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[Rules 1-100] [Rules 101-200] [Rules 201-300] [Rules 301-400]

Rule 101/0 : Follow the Rules
All game entities must always abide by all the Rules then in effect, in the form in which they are then in effect. This Rule takes precedence over all other Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 102/0 : Rules and The Ruleset
The Ruleset is the collective body of current Rule versions. The Ruleset may be altered only as provided therein. Rules are revisiable.

Every Rule must have a unique Rule number. The base Rule number is 300.

0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 103/1 : State and Rule Changes
Any change to the game state is a State Change.

A Rule Change is the enactment, repeal, or amendment of a rule. Rule Changes are a type of State Change.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 103/0 amended by Proposal 421/0, 10 Mar 2001 00:00:00

Rule 104/0 : Self-Reference and Self-Application in Rules
Rule Changes that affect Rules needed to allow or apply Rule Changes are permissible. Even Rule Changes that amend or repeal their own authority are premissible. No Rule Change is impermissible solely on account of its self-reference or self-application.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 105/0 : Agents
An Agent is an entity capable of action. The status of entities as Agents may be altered only as specified in the rules. An entity may cause emself to lose eir Agency, but may not, solely on eir own authority become an Agent.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 106/1 : Players
A Player is an Agent who is capable of passing the Turing Test, consents to said designation as a Player, and has become a Player in the manner prescribed in the Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 106/0 trivially amended by Motion 1/0, 23 Nov 2000 03:20:05

Rule 107/0 : Forfeit
A Player may forfeit at any time by declaring publicly eir intention to do so. No restrictions may be placed on when a Player may forfeit.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 108/0 : Offices and Officers
A Player holding an Office is an Officer. Officers have certain duties and privileges by virtue of their Offices, as specified in the descriptions of eir respective Offices. Offices are unique, and may be held by no more than one Player at a time unless explicitly allowed in the Rules. Offices may change hands only as allowed in the Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 109/0 : Recognition of Actions
Each Officer is responsible for recognizing, in a timely fashion, a particular subset of Agentic actions. The Administrator is responsible for recognizing actions not specifically within the jurisdiction of any other Officer. Every action falls within the jurisdiction of at least one Officer.

An action is considered recognized when the appropriate Officer responds to it as specified in the Rules. If no response is specified in the Rules, said action is considered recognized when the appropriate Officer records it in eir Nweekly Report.

0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 110/1 : Resignation
An Officer may resign from eir office at any time by declaring publicly eir intention to do so. The Office then becomes vacant, and the Administrator assumes an Officer's duties until such time as the Office is again filled.

If the Administrator resigns, e shall name a Player who will assume his duties until the Office is again filled. If the Administrator has resigned without naming any Player, the first Player who publicly announces that e will assume the Administrator's duties shall do so until the Office is again filled.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 110/0 amended by Proposal 412/0, 01 Mar 2001 00:00:00

Rule 111/0 : Nweekly Voting
Voting on a nweek's Ballot opens at the start of the eighth day of that nweek, and closes at the end of the tenth day of that nweek.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 112/0 : Fora
Fora are the means by which Players communicate. All Fora are either public or private. A Player using a Forum is considered to be "in" that Forum at the time of its use. Actions may be taken only in public Fora, unless otherwise specified in the Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 113/1 : Timing of Events
Actions occur upon reaching the appropriate Fora. Non-action events--i.e., events not caused by Agents--occur at exactly the times specified in the Rules. Events may occur only in the present, and may not alter the past.
0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 113/0 trivially amended by Motion 9/0, 24 Dec 2000 05:04:54

Rule 114/0 : Orders
An Order is a command directed to some Agent, known a the recipient, requiring em to perform exactly one action, or to refrain from performing one or more actions. Any Order that does not unambiguously specify what action is to be taken in its execution may be declared invalid by the Courts.

An Order must be either Legislative, Motive, Administrative, Judicial, or Private.

0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 115/0 : Execution of Orders
An Agent who is the recipient of an Order must execute the Order in a timely fashion.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 116/0 : Permissibility of the Unprohibited
Whatever is not prohibited or regulated by the Ruleset is permitted and unregulated, with the sole exception of Rule Changes, which are permitted only when a Rule or set of Rules explicitly or implicitly permits them.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 117/2 : Proposals
Proposals are Primary Approvable Motions which are not subject to unanimous consent, and may be made only by Players. A Proposal, when submitted, must consist of one or more potential Legislative Orders--the text--and optionally, a title. If it is a revision to an existing Proposal, it must also include the Proposal number. The title is the Proposal's name. The text may not exceed 5000 characters in length.

Every Proposal must have a unique Proposal number. The base Proposal number is 300.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 117/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00
2. Rule 117/1 amended by Proposal 450/0, 21 Mar 2001 00:00:00

Rule 118/1 : Eligible Voters
Each Player is eligible to vote on each issue on any given Ballot for the duration of the voting for which the Ballot was issued. Other Agents may be eligible voters, if allowed by the Rules.
0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 118/0 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 119/0 : Ratio of Passage
The passage ratio for a Proposal or Motion shall be defined as the ratio of favorable votes to non-neutral votes received during voting on the Proposal or Motion.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 120/3 : Motions
The Agent who submits a Motion is its owner. An Agent may never own more than ten live Motions of any one type, and may never submit more than ten Motions of any one type in a single day; otherwise an Agent may make a new Motion of any type at any time.

New Motions are live and active by default. Live Motions which are neither being voted on nor for which consent is being sought are revisable, and may be activated, deactivated, or withdrawn, but only by their respective owners. In no other case may a Motion be altered. When a Motion is withdrawn, it becomes dead.

Each Motion type is either Approvable or Unilateral. Approvable Motions are subject to voting or consent, as per the Rules, while Unilateral Motions need no such approval to take effect.

Each Motion type is either Primary or Secondary. Primary Motions are assigned serial numbers by type, while Secondary Motions are assigned serial numbers as a group.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 120/0 amended by Proposal 317/0, 11 Nov 2000 00:00:00
2. Rule 120/1 amended by Proposal 388/0, 20 Jan 2001 00:00:00
3. Rule 120/2 amended by Proposal 420/0, 10 Mar 2001 00:00:00

Rule 121/4 : Score
Associated with each agent is a scalar quantity known as eir score. An agent's score is a representation of the number of point objects owned by em.

The owner of one or more points may transfer any or all points in eir posession to another legal owner by posting to the public forum.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 121/0 amended by Proposal 328/0, 11 Nov 2000 00:00:00
2. Rule 121/1 amended by Proposal 350/1, 01 Dec 2000 00:00:00
3. Rule 121/2 self-amended, 01 Dec 2000 00:00:00
4. Rule 121/3 amended by Proposal 450/0, 21 Mar 2001 00:00:00

Rule 122/0 : Post-Win Reset
In the event of a Win being awarded, the Administrator shall reset all Scores to their initial value. If possible, play continues normally; otherwise, play ceases.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 123/0 : Impossibility of Further Play
In the event that further play becomes impossible, or if the legality of an action cannot be determined with finality, then the Administrator shall credit with a Win the Agent who took the action.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 124/0 : Legal Precedent
A Judgment shall guide interpretation of the Rules until such time as a subsequent Judgment contradicts it. A Judge reversing or modifying past precedent shall provide in eir analysis justification for doing so.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

[Rules 1-100] [Rules 101-200] [Rules 201-300] [Rules 301-400]

Tue 26 Jun 2001 17:19:29 UTC
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