go into debt involuntarily."

Amend the second to last paragraph of rule 515 to read as follows: "A Player, Church, or Corporation who owns a gift entity may transfer that entity to another Player, Church, or Corporation as a public action"

Replace the word organization in the rules 517 and 666 with Corporation.

Replace the word organization in rule 710 with "Church or Political Party"


Proposal 2692 - Thu 05 Feb 1998 08:28 EST
AM tweak
Vynd (John McCoy)
Decision: accepted

This is a Modest Proposal.

Amend Rule 597 The Frankenstein Monster(s) by replacing "initially created by a Proposal." in section i) with:

part of the initial Ruleset, or initially created by a Proposal.

{{[This should cut down on the number of rejections dramatically, without increasing the possibility of scams]}}


Proposal 2693 - Thu 05 Feb 1998 08:30 EST
What On Flat Earth is an Attribute?
Slakko (Duncan Richer)
Decision: rejected

This is a Modest Proposal.

{{[What is a special attribute associated with a mutation? Does an ability count? This probably should be cleared up.]}}

Replace all instances of "special attributes" in Rule 854, "Ackanomic Institute of Genetic Replication" with "special abilities".


Proposal 2694 - Thu 05 Feb 1998 08:34 EST
Circle of Mystic Protection Be Damned
Slakko (Duncan Richer)
Status: retracted

This is a Modest Proposal.

Repeal the highest numbered Rule in the Blueprints Rule Suite.

{{[The Circle of Mystic Protection is too dangerous - it would eliminate the entire proposal queue when invoked.]}}


Proposal 2695 - Thu 05 Feb 1998 08:35 EST
Chess Changes
Goldenmean (Joshua Herreshoff)
Decision: accepted

{{[This proposal is just a bit of groundwork for some of the other chess piece rules being worked on. Even if you don't like those rules I'd encourage you not to vote this down, all of these are harmless additions that do nothing but make it easier to make more interesting chess pieces]}}

Add the following MISC delimited text after Rule 1230.1 Section 3G
MISC
H. A PartyChessPieceDef rule may define an event that happens upon the capture or removal of a piece of that type.

I. A PartyChessPieceDef rule may define an event that occurs upon the placement of a piece of that type.

J. A PartyChessPieceDef rule may contain additional fees that must be paid, or procedures that must be undertaken before a Swinger may purchase a piece of that type.

K. A PartyChessPieceDef rule may contain a special move a piece may perform which may or may not have other special requirements {{[allowing for the Benefyts rule]}}
MISC

{{[Goldenmean loses 3 points, Slakko gains 3 points]}}


Proposal 2696 - Fri 06 Feb 1998 17:03 EST
Waiting For The Moon
Alfvaen (Aaron Humphrey)
Decision: accepted

{{[ This is my attempt to implement the "no win until CFJ ruling" changes. I realize that in the case of point wins this may be annoying, but if someone scams their score to the magic number instead of just anti-voting their way there, the mechanism will still be there, and otherwise someone may just get an easy CFJ. ]}}

Create a new Rule, numbered 600, named "Winning Conditions", with the following text(delimited by JELLYFISHBABIES):

JELLYFISHBABIES
A player may only achieve a Winning Condition as described in the Rules. If any Rule besides this one, Rule 601, Rule 620, and Rule 666, refers to a player winning a Cycle, this shall be considered to be achieving a Winning Condition, and will not result in an actual Cycle win except as described by this Rule.

If a player believes emself to have achieved a Winning Condition, then e should submit a CFJ whose statement alleges that e has won the Cycle. The rest of the CFJ should describe how the player thinks e has won the Cycle. (Such CFJ's, and only such CFJ's, are known as Cycle-Win CFJ's.)

When it ceases to be legal to appeal a particular Cycle-Win CFJ, if the final verdict is true, and the player who submitted the CFJ is a voting player at that time, then that player wins the cycle.
JELLYFISHBABIES

{{[ Of course, Paradox Wins don't fit into the above category very well, but they have their own mechanism, so we'll make them an exception for now. ]}}

Amend Rule 601, "Winning By Paradox", to add the following sentence: "This takes precedence over Rule 600."

{{[ Rule 603, fortuitously enough, already uses the Winning Condition terminology, but just to make things clear... ]}}

In Rule 603, "Winning by Points", replace the text "[See Rule 666 for the effects of winning a cycle.]" with "[See Rule 600 for the effects of achieving a Winning Condition.]"

