[game name] shall refer to the specific instance of Nomic game which possesses the body of rules containing this definition, unless it is made clear, whether explicitly or via the context, that [game name] refers to something else. To this end, all permutations of letter case of [game name] shall be considered equivalent.

'A Nomic' shall refer to the specific instance of Nomic game which possesses the body of rules containing this definition, unless it is made clear, whether explicitly or via the context, that 'A Nomic' refers to something else. Only the permutation of letter case which has both the initial A and the initial N of the second word capitalised may be take in this context, since the name in any other permutation case may be ambiguous.0. Initial Rules adopted, 02 Oct 2000 00:00:00

1. Rule 1/0 amended by Proposal 359/0, 01 Dec 2000 00:00:00

Names of game entities may contain alphanumeric, punctuation, and whitespace characters only. Names must be at least one but no more than 255 characters in length. All game entities must have uniquely identifying names.0. Initial Rules adopted, 02 Oct 2000 00:00:00

One Nomic Week, hereafter know as a nweek, is ten days in duration. The first nweek begins concurrently with the first game day. Each successive nweek begins concurrently with the end of the previous week. Each game day begins at 00:00:00 UTC.0. Initial Rules adopted, 02 Oct 2000 00:00:00

Every modification to a revisiable object that does not eliminate it from play creates a new version of it.0. Initial Rules adopted, 02 Oct 2000 00:00:00

Revision numbers differientiate versions of revisable objects. Each time a revisable object is altered, its revision number is incremented. The initial revision number is 0.

Every revisable object has a serial number unique for the set of objects of its type. The serial number of a revisable object of type T is defined as the intrerpolated string "n/r", where q is the sum of the base number for T and the object's number, and r is the object's revision number.0. Initial Rules adopted, 02 Oct 2000 00:00:00

[[Example: The serial number for version 0 of Rule 101 would be 101/0, while the serial number for Rule 203, version 17 would be 203/17.]]

For a given r, an r-majority shall be defined as a function from the positive integers to the positive integers, whose value for an argument N is the smallest integer m such that m is greater than or equal to r multiplied by N.0. Initial Rules adopted, 02 Oct 2000 00:00:00

A simple majority shall be defined as an (N+1)/(2N)-majority.

0. Rule 6/0 repealed by Proposal 355/0, 01 Dec 2000 00:00:00

The following table entries, known as Spivak pronouns, shall be understood to replace the standard English third person pronouns with which they are paired. The Spivak pronouns shall be understood to refer to either gender, as appropriate.0. Initial Rules adopted, 02 Oct 2000 00:00:00

[[Example: "e" may refer either to "he" or "she".]]

Spivak standard subject e he/she object em him/her possessive eir/eirs his/hers reflexive emself himself/herself

The following two non-whitespace characters:0. Initial Rules adopted, 02 Oct 2000 00:00:00

[ ]

are considered "reserved characters" when appearing in Official Documents in ways defined herein.

Excepting any text in the Rule prior to and including this sentence, any text appearing within doubled square brackets ("[[" and "]]") shall be considered "comment" text. Comment text shall not have the force of Rule; its purpose is solely elucidative or demonstrative.

Whenever a Player is called upon to make a random determination, it shall be made among all the possible choices with equal probability, or as close to equal probability as is reasonably achievable.0. Rule 9/0 created by P387/0, 20 Jan 2001 00:00:00

The probabilities of a die falling on each of its faces are considered to be roughly equal for Game purposes, baring any tampering with or obvious deformities of the die.

Dice rolls may be specified in the form xdy, where x is the number of dice, and y is the number of faces on each die. Coins are considered to be two-sided dice. [[Examples: 3d6 is three six-sided dice, 1d20 is one twenty-sided die.]] A combination of dice or the mathematical manipulation of the results of a die may be substituted for a unavailable die so long as the same probability distribution is preserved. [[Example: the roll of a d6 divided by 2 may be used instead of a d3.]]