In Rule 605, "Winning is Inherently Amusing (or Winning by Palindrome)", replace "win the current Cycle of the Game" with "achieve a Winning Condition", and delete the next sentence {{[ which begins "This win, if it occurs... ]}}

{{[ Rule 607 also uses the Winning Condition phraseology...good going, two-star! ]}}

Amend Rule 666, "End of Cycle" {{[ Isn't this the most-amended Rule in the Ruleset? ]}} as follows:

Replace the text "Upon a Cycle winning condition being achieved" with "Upon a Cycle being won as described by Rule 600 or 601". After the text "If the cycle was won by points" insert the text "(i.e. the Winning Condition was due to Rule 603)". Delete "Reset the Magic Number to the base Magic Number." {{[ A little bit of Redundancy there... ]}}

{{[ I'm tempted to delete the section whereby the Chartreuse Goose is transferred to the winner if e would immediately win again, since I think this will make it less likely to occur, but I'll leave it in for safety's sake. ]}}

Amend Rule 101, "The Game of Ackanomic", to replace "may only win a Cycle by achieving a winning condition that is defined by the Rules" with "may only win a Cycle as defined by the Rules".

{{[ I'm not sure if this is necessary, but since Rule 101 will have precedence over Rule 600... If this leaves a huge gaping loophole, i.e. if there was some reason for this phrasing in the first place, then I'll have to work around it. ]}}


Proposal 2697 - Fri 06 Feb 1998 17:04 EST
Oh the Humanity
Vynd (John McCoy)
Decision: accepted

Create a new Rule 1130, entitled The Ackanomic Printing Guild, with the following text:

The Ackanomic Printing Guild exists. It is a Common Location, and an Extravagant Building. It can be found next to the Library.

All printed materials in Ackanomic are made within the Ackanomic Printing Guild. This includes but is not limited to all copies of the Rules, CFJs, CSRs, newspapers, Documents, and comic books. Whenever such printed material is needed or desired, the Ackanomic Printing Guild shall supply it, with or without request, and collated to boot. These printed materials are produced by the Ackanomic Printing Guild's crack team of an infinite number of monkeys. The monkeys use their infinite number of typewriters to produce the printed materials, which are immediately and instantaneously delivered wherever they are needed.

This Rule yields precedence to all other Rules.


Proposal 2698 - Fri 06 Feb 1998 17:05 EST
Prophets and Prophecies
Calvin N Hobbes (Thierry Joffrain)
Decision: accepted

{{ Amend R1313 to replace:

"Players in the Ackanomic Afterlife and Gaol are Sheltered. If a Bomb Shelter exists, all players are Sheltered, regardless of their Location. "

by:

"Players in the Ackanomic Afterlife and Gaol are Sheltered. If a Bomb Shelter exists, all players are Sheltered, regardless of their Location. A True Prophet and his Location are Sheltered." }}

{{ Renumber this rule to 1304 }}

On Solstice day, all members of Churches or Cults may each make one public list of predictions about all the proposals which will have their voting period end on the next day, predicting which will pass and which will not. No player may make the same list of predictions as one that has already been made for that New Moon.

If a player's predictions are all correct, then it is said that the Great Power of the Universe is now inhabiting him and he is Transfigured. That player also becomes the new True Prophet. There can only be one True Prophet. The True Prophet gets an Indiana Jones Staff if he does not already have one. The Indiana Jones Staff is yea high. A Player may have at most one Indiana Jones Staff. It may not be traded, exchanged or otherwise manipulated except by this rule.

The True Prophet has the task of providing Ackanomic with Prophesies of things to come. It is good form for these to be gloomy and for other players to laugh at them. It is also good form for the Prophet to spend time in the Wilds of Ackanomic. It is rumored that the True Prophet can cure, heal, annoit and otherwise comfort Enlightened players by simple touch.


Proposal 2699 - Fri 06 Feb 1998 17:06 EST
Sick Of This Fooling Around
Slakko (Duncan Richer)
Status: retracted

{{The Circle of Mystic Protection Blueprint is Debunked.}}


Proposal 2700 - Fri 06 Feb 1998 17:07 EST
Lux aeterna luceat eis
Illusion (Andrew Stefanski)
Decision: rejected

{{[ I figured that my first proposal ought to be something that doesn't have that great an impact, just to kinda get the feel of things. So I picked what seems an appropriate area... ]}}

Create a new rule, numbered 1312, entitled "Light Up Our Lives", with the following "-delimited text:

"
Ackanomia could not have developed as it has in total darkness. Fortunately, there is a source of light on our flat world.

There is a large circular track that sits on the surface of the spherical hollow. The track is placed such that at every point on the track, there is part of the track direcly opposite.

On this track sits a huge spotlight, pointing directly at the earth. The spotlight slowly moves along the track, taking exactly one Ackanomian day to return to it's initial position. The spotlight has never stopped moving.

The surfaces of the aluminum and stainless steel blocks that face into the spherical hollow appear to be a non-reflective black, so that light that does not shine on our flat world does not reflect off of the blocks.

There is speculation that it may be possible for objects that fall off of the earth and on to the surface of the hollow might either block the spotlight from moving, or even fall into and destroy the spotlight. However, not enough is known about the spotlight to be sure.
"


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